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authorZefram <zefram@fysh.org>2014-04-26 21:27:43 +0100
committerShadowNinja <shadowninja@minetest.net>2014-04-27 14:43:31 -0400
commit60c75bce740bb00aa6f4f42de2d7c137bf17dc01 (patch)
tree1660f6b8a6e746a20bbaa121a82706da5b93c9fa
parente10335e952f8c949de20e70ceba373b899d3ca7b (diff)
Fix flashlight light node declarations
The light and light_off node types should be not_in_creative_inventory, and should drop nothing.
-rw-r--r--technic/tools/flashlight.lua4
1 files changed, 4 insertions, 0 deletions
diff --git a/technic/tools/flashlight.lua b/technic/tools/flashlight.lua
index e7e2dad..1a3c1cf 100644
--- a/technic/tools/flashlight.lua
+++ b/technic/tools/flashlight.lua
@@ -135,6 +135,8 @@ minetest.register_node("technic:light", {
drawtype = "glasslike",
tile_images = {"technic_light.png"},
paramtype = "light",
+ groups = {not_in_creative_inventory=1},
+ drop = "",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
@@ -146,6 +148,8 @@ minetest.register_node("technic:light_off", {
drawtype = "glasslike",
tile_images = {"technic_light.png"},
paramtype = "light",
+ groups = {not_in_creative_inventory=1},
+ drop = "",
walkable = false,
buildable_to = true,
sunlight_propagates = true,