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-rw-r--r--technic/sounds/technic_spray_painter.oggbin0 -> 19629 bytes
-rw-r--r--technic/textures/technic_paint.pngbin0 -> 182 bytes
-rw-r--r--technic/textures/technic_paint_palette.pngbin0 -> 293 bytes
-rw-r--r--technic/textures/technic_spray_painter.pngbin0 -> 457 bytes
-rw-r--r--technic/tools/init.lua2
-rw-r--r--technic/tools/spray_painter.lua190
6 files changed, 192 insertions, 0 deletions
diff --git a/technic/sounds/technic_spray_painter.ogg b/technic/sounds/technic_spray_painter.ogg
new file mode 100644
index 0000000..3541ab9
--- /dev/null
+++ b/technic/sounds/technic_spray_painter.ogg
Binary files differ
diff --git a/technic/textures/technic_paint.png b/technic/textures/technic_paint.png
new file mode 100644
index 0000000..b052757
--- /dev/null
+++ b/technic/textures/technic_paint.png
Binary files differ
diff --git a/technic/textures/technic_paint_palette.png b/technic/textures/technic_paint_palette.png
new file mode 100644
index 0000000..b4bc32f
--- /dev/null
+++ b/technic/textures/technic_paint_palette.png
Binary files differ
diff --git a/technic/textures/technic_spray_painter.png b/technic/textures/technic_spray_painter.png
new file mode 100644
index 0000000..99d1f07
--- /dev/null
+++ b/technic/textures/technic_spray_painter.png
Binary files differ
diff --git a/technic/tools/init.lua b/technic/tools/init.lua
index db5ac7d..7445dc3 100644
--- a/technic/tools/init.lua
+++ b/technic/tools/init.lua
@@ -20,6 +20,8 @@ dofile(path.."/lawn_trimmer.lua")
dofile(path.."/walking_tractor.lua")
dofile(path.."/planter.lua")
+dofile(path.."/spray_painter.lua")
+
if minetest.get_modpath("screwdriver") then
-- compatibility alias
minetest.register_alias("technic:screwdriver", "screwdriver:screwdriver")
diff --git a/technic/tools/spray_painter.lua b/technic/tools/spray_painter.lua
new file mode 100644
index 0000000..cea42b4
--- /dev/null
+++ b/technic/tools/spray_painter.lua
@@ -0,0 +1,190 @@
+-- This is a decorative tool to paint exposed surfaces in some basic colors
+-- can be used to cover up unpleasant areas (e.g. cobblestone walls)
+-- or to mark areas with colors (colored paths on floors, color lines on walls)
+-- Colors are grouped together in 9 modes. The HEX values are taken from the dye
+-- textures from dye mod of minetest_game. Within every mode, the colors are cycled from
+-- brighter to darker hue on every subsequent application of the tool.
+
+local S = technic.getter
+
+local spray_painter_max_charge = 10000
+local spray_painter_cpa = 10
+
+local color_modes = {
+ {name = S("Red"), index = 1, n = 2, ct = {"c91818", "730505"}},
+ {name = S("Yellow and Orange"), index = 3, n = 4, ct = {"fcf611", "ffc20b", "e0601a", "b52607"}},
+ {name = S("Green and Dark Green"), index = 7, n = 4, ct = {"67eb1c", "4bb71c", "2b7b00", "154f00"}},
+ {name = S("Blue and Violet"), index = 11, n = 4, ct = {"00519d", "003376", "480680", "3b0367"}},
+ {name = S("Pink and Magenta"), index = 15, n = 4, ct = {"ffa5a5", "ff7272", "d80481", "a90145"}},
+ {name = S("Cyan"), index = 19, n = 2, ct = {"00959d", "00676f"}},
+ {name = S("Brown"), index = 21, n = 2, ct = {"6c3800", "391a00"}},
+ {name = S("White and Grey"), index = 23, n = 4, ct = {"eeeeee", "b8b8b8", "9c9c9c", "5c5c5c"}},
+ {name = S("Dark Grey and Black"), index = 27, n = 4, ct = {"494949", "292929", "222222", "1b1b1b"}} -- 2 middle colors are swapped
+}
+
+minetest.register_node ("technic:paint_layer", {
+ description = S("Paint"),
+ drawtype = "nodebox",
+ tiles = {"technic_paint.png"},
+ node_box = {
+ type = "wallmounted",
+ wall_bottom = {-0.5, -0.5, -0.5, 0.5, -0.499, 0.5},
+ wall_top = {-0.5, 0.499, -0.5, 0.5, 0.5, 0.5},
+ wall_side = {-0.5, -0.5, -0.5, -0.499, 0.5, 0.5},
+ },
+ drop = "",
+ groups = {attached_node = 1, dig_immediate = 2, not_in_creative_inventory = 1},
+ paramtype = "light",
+ paramtype2 = "colorwallmounted",
+ palette = "technic_paint_palette.png",
+})
+
+
+local function spray_painter_setmode(user, itemstack, meta)
+ local player_name = user:get_player_name()
+
+ if not meta then
+ meta = {mode = nil}
+ end
+ if not meta.mode then
+ minetest.chat_send_player(player_name,
+ S("Use while sneaking to change Spray Painter modes."))
+ meta.mode = 0
+ end
+
+ meta.mode = meta.mode % 9 + 1
+
+ minetest.chat_send_player(player_name,
+ S("Spray Painter: %s"):format(color_modes[meta.mode].name))
+ itemstack:set_name("technic:spray_painter_" .. meta.mode);
+ itemstack:set_metadata(minetest.serialize(meta))
+ return itemstack
+end
+
+local function spray_paint(itemstack, user, pointed_thing)
+
+ local meta = minetest.deserialize(itemstack:get_metadata())
+ local keys = user:get_player_control()
+
+ if user.get_pos == nil then
+ -- we are held in a node breaker and it will not work
+ return itemstack
+ end
+
+ if not meta or not meta.mode or keys.sneak then
+ return spray_painter_setmode(user, itemstack, meta)
+ end
+
+ if not meta or not meta.charge or meta.charge < spray_painter_cpa then
+ return itemstack
+ end
+
+
+ if pointed_thing.type ~= "node" then
+ return itemstack
+ end
+
+ minetest.sound_play("technic_spray_painter", {
+ pos = pos,
+ gain = 0.4,
+ })
+
+ -- player needs to own both the wall and its surface
+ if minetest.is_protected(pointed_thing.under, user:get_player_name()) or
+ minetest.is_protected(pointed_thing.above, user:get_player_name()) then
+ minetest.record_protection_violation(pointed_thing.under, name)
+ return itemstack
+ end
+
+ local target = minetest.get_node_or_nil(pointed_thing.under)
+
+ -- if the tool is pointed at a layer of paint -> cycling colors
+
+ if target and target.name == "technic:paint_layer" then
+
+ local p2 = target.param2
+ local orientation = p2 % 8
+ local cindex = (p2 - orientation) / 8
+ local new_cindex = cindex + 1
+ if new_cindex < color_modes[meta.mode].index - 1 then
+ new_cindex = color_modes[meta.mode].index - 1
+ end
+ if new_cindex > color_modes[meta.mode].index + (color_modes[meta.mode].n - 1) - 1 then
+ new_cindex = color_modes[meta.mode].index - 1
+ end
+
+ minetest.swap_node(pointed_thing.under, {
+ name = target.name,
+ param2 = new_cindex*8 + orientation
+ })
+
+ if not technic.creative_mode then
+ meta.charge = meta.charge - spray_painter_cpa
+ technic.set_RE_wear(itemstack, meta.charge, spray_painter_max_charge)
+ itemstack:set_metadata(minetest.serialize(meta))
+ end
+
+ return itemstack
+ end
+
+ -- otherwise, spray some paint anew
+
+ target = minetest.get_node_or_nil(pointed_thing.above)
+
+ if not target or target.name ~= "air" then
+ return itemstack
+ end
+
+ local diff = vector.subtract(pointed_thing.under, pointed_thing.above)
+ local wdr = minetest.dir_to_wallmounted(diff)
+ minetest.swap_node(pointed_thing.above, {
+ name = "technic:paint_layer",
+ param2 = (color_modes[meta.mode].index - 1) * 8 + wdr
+ })
+
+ if not technic.creative_mode then
+ meta.charge = meta.charge - spray_painter_cpa
+ technic.set_RE_wear(itemstack, meta.charge, spray_painter_max_charge)
+ itemstack:set_metadata(minetest.serialize(meta))
+ end
+ return itemstack
+
+end
+
+technic.register_power_tool("technic:spray_painter", spray_painter_max_charge)
+minetest.register_tool("technic:spray_painter", {
+ description = S("Spray Painter"),
+ inventory_image = "technic_spray_painter.png",
+ stack_max = 1,
+ wear_represents = "technic_RE_charge",
+ on_refill = technic.refill_RE_charge,
+ on_use = spray_paint,
+})
+
+
+for i = 1, 9 do
+ technic.register_power_tool("technic:spray_painter_" .. i, spray_painter_max_charge)
+ minetest.register_tool("technic:spray_painter_" .. i, {
+ description = S("Spray Painter: %s"):format(color_modes[i].name),
+ inventory_image = "technic_spray_painter.png^technic_tool_mode" .. i .. ".png",
+ wield_image = "technic_spray_painter.png",
+ wear_represents = "technic_RE_charge",
+ on_refill = technic.refill_RE_charge,
+ groups = {not_in_creative_inventory = 1},
+ on_use = spray_paint,
+ })
+end
+
+
+-- Provide a crafting recipe
+local trigger = minetest.get_modpath("mesecons_button") and "mesecons_button:button_off"
+ or "default:mese_crystal_fragment"
+
+minetest.register_craft({
+ output = 'technic:spray_painter',
+ recipe = {
+ {'pipeworks:tube_1', 'technic:stainless_steel_ingot', 'technic:battery'},
+ {'', 'vessels:steel_bottle', trigger},
+ {'dye:red', 'dye:green', 'dye:blue'},
+ }
+}) \ No newline at end of file