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-rw-r--r--gold_chest.lua611
1 files changed, 0 insertions, 611 deletions
diff --git a/gold_chest.lua b/gold_chest.lua
deleted file mode 100644
index 29f1666..0000000
--- a/gold_chest.lua
+++ /dev/null
@@ -1,611 +0,0 @@
-local chest_mark_colors = {
- '_black',
- '_blue',
- '_brown',
- '_cyan',
- '_dark_green',
- '_dark_grey',
- '_green',
- '_grey',
- '_magenta',
- '_orange',
- '_pink',
- '_red',
- '_violet',
- '_white',
- '_yellow',
-}
-
-minetest.register_craft({
- output = 'technic:gold_chest 1',
- recipe = {
- {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
- {'moreores:gold_ingot','technic:silver_chest','moreores:gold_ingot'},
- {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
- }
-})
-
-minetest.register_craft({
- output = 'technic:gold_locked_chest 1',
- recipe = {
- {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
- {'moreores:gold_ingot','technic:silver_locked_chest','moreores:gold_ingot'},
- {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
- }
-})
-
-minetest.register_craft({
- output = 'technic:gold_locked_chest 1',
- recipe = {
- {'default:steel_ingot'},
- {'technic:gold_chest'},
- }
-})
-
-minetest.register_craftitem("technic:gold_chest", {
- description = "Gold Chest",
- stack_max = 99,
-})
-minetest.register_craftitem("technic:gold_locked_chest", {
- description = "Gold Locked Chest",
- stack_max = 99,
-})
-
-minetest.register_node("technic:gold_chest", {
- description = "Gold Chest",
- tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
- "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"},
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec",
- "invsize[12,9;]"..
- "list[current_name;main;0,0;12,4;]"..
- "list[current_player;main;0,5;8,4;]")
- meta:set_string("infotext", "Gold Chest")
- local inv = meta:get_inventory()
- inv:set_size("main", 12*4)
- end,
-
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
-
- on_punch = function (pos, node, puncher)
- chest_punched (pos,node,puncher);
- end,
-
- on_receive_fields = function(pos, formname, fields, sender)
- local meta = minetest.env:get_meta(pos);
- fields.text = fields.text or ""
- meta:set_string("text", fields.text)
- meta:set_string("infotext", '"'..fields.text..'"')
-
- meta:set_string("formspec",
- "invsize[12,9;]"..
- "list[current_name;main;0,0;12,4;]"..
- "list[current_player;main;0,5;8,4;]")
- end,
-
- on_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_move_allow_all(
- pos, from_list, from_index, to_list, to_index, count, player)
- end,
- on_metadata_inventory_offer = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_offer_allow_all(
- pos, listname, index, stack, player)
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from chest at "..minetest.pos_to_string(pos))
- end,
-})
-
-for i, state in ipairs(chest_mark_colors) do
-minetest.register_node("technic:gold_chest".. state, {
- description = "Gold Chest",
- tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
- "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"},
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1,tubedevice=1,tubedevice_receiver=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- drop = "technic:gold_chest",
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec",
- "invsize[12,9;]"..
- "list[current_name;main;0,0;12,4;]"..
- "list[current_player;main;0,5;8,4;]")
- meta:set_string("infotext", "Gold Chest")
- local inv = meta:get_inventory()
- inv:set_size("main", 12*4)
- end,
-
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
-
- on_punch = function (pos, node, puncher)
- chest_punched (pos,node,puncher);
- end,
-
- on_receive_fields = function(pos, formname, fields, sender)
- local meta = minetest.env:get_meta(pos);
- fields.text = fields.text or ""
- meta:set_string("text", fields.text)
- meta:set_string("infotext", '"'..fields.text..'"')
-
- meta:set_string("formspec",
- "invsize[12,9;]"..
- "list[current_name;main;0,0;12,4;]"..
- "list[current_player;main;0,5;8,4;]")
- end,
-
- on_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_move_allow_all(
- pos, from_list, from_index, to_list, to_index, count, player)
- end,
- on_metadata_inventory_offer = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_offer_allow_all(
- pos, listname, index, stack, player)
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from chest at "..minetest.pos_to_string(pos))
- end,
-})
-end
-
-
-local function has_locked_chest_privilege(meta, player)
- if player:get_player_name() ~= meta:get_string("owner") then
- return false
- end
- return true
-end
-
-minetest.register_node("technic:gold_locked_chest", {
- description = "Gold Locked Chest",
- tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
- "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked.png"},
- paramtype2 = "facedir",
- drop = "technic:gold_locked_chest",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- after_place_node = function(pos, placer)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("owner", placer:get_player_name() or "")
- meta:set_string("infotext", "Gold Locked Chest (owned by "..
- meta:get_string("owner")..")")
- end,
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec",
- "invsize[12,9;]"..
- "list[current_name;main;0,0;12,4;]"..
- "list[current_player;main;0,5;8,4;]")
- meta:set_string("infotext", "Gold Locked Chest")
- meta:set_string("owner", "")
- local inv = meta:get_inventory()
- inv:set_size("main", 12*4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
-
- on_punch = function (pos, node, puncher)
- local meta = minetest.env:get_meta(pos);
- if (has_locked_chest_privilege(meta, puncher)) then
- locked_chest_punched (pos,node,puncher);
- end
- end,
-
- on_receive_fields = function(pos, formname, fields, sender)
- local meta = minetest.env:get_meta(pos);
- fields.text = fields.text or ""
- meta:set_string("text", fields.text)
- meta:set_string("infotext", '"'..fields.text..'"')
-
- meta:set_string("formspec",
- "invsize[12,9;]"..
- "list[current_name;main;0,0;12,4;]"..
- "list[current_player;main;0,5;8,4;]")
- end,
-
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return count
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from locked chest at "..minetest.pos_to_string(pos))
- end,
-})
-
-for i, state in ipairs(chest_mark_colors) do
-minetest.register_node("technic:gold_locked_chest".. state, {
- description = "Gold Locked Chest",
- tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
- "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"},
- paramtype2 = "facedir",
- drop = "technic:gold_locked_chest",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1,tubedevice=1,tubedevice_receiver=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- after_place_node = function(pos, placer)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("owner", placer:get_player_name() or "")
- meta:set_string("infotext", "Gold Locked Chest (owned by "..
- meta:get_string("owner")..")")
- end,
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec",
- "invsize[12,9;]"..
- "list[current_name;main;0,0;12,4;]"..
- "list[current_player;main;0,5;8,4;]")
- meta:set_string("infotext", "Gold Locked Chest")
- meta:set_string("owner", "")
- local inv = meta:get_inventory()
- inv:set_size("main", 12*4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
-
- on_punch = function (pos, node, puncher)
- local meta = minetest.env:get_meta(pos);
- if (has_locked_chest_privilege(meta, puncher)) then
- locked_chest_punched (pos,node,puncher);
- end
- end,
-
- on_receive_fields = function(pos, formname, fields, sender)
- local meta = minetest.env:get_meta(pos);
- fields.text = fields.text or ""
- meta:set_string("text", fields.text)
- meta:set_string("infotext", '"'..fields.text..'"')
-
- meta:set_string("formspec",
- "invsize[12,9;]"..
- "list[current_name;main;0,0;12,4;]"..
- "list[current_player;main;0,5;8,4;]")
- end,
-
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return count
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from locked chest at "..minetest.pos_to_string(pos))
- end,
-})
-end
-
-function chest_punched (pos,node,puncher)
-
- local player_tool = puncher:get_wielded_item();
- local item=player_tool:get_name();
- if item == "dye:black" then
- if (hacky_swap_node(pos,"technic:gold_chest_black")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:blue" then
- if (hacky_swap_node(pos,"technic:gold_chest_blue")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:brown" then
- if (hacky_swap_node(pos,"technic:gold_chest_brown")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:cyan" then
- if (hacky_swap_node(pos,"technic:gold_chest_cyan")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:dark_green" then
- if (hacky_swap_node(pos,"technic:gold_chest_dark_green")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:dark_grey" then
- if (hacky_swap_node(pos,"technic:gold_chest_dark_grey")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:green" then
- if (hacky_swap_node(pos,"technic:gold_chest_green")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:grey" then
- if (hacky_swap_node(pos,"technic:gold_chest_grey")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:magenta" then
- if (hacky_swap_node(pos,"technic:gold_chest_magenta")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:orange" then
- if (hacky_swap_node(pos,"technic:gold_chest_orange")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:pink" then
- if (hacky_swap_node(pos,"technic:gold_chest_pink")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:red" then
- if (hacky_swap_node(pos,"technic:gold_chest_red")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:violet" then
- if (hacky_swap_node(pos,"technic:gold_chest_violet")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:white" then
- if (hacky_swap_node(pos,"technic:gold_chest_white")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:yellow" then
- if (hacky_swap_node(pos,"technic:gold_chest_yellow")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
-
- local meta = minetest.env:get_meta(pos);
- meta:set_string("formspec", "hack:sign_text_input")
- end
-
-
-function locked_chest_punched (pos,node,puncher)
-
- local player_tool = puncher:get_wielded_item();
- local item=player_tool:get_name();
- if item == "dye:black" then
- if (hacky_swap_node(pos,"technic:gold_locked_chest_black")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:blue" then
- if (hacky_swap_node(pos,"technic:gold_locked_chest_blue")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:brown" then
- if (hacky_swap_node(pos,"technic:gold_locked_chest_brown")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:cyan" then
- if (hacky_swap_node(pos,"technic:gold_locked_chest_cyan")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:dark_green" then
- if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_green")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:dark_grey" then
- if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_grey")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:green" then
- if (hacky_swap_node(pos,"technic:gold_locked_chest_green")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:grey" then
- if (hacky_swap_node(pos,"technic:gold_locked_chest_grey")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:magenta" then
- if (hacky_swap_node(pos,"technic:gold_locked_chest_magenta")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:orange" then
- if (hacky_swap_node(pos,"technic:gold_locked_chest_orange")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:pink" then
- if (hacky_swap_node(pos,"technic:gold_locked_chest_pink")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:red" then
- if (hacky_swap_node(pos,"technic:gold_locked_chest_red")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:violet" then
- if (hacky_swap_node(pos,"technic:gold_locked_chest_violet")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:white" then
- if (hacky_swap_node(pos,"technic:gold_locked_chest_white")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
- if item == "dye:yellow" then
- if (hacky_swap_node(pos,"technic:gold_locked_chest_yellow")) then
- player_tool:take_item(1);
- puncher:set_wielded_item(player_tool);
- return
- end
- end
-
- local meta = minetest.env:get_meta(pos);
- meta:set_string("formspec", "hack:sign_text_input")
- end
- \ No newline at end of file