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-rw-r--r--technic/flashlight_old.lua176
1 files changed, 0 insertions, 176 deletions
diff --git a/technic/flashlight_old.lua b/technic/flashlight_old.lua
deleted file mode 100644
index 8a2c338..0000000
--- a/technic/flashlight_old.lua
+++ /dev/null
@@ -1,176 +0,0 @@
--- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621
-
-flashlight_max_charge=30000
-
- minetest.register_tool("technic:flashlight", {
- description = "Flashlight",
- inventory_image = "technic_flashlight.png",
- stack_max = 1,
- on_use = function(itemstack, user, pointed_thing)
- end,
- })
-
- minetest.register_craft({
- output = "technic:flashlight",
- recipe = {
- {"glass","glass","glass"},
- {"technic:stainless_steel_ingot","technic:battery","technic:stainless_steel_ingot"},
- {"","technic:battery",""}
- }
- })
-local players = {}
-local player_positions = {}
-local last_wielded = {}
-
-function round(num)
- return math.floor(num + 0.5)
-end
-
-minetest.register_on_joinplayer(function(player)
- local player_name = player:get_player_name()
- table.insert(players, player_name)
- last_wielded[player_name] = flashlight_weared(player)
- local pos = player:getpos()
- local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
- local wielded_item = player:get_wielded_item():get_name()
- if flashlight_weared(player)==true then
- -- Neuberechnung des Lichts erzwingen
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(rounded_pos,{type="node",name="air"})
- end
- player_positions[player_name] = {}
- player_positions[player_name]["x"] = rounded_pos.x;
- player_positions[player_name]["y"] = rounded_pos.y;
- player_positions[player_name]["z"] = rounded_pos.z;
-end)
-
-minetest.register_on_leaveplayer(function(player)
- local player_name = player:get_player_name()
- for i,v in ipairs(players) do
- if v == player_name then
- table.remove(players, i)
- last_wielded[player_name] = nil
- -- Neuberechnung des Lichts erzwingen
- local pos = player:getpos()
- local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(rounded_pos,{type="node",name="air"})
- player_positions[player_name]["x"] = nil
- player_positions[player_name]["y"] = nil
- player_positions[player_name]["z"] = nil
- player_positions[player_name]["m"] = nil
- player_positions[player_name] = nil
- end
- end
-end)
-
-minetest.register_globalstep(function(dtime)
- for i,player_name in ipairs(players) do
- local player = minetest.env:get_player_by_name(player_name)
- if flashlight_weared(player)==true then
- -- Fackel ist in der Hand
- local pos = player:getpos()
- local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
- if (last_wielded[player_name] ~= true) or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
- -- Fackel gerade in die Hand genommen oder zu neuem Node bewegt
- local is_air = minetest.env:get_node_or_nil(rounded_pos)
- if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "technic:light")) then
- -- wenn an aktueller Position "air" ist, Fackellicht setzen
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
- end
- if (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
- -- wenn Position geänder, dann altes Licht löschen
- local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
- -- Neuberechnung des Lichts erzwingen
- local is_light = minetest.env:get_node_or_nil(old_pos)
- if is_light ~= nil and is_light.name == "technic:light" then
- minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(old_pos,{type="node",name="air"})
- end
- end
- -- gemerkte Position ist nun die gerundete neue Position
- player_positions[player_name]["x"] = rounded_pos.x
- player_positions[player_name]["y"] = rounded_pos.y
- player_positions[player_name]["z"] = rounded_pos.z
- end
-
- last_wielded[player_name] = true;
- elseif last_wielded[player_name] == true then
- -- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand
- local pos = player:getpos()
- local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
- repeat
- local is_light = minetest.env:get_node_or_nil(rounded_pos)
- if is_light ~= nil and is_light.name == "technic:light" then
- -- minetest.env:remove_node(rounded_pos)
- -- Erzwinge Neuberechnung des Lichts
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(rounded_pos,{type="node",name="air"})
- end
- until minetest.env:get_node_or_nil(rounded_pos) ~= "technic:light"
- local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
- repeat
- is_light = minetest.env:get_node_or_nil(old_pos)
- if is_light ~= nil and is_light.name == "technic:light" then
- -- minetest.env:remove_node(old_pos)
- -- Erzwinge Neuberechnung des Lichts
- minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(old_pos,{type="node",name="air"})
- end
- until minetest.env:get_node_or_nil(old_pos) ~= "technic:light"
- last_wielded[player_name] = true
- end
- end
-end)
-
-minetest.register_node("technic:light", {
- drawtype = "glasslike",
- tile_images = {"technic_light.png"},
- paramtype = "light",
- walkable = false,
- is_ground_content = true,
- light_propagates = true,
- sunlight_propagates = true,
- light_source = 15,
- selection_box = {
- type = "fixed",
- fixed = {0, 0, 0, 0, 0, 0},
- },
-})
-minetest.register_node("technic:light_off", {
- drawtype = "glasslike",
- tile_images = {"technic_light.png"},
- paramtype = "light",
- walkable = false,
- is_ground_content = true,
- light_propagates = true,
- sunlight_propagates = true,
- selection_box = {
- type = "fixed",
- fixed = {0, 0, 0, 0, 0, 0},
- },
-})
-
-function flashlight_weared (player)
-flashlight_on=false
-local inv = player:get_inventory()
-local hotbar=inv:get_list("main")
- for i=1,8,1 do
-
- if hotbar[i]:get_name() == "technic:flashlight" then
- item=hotbar[i]:to_table()
- if item["metadata"]=="" or item["metadata"]=="0" then return flashlight_on end --flashlight not charghed
- charge=tonumber(item["metadata"])
- if charge-2>0 then
- flashlight_on=true
- charge =charge-2;
- set_RE_wear(item,charge,flashlight_max_charge)
- item["metadata"]=tostring(charge)
- hotbar[i]:replace(item)
- inv:set_stack("main",i,hotbar[i])
- return true
- end
- end
- end
-return flashlight_on
-end \ No newline at end of file