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-- get current skin
function skins.get_player_skin(player)
	local skin = player:get_attribute("skinsdb:skin_key")
	return skins.get(skin) or skins.get(skins.default)
end

-- Assign skin to player
function skins.assign_player_skin(player, skin)
	local skin_obj
	if type(skin) == "string" then
		skin_obj = skins.get(skin)
	else
		skin_obj = skin
	end

	if not skin_obj then
		return false
	end

	if skin_obj:is_applicable_for_player(player:get_player_name()) then
		local skin_key = skin_obj:get_key()
		if skin_key == skins.default then
			skin_key = ""
		end
		player:set_attribute("skinsdb:skin_key", skin_key)
	else
		return false
	end
	return true
end

-- update visuals
function skins.update_player_skin(player)
	local skin = skins.get_player_skin(player)
	skin:set_skin(player)
end

-- Assign and update
function skins.set_player_skin(player, skin)
	local success = skins.assign_player_skin(player, skin)
	if success then
		skins.update_player_skin(player)
	end
	return success
end