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authorZefram <zefram@fysh.org>2014-07-26 19:03:07 +0100
committerZefram <zefram@fysh.org>2014-07-26 19:20:45 +0100
commit9f0b41fe713e0ff973c09e2f8e52624d40551ff9 (patch)
tree51c99ce6f8080b65962d697f726b7f5f0b6afddb /technic_worldgen/config.lua
parentdd65a68ce9f494717faffc98c45814f9a9d67fa4 (diff)
Make technic_worldgen loadable before technic
There was a small amount of dependency of technic_worldgen on the technic mod, for configuration loading and the top-level "technic" table. Resolve that by sharing the configuration and top-level table between the two mods. This means that technic_worldgen can be loaded before technic, permitting other mods to depend on it without depending on technic.
Diffstat (limited to 'technic_worldgen/config.lua')
-rw-r--r--technic_worldgen/config.lua15
1 files changed, 15 insertions, 0 deletions
diff --git a/technic_worldgen/config.lua b/technic_worldgen/config.lua
new file mode 100644
index 0000000..4ac748c
--- /dev/null
+++ b/technic_worldgen/config.lua
@@ -0,0 +1,15 @@
+technic.config = technic.config or Settings(minetest.get_worldpath().."/technic.conf")
+
+local conf_table = technic.config:to_table()
+
+local defaults = {
+ enable_granite_generation = "true",
+ enable_marble_generation = "true",
+ enable_rubber_tree_generation = "true",
+}
+
+for k, v in pairs(defaults) do
+ if conf_table[k] == nil then
+ technic.config:set(k, v)
+ end
+end