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authorZefram <zefram@fysh.org>2014-05-16 22:02:49 +0100
committerRealBadAngel <maciej.kasatkin@o2.pl>2014-05-22 20:57:50 +0200
commit68b7bcc28e39bdf0926072b834eeeeec0ee6c721 (patch)
tree4cce934d620ecd679e1912a25223c0eb8105e736 /technic_worldgen/textures/technic_wrought_iron_ingot.png
parentecb53e9717f75c21d849adcc64d58b84a9cde974 (diff)
split default iron/steel into three metals
Override the default mod's iron/steel substance, replacing it with three metals: wrought iron (pure iron), carbon steel (iron alloyed with a little carbon), and cast iron (iron alloyed with lots of carbon). Wrought iron is easiest to refine, then cast iron, and carbon steel the most difficult, matching the historical progression. Recipes that used default steel are changed to use one of the three, the choice of alloy for each application being both somewhat realistic and also matching up with game progression. The default:steel{_ingot,block} items are identified specifically with wrought iron. This makes the default refining recipes work appropriately. Iron-using recipes defined outside technic are thus necessarily reinterpreted to use wrought iron, which is mostly appropriate. Some objects are renamed accordingly. Rather than use the default steel textures for wrought iron, with technic providing textures for the other two, technic now provides textures for all three metals. This avoids problems that would occur with texture packs that provide default_steel_{ingot,block} textures that are not intended to support this wrought-iron/carbon-steel/cast-iron distinction. A texture pack can provide a distinct set of three textures specifically for the situation where this distinction is required. Incidentally make grinding and alloy cooking recipes work correctly when ingredients are specified by alias.
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