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authorZefram <zefram@fysh.org>2014-04-25 23:09:08 +0100
committerZefram <zefram@fysh.org>2014-04-30 00:21:13 +0100
commit1a94fdc601e3624e0cc52e0873fc2a031fd61b0a (patch)
treeef34c3ac16e19393950447a70f0e4990085aa75e
parent70fb21ef36ce63aa07e2fca57cac16e32dde0a9e (diff)
fix groups for injector
The injector was in no groups, and therefore not breakable by ordinary means. This was because the code referred to a defined variable that went away in the course of a rewrite of the chests code.
-rw-r--r--technic/machines/other/injector.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/technic/machines/other/injector.lua b/technic/machines/other/injector.lua
index 2a9f52e..c334d9b 100644
--- a/technic/machines/other/injector.lua
+++ b/technic/machines/other/injector.lua
@@ -58,7 +58,7 @@ minetest.register_node("technic:injector", {
description = S("Injector"),
tiles = {"technic_injector_top.png", "technic_injector_bottom.png", "technic_injector_side.png",
"technic_injector_side.png", "technic_injector_side.png", "technic_injector_side.png"},
- groups = chest_groups1,
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice=1},
tube = tubes_properties,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)