diff options
Diffstat (limited to 'technic/flashlight_old.lua')
-rw-r--r-- | technic/flashlight_old.lua | 176 |
1 files changed, 0 insertions, 176 deletions
diff --git a/technic/flashlight_old.lua b/technic/flashlight_old.lua deleted file mode 100644 index 8a2c338..0000000 --- a/technic/flashlight_old.lua +++ /dev/null @@ -1,176 +0,0 @@ --- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621 - -flashlight_max_charge=30000 - - minetest.register_tool("technic:flashlight", { - description = "Flashlight", - inventory_image = "technic_flashlight.png", - stack_max = 1, - on_use = function(itemstack, user, pointed_thing) - end, - }) - - minetest.register_craft({ - output = "technic:flashlight", - recipe = { - {"glass","glass","glass"}, - {"technic:stainless_steel_ingot","technic:battery","technic:stainless_steel_ingot"}, - {"","technic:battery",""} - } - }) -local players = {} -local player_positions = {} -local last_wielded = {} - -function round(num) - return math.floor(num + 0.5) -end - -minetest.register_on_joinplayer(function(player) - local player_name = player:get_player_name() - table.insert(players, player_name) - last_wielded[player_name] = flashlight_weared(player) - local pos = player:getpos() - local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} - local wielded_item = player:get_wielded_item():get_name() - if flashlight_weared(player)==true then - -- Neuberechnung des Lichts erzwingen - minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"}) - minetest.env:add_node(rounded_pos,{type="node",name="air"}) - end - player_positions[player_name] = {} - player_positions[player_name]["x"] = rounded_pos.x; - player_positions[player_name]["y"] = rounded_pos.y; - player_positions[player_name]["z"] = rounded_pos.z; -end) - -minetest.register_on_leaveplayer(function(player) - local player_name = player:get_player_name() - for i,v in ipairs(players) do - if v == player_name then - table.remove(players, i) - last_wielded[player_name] = nil - -- Neuberechnung des Lichts erzwingen - local pos = player:getpos() - local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} - minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"}) - minetest.env:add_node(rounded_pos,{type="node",name="air"}) - player_positions[player_name]["x"] = nil - player_positions[player_name]["y"] = nil - player_positions[player_name]["z"] = nil - player_positions[player_name]["m"] = nil - player_positions[player_name] = nil - end - end -end) - -minetest.register_globalstep(function(dtime) - for i,player_name in ipairs(players) do - local player = minetest.env:get_player_by_name(player_name) - if flashlight_weared(player)==true then - -- Fackel ist in der Hand - local pos = player:getpos() - local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} - if (last_wielded[player_name] ~= true) or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then - -- Fackel gerade in die Hand genommen oder zu neuem Node bewegt - local is_air = minetest.env:get_node_or_nil(rounded_pos) - if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "technic:light")) then - -- wenn an aktueller Position "air" ist, Fackellicht setzen - minetest.env:add_node(rounded_pos,{type="node",name="technic:light"}) - end - if (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then - -- wenn Position geänder, dann altes Licht löschen - local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]} - -- Neuberechnung des Lichts erzwingen - local is_light = minetest.env:get_node_or_nil(old_pos) - if is_light ~= nil and is_light.name == "technic:light" then - minetest.env:add_node(old_pos,{type="node",name="technic:light_off"}) - minetest.env:add_node(old_pos,{type="node",name="air"}) - end - end - -- gemerkte Position ist nun die gerundete neue Position - player_positions[player_name]["x"] = rounded_pos.x - player_positions[player_name]["y"] = rounded_pos.y - player_positions[player_name]["z"] = rounded_pos.z - end - - last_wielded[player_name] = true; - elseif last_wielded[player_name] == true then - -- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand - local pos = player:getpos() - local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} - repeat - local is_light = minetest.env:get_node_or_nil(rounded_pos) - if is_light ~= nil and is_light.name == "technic:light" then - -- minetest.env:remove_node(rounded_pos) - -- Erzwinge Neuberechnung des Lichts - minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"}) - minetest.env:add_node(rounded_pos,{type="node",name="air"}) - end - until minetest.env:get_node_or_nil(rounded_pos) ~= "technic:light" - local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]} - repeat - is_light = minetest.env:get_node_or_nil(old_pos) - if is_light ~= nil and is_light.name == "technic:light" then - -- minetest.env:remove_node(old_pos) - -- Erzwinge Neuberechnung des Lichts - minetest.env:add_node(old_pos,{type="node",name="technic:light_off"}) - minetest.env:add_node(old_pos,{type="node",name="air"}) - end - until minetest.env:get_node_or_nil(old_pos) ~= "technic:light" - last_wielded[player_name] = true - end - end -end) - -minetest.register_node("technic:light", { - drawtype = "glasslike", - tile_images = {"technic_light.png"}, - paramtype = "light", - walkable = false, - is_ground_content = true, - light_propagates = true, - sunlight_propagates = true, - light_source = 15, - selection_box = { - type = "fixed", - fixed = {0, 0, 0, 0, 0, 0}, - }, -}) -minetest.register_node("technic:light_off", { - drawtype = "glasslike", - tile_images = {"technic_light.png"}, - paramtype = "light", - walkable = false, - is_ground_content = true, - light_propagates = true, - sunlight_propagates = true, - selection_box = { - type = "fixed", - fixed = {0, 0, 0, 0, 0, 0}, - }, -}) - -function flashlight_weared (player) -flashlight_on=false -local inv = player:get_inventory() -local hotbar=inv:get_list("main") - for i=1,8,1 do - - if hotbar[i]:get_name() == "technic:flashlight" then - item=hotbar[i]:to_table() - if item["metadata"]=="" or item["metadata"]=="0" then return flashlight_on end --flashlight not charghed - charge=tonumber(item["metadata"]) - if charge-2>0 then - flashlight_on=true - charge =charge-2; - set_RE_wear(item,charge,flashlight_max_charge) - item["metadata"]=tostring(charge) - hotbar[i]:replace(item) - inv:set_stack("main",i,hotbar[i]) - return true - end - end - end -return flashlight_on -end
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