diff options
author | RealBadAngel <mk@realbadangel.pl> | 2012-12-13 01:49:02 +0100 |
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committer | RealBadAngel <mk@realbadangel.pl> | 2012-12-13 01:49:02 +0100 |
commit | b8d77627a4d28c624e63423eef317dd09c68e533 (patch) | |
tree | a2fe8c05ce8e431f1194879c33fca760fa86abf0 /gold_chest.lua | |
parent | 306b407a38b087b59c92d23c0c1f7c3e8fb7ce4e (diff) |
update the mod
Diffstat (limited to 'gold_chest.lua')
-rw-r--r-- | gold_chest.lua | 611 |
1 files changed, 0 insertions, 611 deletions
diff --git a/gold_chest.lua b/gold_chest.lua deleted file mode 100644 index 29f1666..0000000 --- a/gold_chest.lua +++ /dev/null @@ -1,611 +0,0 @@ -local chest_mark_colors = { - '_black', - '_blue', - '_brown', - '_cyan', - '_dark_green', - '_dark_grey', - '_green', - '_grey', - '_magenta', - '_orange', - '_pink', - '_red', - '_violet', - '_white', - '_yellow', -} - -minetest.register_craft({ - output = 'technic:gold_chest 1', - recipe = { - {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, - {'moreores:gold_ingot','technic:silver_chest','moreores:gold_ingot'}, - {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, - } -}) - -minetest.register_craft({ - output = 'technic:gold_locked_chest 1', - recipe = { - {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, - {'moreores:gold_ingot','technic:silver_locked_chest','moreores:gold_ingot'}, - {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, - } -}) - -minetest.register_craft({ - output = 'technic:gold_locked_chest 1', - recipe = { - {'default:steel_ingot'}, - {'technic:gold_chest'}, - } -}) - -minetest.register_craftitem("technic:gold_chest", { - description = "Gold Chest", - stack_max = 99, -}) -minetest.register_craftitem("technic:gold_locked_chest", { - description = "Gold Locked Chest", - stack_max = 99, -}) - -minetest.register_node("technic:gold_chest", { - description = "Gold Chest", - tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", - "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1}, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - on_construct = function(pos) - local meta = minetest.env:get_meta(pos) - meta:set_string("formspec", - "invsize[12,9;]".. - "list[current_name;main;0,0;12,4;]".. - "list[current_player;main;0,5;8,4;]") - meta:set_string("infotext", "Gold Chest") - local inv = meta:get_inventory() - inv:set_size("main", 12*4) - end, - - can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - - on_punch = function (pos, node, puncher) - chest_punched (pos,node,puncher); - end, - - on_receive_fields = function(pos, formname, fields, sender) - local meta = minetest.env:get_meta(pos); - fields.text = fields.text or "" - meta:set_string("text", fields.text) - meta:set_string("infotext", '"'..fields.text..'"') - - meta:set_string("formspec", - "invsize[12,9;]".. - "list[current_name;main;0,0;12,4;]".. - "list[current_player;main;0,5;8,4;]") - end, - - on_metadata_inventory_move = function(pos, from_list, from_index, - to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in chest at "..minetest.pos_to_string(pos)) - return minetest.node_metadata_inventory_move_allow_all( - pos, from_list, from_index, to_list, to_index, count, player) - end, - on_metadata_inventory_offer = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to chest at "..minetest.pos_to_string(pos)) - return minetest.node_metadata_inventory_offer_allow_all( - pos, listname, index, stack, player) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from chest at "..minetest.pos_to_string(pos)) - end, -}) - -for i, state in ipairs(chest_mark_colors) do -minetest.register_node("technic:gold_chest".. state, { - description = "Gold Chest", - tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", - "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1,tubedevice=1,tubedevice_receiver=1}, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - drop = "technic:gold_chest", - on_construct = function(pos) - local meta = minetest.env:get_meta(pos) - meta:set_string("formspec", - "invsize[12,9;]".. - "list[current_name;main;0,0;12,4;]".. - "list[current_player;main;0,5;8,4;]") - meta:set_string("infotext", "Gold Chest") - local inv = meta:get_inventory() - inv:set_size("main", 12*4) - end, - - can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - - on_punch = function (pos, node, puncher) - chest_punched (pos,node,puncher); - end, - - on_receive_fields = function(pos, formname, fields, sender) - local meta = minetest.env:get_meta(pos); - fields.text = fields.text or "" - meta:set_string("text", fields.text) - meta:set_string("infotext", '"'..fields.text..'"') - - meta:set_string("formspec", - "invsize[12,9;]".. - "list[current_name;main;0,0;12,4;]".. - "list[current_player;main;0,5;8,4;]") - end, - - on_metadata_inventory_move = function(pos, from_list, from_index, - to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in chest at "..minetest.pos_to_string(pos)) - return minetest.node_metadata_inventory_move_allow_all( - pos, from_list, from_index, to_list, to_index, count, player) - end, - on_metadata_inventory_offer = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to chest at "..minetest.pos_to_string(pos)) - return minetest.node_metadata_inventory_offer_allow_all( - pos, listname, index, stack, player) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from chest at "..minetest.pos_to_string(pos)) - end, -}) -end - - -local function has_locked_chest_privilege(meta, player) - if player:get_player_name() ~= meta:get_string("owner") then - return false - end - return true -end - -minetest.register_node("technic:gold_locked_chest", { - description = "Gold Locked Chest", - tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", - "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked.png"}, - paramtype2 = "facedir", - drop = "technic:gold_locked_chest", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1}, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - after_place_node = function(pos, placer) - local meta = minetest.env:get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", "Gold Locked Chest (owned by ".. - meta:get_string("owner")..")") - end, - on_construct = function(pos) - local meta = minetest.env:get_meta(pos) - meta:set_string("formspec", - "invsize[12,9;]".. - "list[current_name;main;0,0;12,4;]".. - "list[current_player;main;0,5;8,4;]") - meta:set_string("infotext", "Gold Locked Chest") - meta:set_string("owner", "") - local inv = meta:get_inventory() - inv:set_size("main", 12*4) - end, - can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - - on_punch = function (pos, node, puncher) - local meta = minetest.env:get_meta(pos); - if (has_locked_chest_privilege(meta, puncher)) then - locked_chest_punched (pos,node,puncher); - end - end, - - on_receive_fields = function(pos, formname, fields, sender) - local meta = minetest.env:get_meta(pos); - fields.text = fields.text or "" - meta:set_string("text", fields.text) - meta:set_string("infotext", '"'..fields.text..'"') - - meta:set_string("formspec", - "invsize[12,9;]".. - "list[current_name;main;0,0;12,4;]".. - "list[current_player;main;0,5;8,4;]") - end, - - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.env:get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - minetest.log("action", player:get_player_name().. - " tried to access a locked chest belonging to ".. - meta:get_string("owner").." at ".. - minetest.pos_to_string(pos)) - return 0 - end - return count - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.env:get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - minetest.log("action", player:get_player_name().. - " tried to access a locked chest belonging to ".. - meta:get_string("owner").." at ".. - minetest.pos_to_string(pos)) - return 0 - end - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.env:get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - minetest.log("action", player:get_player_name().. - " tried to access a locked chest belonging to ".. - meta:get_string("owner").." at ".. - minetest.pos_to_string(pos)) - return 0 - end - return stack:get_count() - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in locked chest at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to locked chest at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from locked chest at "..minetest.pos_to_string(pos)) - end, -}) - -for i, state in ipairs(chest_mark_colors) do -minetest.register_node("technic:gold_locked_chest".. state, { - description = "Gold Locked Chest", - tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", - "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"}, - paramtype2 = "facedir", - drop = "technic:gold_locked_chest", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1,tubedevice=1,tubedevice_receiver=1}, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - after_place_node = function(pos, placer) - local meta = minetest.env:get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", "Gold Locked Chest (owned by ".. - meta:get_string("owner")..")") - end, - on_construct = function(pos) - local meta = minetest.env:get_meta(pos) - meta:set_string("formspec", - "invsize[12,9;]".. - "list[current_name;main;0,0;12,4;]".. - "list[current_player;main;0,5;8,4;]") - meta:set_string("infotext", "Gold Locked Chest") - meta:set_string("owner", "") - local inv = meta:get_inventory() - inv:set_size("main", 12*4) - end, - can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - - on_punch = function (pos, node, puncher) - local meta = minetest.env:get_meta(pos); - if (has_locked_chest_privilege(meta, puncher)) then - locked_chest_punched (pos,node,puncher); - end - end, - - on_receive_fields = function(pos, formname, fields, sender) - local meta = minetest.env:get_meta(pos); - fields.text = fields.text or "" - meta:set_string("text", fields.text) - meta:set_string("infotext", '"'..fields.text..'"') - - meta:set_string("formspec", - "invsize[12,9;]".. - "list[current_name;main;0,0;12,4;]".. - "list[current_player;main;0,5;8,4;]") - end, - - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.env:get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - minetest.log("action", player:get_player_name().. - " tried to access a locked chest belonging to ".. - meta:get_string("owner").." at ".. - minetest.pos_to_string(pos)) - return 0 - end - return count - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.env:get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - minetest.log("action", player:get_player_name().. - " tried to access a locked chest belonging to ".. - meta:get_string("owner").." at ".. - minetest.pos_to_string(pos)) - return 0 - end - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.env:get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - minetest.log("action", player:get_player_name().. - " tried to access a locked chest belonging to ".. - meta:get_string("owner").." at ".. - minetest.pos_to_string(pos)) - return 0 - end - return stack:get_count() - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in locked chest at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to locked chest at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from locked chest at "..minetest.pos_to_string(pos)) - end, -}) -end - -function chest_punched (pos,node,puncher) - - local player_tool = puncher:get_wielded_item(); - local item=player_tool:get_name(); - if item == "dye:black" then - if (hacky_swap_node(pos,"technic:gold_chest_black")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:blue" then - if (hacky_swap_node(pos,"technic:gold_chest_blue")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:brown" then - if (hacky_swap_node(pos,"technic:gold_chest_brown")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:cyan" then - if (hacky_swap_node(pos,"technic:gold_chest_cyan")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:dark_green" then - if (hacky_swap_node(pos,"technic:gold_chest_dark_green")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:dark_grey" then - if (hacky_swap_node(pos,"technic:gold_chest_dark_grey")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:green" then - if (hacky_swap_node(pos,"technic:gold_chest_green")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:grey" then - if (hacky_swap_node(pos,"technic:gold_chest_grey")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:magenta" then - if (hacky_swap_node(pos,"technic:gold_chest_magenta")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:orange" then - if (hacky_swap_node(pos,"technic:gold_chest_orange")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:pink" then - if (hacky_swap_node(pos,"technic:gold_chest_pink")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:red" then - if (hacky_swap_node(pos,"technic:gold_chest_red")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:violet" then - if (hacky_swap_node(pos,"technic:gold_chest_violet")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:white" then - if (hacky_swap_node(pos,"technic:gold_chest_white")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:yellow" then - if (hacky_swap_node(pos,"technic:gold_chest_yellow")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - - local meta = minetest.env:get_meta(pos); - meta:set_string("formspec", "hack:sign_text_input") - end - - -function locked_chest_punched (pos,node,puncher) - - local player_tool = puncher:get_wielded_item(); - local item=player_tool:get_name(); - if item == "dye:black" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_black")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:blue" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_blue")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:brown" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_brown")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:cyan" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_cyan")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:dark_green" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_green")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:dark_grey" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_grey")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:green" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_green")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:grey" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_grey")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:magenta" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_magenta")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:orange" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_orange")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:pink" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_pink")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:red" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_red")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:violet" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_violet")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:white" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_white")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - if item == "dye:yellow" then - if (hacky_swap_node(pos,"technic:gold_locked_chest_yellow")) then - player_tool:take_item(1); - puncher:set_wielded_item(player_tool); - return - end - end - - local meta = minetest.env:get_meta(pos); - meta:set_string("formspec", "hack:sign_text_input") - end -
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