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authorMaciej Kasatkin <mk@realbadangel.pl>2012-09-12 09:15:04 +0200
committerMaciej Kasatkin <mk@realbadangel.pl>2012-09-12 09:15:04 +0200
commit14506c477ac69150fd37c80e1571e80fc0ce34fc (patch)
treeaeec58aca1e34b9525aac047b292ccccf7af182e
parent50bf1039b837414e92fcd4e55f89203bff1f503b (diff)
Some fixes to sonic screwdriver and gold chests
-rw-r--r--gold_chest.lua165
-rw-r--r--sonic_screwdriver.lua6
-rw-r--r--textures/technic_sonic_screwdriver.pngbin2013 -> 2064 bytes
3 files changed, 165 insertions, 6 deletions
diff --git a/gold_chest.lua b/gold_chest.lua
index 44fb313..401015f 100644
--- a/gold_chest.lua
+++ b/gold_chest.lua
@@ -1,5 +1,4 @@
local chest_mark_colors = {
- '', -- regular chest, without color bar
'_black',
'_blue',
'_brown',
@@ -52,15 +51,76 @@ minetest.register_craftitem("technic:gold_locked_chest", {
stack_max = 99,
})
+minetest.register_node("technic:gold_chest", {
+ description = "Gold Chest",
+ tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
+ "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("formspec",
+ "invsize[12,9;]"..
+ "list[current_name;main;0,0;12,4;]"..
+ "list[current_player;main;0,5;8,4;]")
+ meta:set_string("infotext", "Gold Chest")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 12*4)
+ end,
+
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+
+ on_punch = function (pos, node, puncher)
+ chest_punched (pos,node,puncher);
+ end,
+
+ on_receive_fields = function(pos, formname, fields, sender)
+ local meta = minetest.env:get_meta(pos);
+ fields.text = fields.text or ""
+ meta:set_string("text", fields.text)
+ meta:set_string("infotext", '"'..fields.text..'"')
+
+ meta:set_string("formspec",
+ "invsize[12,9;]"..
+ "list[current_name;main;0,0;12,4;]"..
+ "list[current_player;main;0,5;8,4;]")
+ end,
+
+ on_metadata_inventory_move = function(pos, from_list, from_index,
+ to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in chest at "..minetest.pos_to_string(pos))
+ return minetest.node_metadata_inventory_move_allow_all(
+ pos, from_list, from_index, to_list, to_index, count, player)
+ end,
+ on_metadata_inventory_offer = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to chest at "..minetest.pos_to_string(pos))
+ return minetest.node_metadata_inventory_offer_allow_all(
+ pos, listname, index, stack, player)
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from chest at "..minetest.pos_to_string(pos))
+ end,
+})
+
for i, state in ipairs(chest_mark_colors) do
minetest.register_node("technic:gold_chest".. state, {
description = "Gold Chest",
tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"},
paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
+ drop = "technic:gold_chest",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
@@ -122,13 +182,112 @@ local function has_locked_chest_privilege(meta, player)
return true
end
+minetest.register_node("technic:gold_locked_chest", {
+ description = "Gold Locked Chest",
+ tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
+ "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked.png"},
+ paramtype2 = "facedir",
+ drop = "technic:gold_chest",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ after_place_node = function(pos, placer)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("owner", placer:get_player_name() or "")
+ meta:set_string("infotext", "Gold Locked Chest (owned by "..
+ meta:get_string("owner")..")")
+ end,
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("formspec",
+ "invsize[12,9;]"..
+ "list[current_name;main;0,0;12,4;]"..
+ "list[current_player;main;0,5;8,4;]")
+ meta:set_string("infotext", "Gold Locked Chest")
+ meta:set_string("owner", "")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 12*4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+
+ on_punch = function (pos, node, puncher)
+ local meta = minetest.env:get_meta(pos);
+ if (has_locked_chest_privilege(meta, puncher)) then
+ locked_chest_punched (pos,node,puncher);
+ end
+ end,
+
+ on_receive_fields = function(pos, formname, fields, sender)
+ local meta = minetest.env:get_meta(pos);
+ fields.text = fields.text or ""
+ meta:set_string("text", fields.text)
+ meta:set_string("infotext", '"'..fields.text..'"')
+
+ meta:set_string("formspec",
+ "invsize[12,9;]"..
+ "list[current_name;main;0,0;12,4;]"..
+ "list[current_player;main;0,5;8,4;]")
+ end,
+
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.env:get_meta(pos)
+ if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return count
+ end,
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.env:get_meta(pos)
+ if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return stack:get_count()
+ end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.env:get_meta(pos)
+ if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return stack:get_count()
+ end,
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in locked chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to locked chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from locked chest at "..minetest.pos_to_string(pos))
+ end,
+})
+
for i, state in ipairs(chest_mark_colors) do
minetest.register_node("technic:gold_locked_chest".. state, {
description = "Gold Locked Chest",
tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"},
paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ drop = "technic:gold_chest",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
diff --git a/sonic_screwdriver.lua b/sonic_screwdriver.lua
index f4e3913..07aa9b4 100644
--- a/sonic_screwdriver.lua
+++ b/sonic_screwdriver.lua
@@ -15,7 +15,7 @@ sonic_screwdriver_max_charge=15000
if charge ==0 then charge =65535 end
charge=get_RE_item_load(charge,sonic_screwdriver_max_charge)
if charge-100>0 then
- minetest.sound_play("technic_sonic_screwdriver", {pos = pos, gain = 1.0, max_hear_distance = 10,})
+ minetest.sound_play("technic_sonic_screwdriver", {pos = pos, gain = 0.5, max_hear_distance = 10,})
local n = node.param2
n = n+1
if n == 4 then n = 0 end
@@ -40,8 +40,8 @@ sonic_screwdriver_max_charge=15000
minetest.register_craft({
output = "technic:sonic_screwdriver",
recipe = {
- {"technic:green_energy_crystal"},
- {"technic:stainless_steel_ingot"},
+ {"technic:diamond"},
+ {"technic:battery"},
{"technic:stainless_steel_ingot"}
}
})
diff --git a/textures/technic_sonic_screwdriver.png b/textures/technic_sonic_screwdriver.png
index 59b78d4..fb61d96 100644
--- a/textures/technic_sonic_screwdriver.png
+++ b/textures/technic_sonic_screwdriver.png
Binary files differ