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authorRealBadAngel <mk@realbadangel.pl>2012-12-13 01:49:02 +0100
committerRealBadAngel <mk@realbadangel.pl>2012-12-13 01:49:02 +0100
commitb8d77627a4d28c624e63423eef317dd09c68e533 (patch)
treea2fe8c05ce8e431f1194879c33fca760fa86abf0 /constructor.lua
parent306b407a38b087b59c92d23c0c1f7c3e8fb7ce4e (diff)
update the mod
Diffstat (limited to 'constructor.lua')
-rw-r--r--constructor.lua297
1 files changed, 0 insertions, 297 deletions
diff --git a/constructor.lua b/constructor.lua
deleted file mode 100644
index 1e58408..0000000
--- a/constructor.lua
+++ /dev/null
@@ -1,297 +0,0 @@
-
-minetest.register_craft({
- type = "shapeless",
- output = 'technic:constructor_mk1_off 1',
- recipe = {'technic:nodebreaker_off', 'technic:deployer_off'},
-
-})
-minetest.register_craft({
- type = "shapeless",
- output = 'technic:constructor_mk2_off 1',
- recipe = {'technic:constructor_mk1_off', 'technic:constructor_mk1_off'},
-
-})
-
-minetest.register_craft({
- type = "shapeless",
- output = 'technic:constructor_mk3_off 1',
- recipe = {'technic:constructor_mk2_off', 'technic:constructor_mk2_off'},
-
-})
-
-minetest.register_node("technic:constructor_mk1_off", {
- description = "Constructor MK1",
- tile_images = {"technic_constructor_mk1_top_off.png","technic_constructor_mk1_bottom_off.png","technic_constructor_mk1_side2_off.png","technic_constructor_mk1_side1_off.png",
- "technic_constructor_back.png","technic_constructor_front_off.png"},
- is_ground_content = true,
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
- sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec",
- "invsize[8,9;]"..
- "label[0,0;Constructor MK1]"..
- "label[5,0;Slot 1]"..
- "list[current_name;slot1;6,0;1,1;]"..
- "list[current_player;main;0,5;8,4;]")
- meta:set_string("infotext", "Constructor MK1")
- local inv = meta:get_inventory()
- inv:set_size("slot1", 1)
- end,
-
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- return inv:is_empty("slot1")
- end,
-})
-
-minetest.register_node("technic:constructor_mk1_on", {
- description = "Constructor MK1",
- tile_images = {"technic_constructor_mk1_top_on.png","technic_constructor_mk1_bottom_on.png","technic_constructor_mk1_side2_on.png","technic_constructor_mk1_side1_on.png",
- "technic_constructor_back.png","technic_constructor_front_on.png"},
- is_ground_content = true,
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,not_in_creative_inventory=1},
- sounds = default.node_sound_stone_defaults(),
-})
-
-mesecon:register_on_signal_on(function(pos, node)
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- local pos1={}
- pos1.x=pos.x
- pos1.y=pos.y
- pos1.z=pos.z
- if node.param2==3 then pos1.x=pos1.x+1 end
- if node.param2==2 then pos1.z=pos1.z+1 end
- if node.param2==1 then pos1.x=pos1.x-1 end
- if node.param2==0 then pos1.z=pos1.z-1 end
-
- if node.name == "technic:constructor_mk1_off" then
- hacky_swap_node(pos,"technic:constructor_mk1_on")
- nodeupdate(pos)
- local node1=minetest.env:get_node(pos1)
- deploy_node (inv,"slot1",pos1,node1,node)
- end
-
-end)
-
-mesecon:register_on_signal_off(function(pos, node)
- if node.name == "technic:constructor_mk1_on" then
- hacky_swap_node(pos,"technic:constructor_mk1_off")
- nodeupdate(pos)
- end
-end)
-
-mesecon:register_effector("technic:constructor_mk1_on", "technic:constructor_mk1_off")
-
-minetest.register_node("technic:constructor_mk2_off", {
- description = "Constructor MK2",
- tile_images = {"technic_constructor_mk2_top_off.png","technic_constructor_mk2_bottom_off.png","technic_constructor_mk2_side2_off.png","technic_constructor_mk2_side1_off.png",
- "technic_constructor_back.png","technic_constructor_front_off.png"},
- is_ground_content = true,
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
- sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec",
- "invsize[8,9;]"..
- "label[0,0;Constructor MK2]"..
- "label[5,0;Slot 1]"..
- "list[current_name;slot1;6,0;1,1;]"..
- "label[5,1;Slot 2]"..
- "list[current_name;slot2;6,1;1,1;]"..
- "list[current_player;main;0,5;8,4;]")
- meta:set_string("infotext", "Constructor MK2")
- local inv = meta:get_inventory()
- inv:set_size("slot1", 1)
- inv:set_size("slot2", 1)
- end,
-
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false then return false end
- return true
- end,
-})
-
-minetest.register_node("technic:constructor_mk2_on", {
- description = "Constructor MK2",
- tile_images = {"technic_constructor_mk2_top_on.png","technic_constructor_mk2_bottom_on.png","technic_constructor_mk2_side2_on.png","technic_constructor_mk2_side1_on.png",
- "technic_constructor_back.png","technic_constructor_front_on.png"},
- is_ground_content = true,
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,not_in_creative_inventory=1},
- sounds = default.node_sound_stone_defaults(),
-})
-
-mesecon:register_on_signal_on(function(pos, node)
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- local pos1={}
- local pos2={}
- pos1.x=pos.x
- pos1.y=pos.y
- pos1.z=pos.z
- pos2.x=pos.x
- pos2.y=pos.y
- pos2.z=pos.z
- if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 end
- if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 end
- if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 end
- if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 end
-
- if node.name == "technic:constructor_mk2_off" then
- hacky_swap_node(pos,"technic:constructor_mk2_on")
- nodeupdate(pos)
- local node1=minetest.env:get_node(pos1)
- deploy_node (inv,"slot1",pos1,node1,node)
- local node1=minetest.env:get_node(pos2)
- deploy_node (inv,"slot2",pos2,node1,node)
- end
-
-end)
-
-
-mesecon:register_on_signal_off(function(pos, node)
- if node.name == "technic:constructor_mk2_on" then
- hacky_swap_node(pos,"technic:constructor_mk2_off")
- nodeupdate(pos)
- end
-end)
-
-mesecon:register_effector("technic:constructor_mk2_on", "technic:constructor_mk2_off")
-
-minetest.register_node("technic:constructor_mk3_off", {
- description = "Constructor MK3",
- tile_images = {"technic_constructor_mk3_top_off.png","technic_constructor_mk3_bottom_off.png","technic_constructor_mk3_side2_off.png","technic_constructor_mk3_side1_off.png",
- "technic_constructor_back.png","technic_constructor_front_off.png"},
- is_ground_content = true,
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
- sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec",
- "invsize[8,9;]"..
- "label[0,0;Constructor MK2]"..
- "label[5,0;Slot 1]"..
- "list[current_name;slot1;6,0;1,1;]"..
- "label[5,1;Slot 2]"..
- "list[current_name;slot2;6,1;1,1;]"..
- "label[5,2;Slot 3]"..
- "list[current_name;slot3;6,2;1,1;]"..
- "label[5,3;Slot 4]"..
- "list[current_name;slot4;6,3;1,1;]"..
- "list[current_player;main;0,5;8,4;]")
- meta:set_string("infotext", "Constructor MK3")
- local inv = meta:get_inventory()
- inv:set_size("slot1", 1)
- inv:set_size("slot2", 1)
- inv:set_size("slot3", 1)
- inv:set_size("slot4", 1)
-
- end,
-
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false or inv:is_empty("slot3")==false or inv:is_empty("slot4")==false then return false end
- return true
- end,
-})
-
-minetest.register_node("technic:constructor_mk3_on", {
- description = "Constructor MK3",
- tile_images = {"technic_constructor_mk3_top_on.png","technic_constructor_mk3_bottom_on.png","technic_constructor_mk3_side2_on.png","technic_constructor_mk3_side1_on.png",
- "technic_constructor_back.png","technic_constructor_front_on.png"},
- is_ground_content = true,
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,not_in_creative_inventory=1},
- sounds = default.node_sound_stone_defaults(),
-})
-
-mesecon:register_on_signal_on(function(pos, node)
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
-
- local pos1={}
- local pos2={}
- local pos3={}
- local pos4={}
-
- pos1.x=pos.x
- pos1.y=pos.y
- pos1.z=pos.z
-
- pos2.x=pos.x
- pos2.y=pos.y
- pos2.z=pos.z
-
- pos3.x=pos.x
- pos3.y=pos.y
- pos3.z=pos.z
-
- pos4.x=pos.x
- pos4.y=pos.y
- pos4.z=pos.z
-
- if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 pos3.x=pos3.x+3 pos4.x=pos4.x+4 end
- if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 pos3.z=pos3.z+3 pos4.z=pos4.z+4 end
- if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 pos3.x=pos3.x-3 pos4.x=pos4.x-4 end
- if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 pos3.z=pos3.z-3 pos4.z=pos4.z-4 end
-
- if node.name == "technic:constructor_mk3_off" then
- hacky_swap_node(pos,"technic:constructor_mk3_on")
- nodeupdate(pos)
- local node1=minetest.env:get_node(pos1)
- deploy_node (inv,"slot1",pos1,node1,node)
- local node1=minetest.env:get_node(pos2)
- deploy_node (inv,"slot2",pos2,node1,node)
- local node1=minetest.env:get_node(pos3)
- deploy_node (inv,"slot3",pos3,node1,node)
- local node1=minetest.env:get_node(pos4)
- deploy_node (inv,"slot4",pos4,node1,node)
- end
-
-end)
-
-
-mesecon:register_on_signal_off(function(pos, node)
- if node.name == "technic:constructor_mk3_on" then
- hacky_swap_node(pos,"technic:constructor_mk3_off")
- nodeupdate(pos)
- end
-end)
-
-mesecon:register_effector("technic:constructor_mk3_on", "technic:constructor_mk3_off")
-
-
-deploy_node =function (inv, slot_name, pos1, node1, node)
-if node1.name == "air" then
- if not inv:is_empty(slot_name) then
- stack1=inv:get_list(slot_name)
- node_to_be_placed={name=stack1[1]:get_name(), param1=0, param2=node.param2}
- minetest.env:set_node(pos1,node_to_be_placed)
- stack1[1]:take_item()
- inv:set_stack(slot_name, 1, stack1[1])
- return
- end
- return
- end
- if node1.name == "ignore" or
- node1.name == "default:lava_source" or
- node1.name == "default:lava_flowing" or
- node1.name == "default:water_source" or
- node1.name == "default:water_flowing"
- then return end
- if inv:room_for_item(slot_name,node1) then
- inv:add_item(slot_name,node1)
- minetest.env:remove_node(pos1)
- end
-
-end \ No newline at end of file