diff options
author | ShadowNinja <shadowninja@minetest.net> | 2016-03-21 03:14:08 -0400 |
---|---|---|
committer | ShadowNinja <shadowninja@minetest.net> | 2017-01-28 17:51:14 -0500 |
commit | 26de2f7c88c1e5d4d4505e1aa01a96fbe537b3c0 (patch) | |
tree | 3f9a393ef3e14432a6f4e03d65d1154f07d1791b /technic_worldgen/nodes.lua | |
parent | 8ccb6d97ec88176b8006da685e54806e6e0c0b25 (diff) |
Tweak radioactivity
This simplifies radioactivity by removing the 1000 and 0.25 multipliers.
It also increases the effectiveness of protection (I think it was too low
before -- most of the advantage of adding protective layers was just from
the increased distance).
Diffstat (limited to 'technic_worldgen/nodes.lua')
-rw-r--r-- | technic_worldgen/nodes.lua | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/technic_worldgen/nodes.lua b/technic_worldgen/nodes.lua index a4fe2dd..f3a88e4 100644 --- a/technic_worldgen/nodes.lua +++ b/technic_worldgen/nodes.lua @@ -5,7 +5,7 @@ minetest.register_node( ":technic:mineral_uranium", { description = S("Uranium Ore"), tiles = { "default_stone.png^technic_mineral_uranium.png" }, is_ground_content = true, - groups = {cracky=3, radioactive=1000}, + groups = {cracky=3, radioactive=1}, sounds = default.node_sound_stone_defaults(), drop = "technic:uranium_lump", }) @@ -74,7 +74,7 @@ minetest.register_node(":technic:uranium_block", { description = S("Uranium Block"), tiles = { "technic_uranium_block.png" }, is_ground_content = true, - groups = {uranium_block=1, cracky=1, level=2, radioactive=3000}, + groups = {uranium_block=1, cracky=1, level=2, radioactive=2}, sounds = default.node_sound_stone_defaults() }) |