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authorAlexander German <mrsteyk@users.noreply.github.com>2017-03-28 22:18:49 +0500
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-03-28 13:18:49 -0400
commitb7cecd7f3dfde8a8a322379dd163fdd451b64c03 (patch)
treef7dc80c9768389a7e4060a47828dca4684f2fcd2
parent6abd857b3fc0dab74c71d77a26b05e412d43f562 (diff)
Zinc rareness FIX(?) (#333)
* Zinc rareness FIX(?) I created the issue and i will fix it. But still idk if this really helps. (It helped me) At least it will make it more common in -32 and 2 Y distance. To compare its like in between iron and coal i belive. * Update oregen.lua
-rw-r--r--technic_worldgen/oregen.lua6
1 files changed, 2 insertions, 4 deletions
diff --git a/technic_worldgen/oregen.lua b/technic_worldgen/oregen.lua
index c6782e6..fd2393b 100644
--- a/technic_worldgen/oregen.lua
+++ b/technic_worldgen/oregen.lua
@@ -54,13 +54,11 @@ minetest.register_ore({
ore_type = "scatter",
ore = "technic:mineral_zinc",
wherein = "default:stone",
- clust_scarcity = 9*9*9,
+ clust_scarcity = 8*8*8,
clust_num_ores = 5,
clust_size = 7,
y_min = -32,
- y_max = 2,
- noise_params = lead_params,
- noise_threshhold = lead_threshhold,
+ y_max = 2
})
minetest.register_ore({