diff options
Diffstat (limited to 'technic/machines/MV')
-rw-r--r-- | technic/machines/MV/alloy_furnace.lua | 14 | ||||
-rw-r--r-- | technic/machines/MV/battery_box.lua | 20 | ||||
-rw-r--r-- | technic/machines/MV/cables.lua | 14 | ||||
-rw-r--r-- | technic/machines/MV/electric_furnace.lua | 18 | ||||
-rw-r--r-- | technic/machines/MV/grinder.lua | 13 | ||||
-rw-r--r-- | technic/machines/MV/init.lua | 19 | ||||
-rw-r--r-- | technic/machines/MV/lighting.lua | 590 | ||||
-rw-r--r-- | technic/machines/MV/power_radiator.lua | 220 | ||||
-rw-r--r-- | technic/machines/MV/solar_array.lua | 12 | ||||
-rw-r--r-- | technic/machines/MV/tool_workshop.lua | 90 | ||||
-rw-r--r-- | technic/machines/MV/wind_mill.lua | 88 |
11 files changed, 1098 insertions, 0 deletions
diff --git a/technic/machines/MV/alloy_furnace.lua b/technic/machines/MV/alloy_furnace.lua new file mode 100644 index 0000000..c3350bb --- /dev/null +++ b/technic/machines/MV/alloy_furnace.lua @@ -0,0 +1,14 @@ +-- MV alloy furnace + +minetest.register_craft({ + output = 'technic:mv_alloy_furnace', + recipe = { + {'technic:stainless_steel_ingot', 'technic:lv_alloy_furnace', 'technic:stainless_steel_ingot'}, + {'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'}, + {'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'}, + } +}) + + +technic.register_alloy_furnace({tier="MV", cook_time=4, upgrade=1, tube=1, demand={3000, 2000, 1000}}) + diff --git a/technic/machines/MV/battery_box.lua b/technic/machines/MV/battery_box.lua new file mode 100644 index 0000000..e58bbf5 --- /dev/null +++ b/technic/machines/MV/battery_box.lua @@ -0,0 +1,20 @@ +-- MV Battery box + +minetest.register_craft({ + output = 'technic:mv_battery_box0', + recipe = { + {'technic:lv_battery_box0', 'technic:lv_battery_box0', 'technic:lv_battery_box0'}, + {'technic:lv_battery_box0', 'technic:mv_transformer', 'technic:lv_battery_box0'}, + {'', 'technic:mv_cable0', ''}, + } +}) + +technic.register_battery_box({ + tier = "MV", + max_charge = 300000, + charge_rate = 20000, + discharge_rate = 80000, + charge_step = 2000, + discharge_step = 8000, +}) + diff --git a/technic/machines/MV/cables.lua b/technic/machines/MV/cables.lua new file mode 100644 index 0000000..b1a34c8 --- /dev/null +++ b/technic/machines/MV/cables.lua @@ -0,0 +1,14 @@ + +minetest.register_alias("mv_cable", "technic:mv_cable0") + +minetest.register_craft({ + output = 'technic:mv_cable0 3', + recipe ={ + {'technic:rubber', 'technic:rubber', 'technic:rubber'}, + {'technic:lv_cable0', 'technic:lv_cable0', 'technic:lv_cable0'}, + {'technic:rubber', 'technic:rubber', 'technic:rubber'}, + } +}) + +technic.register_cable("MV", 2.5/16) + diff --git a/technic/machines/MV/electric_furnace.lua b/technic/machines/MV/electric_furnace.lua new file mode 100644 index 0000000..5cd6887 --- /dev/null +++ b/technic/machines/MV/electric_furnace.lua @@ -0,0 +1,18 @@ +-- MV Electric Furnace +-- This is a faster version of the stone furnace which runs on EUs +-- In addition to this it can be upgraded with microcontrollers and batteries +-- This new version uses the batteries to lower the power consumption of the machine +-- Also in addition this furnace can be attached to the pipe system from the pipeworks mod. + +-- FIXME: kpoppel I'd like to introduce an induction heating element here also +minetest.register_craft({ + output = 'technic:mv_electric_furnace', + recipe = { + {'technic:stainless_steel_ingot', 'technic:lv_electric_furnace', 'technic:stainless_steel_ingot'}, + {'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'}, + {'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'}, + } +}) + +technic.register_electric_furnace({tier="MV", upgrade=1, tube=1, demand={2000, 1000, 500}, speed=4}) + diff --git a/technic/machines/MV/grinder.lua b/technic/machines/MV/grinder.lua new file mode 100644 index 0000000..8e3bf2f --- /dev/null +++ b/technic/machines/MV/grinder.lua @@ -0,0 +1,13 @@ +-- MV grinder + +minetest.register_craft({ + output = 'technic:mv_grinder', + recipe = { + {'technic:stainless_steel_ingot', 'technic:lv_grinder', 'technic:stainless_steel_ingot'}, + {'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'}, + {'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'}, + } +}) + +technic.register_grinder({tier="MV", demand={600, 450, 300}, speed=2, upgrade=1, tube=1}) + diff --git a/technic/machines/MV/init.lua b/technic/machines/MV/init.lua new file mode 100644 index 0000000..fbd561f --- /dev/null +++ b/technic/machines/MV/init.lua @@ -0,0 +1,19 @@ + +technic.register_tier("MV", "Medium Voltage") + +local path = technic.modpath.."/machines/MV" + +dofile(path.."/alloy_furnace.lua") +dofile(path.."/battery_box.lua") +dofile(path.."/cables.lua") +dofile(path.."/electric_furnace.lua") +dofile(path.."/grinder.lua") +dofile(path.."/solar_array.lua") +dofile(path.."/tool_workshop.lua") +dofile(path.."/wind_mill.lua") + +-- The power radiator supplies appliances with inductive coupled power: +-- Lighting and associated textures is taken directly from VanessaE's homedecor and made electric. +dofile(path.."/power_radiator.lua") +dofile(path.."/lighting.lua") + diff --git a/technic/machines/MV/lighting.lua b/technic/machines/MV/lighting.lua new file mode 100644 index 0000000..76fcb20 --- /dev/null +++ b/technic/machines/MV/lighting.lua @@ -0,0 +1,590 @@ +-- NOTE: The code is takes directly from VanessaE's homedecor mod. +-- I just made it the lights into indictive appliances for this mod. + +-- This file supplies electric powered glowlights + +-- Boilerplate to support localized strings if intllib mod is installed. +local S +if (minetest.get_modpath("intllib")) then + dofile(minetest.get_modpath("intllib").."/intllib.lua") + S = intllib.Getter(minetest.get_current_modname()) +else + S = function (s) return s end +end + +function technic_homedecor_node_is_owned(pos, placer) + local ownername = false + if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod + if HasOwner(pos, placer) then + if not IsPlayerNodeOwner(pos, placer:get_player_name()) then + if type(getLastOwner) == "function" then -- ...is an old version + ownername = getLastOwner(pos) + elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version + ownername = GetNodeOwnerName(pos) + else + ownername = S("someone") + end + end + end + + elseif type(isprotect) == "function" then -- glomie's protection mod + if not isprotect(5, pos, placer) then + ownername = S("someone") + end + elseif type(protector) == "table" and type(protector.can_dig) == "function" then -- Zeg9's protection mod + if not protector.can_dig(5, pos, placer) then + ownername = S("someone") + end + end + + if ownername ~= false then + minetest.chat_send_player(placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) ) + return true + else + return false + end +end + +local dirs1 = {20, 23, 22, 21} +local dirs2 = {9, 18, 7, 12} + +local technic_homedecor_rotate_and_place = function(itemstack, placer, pointed_thing) + if not technic_homedecor_node_is_owned(pointed_thing.under, placer) + and not technic_homedecor_node_is_owned(pointed_thing.above, placer) then + local node = minetest.get_node(pointed_thing.under) + if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then + + local above = pointed_thing.above + local under = pointed_thing.under + local pitch = placer:get_look_pitch() + local pname = minetest.get_node(under).name + local node = minetest.get_node(above) + local fdir = minetest.dir_to_facedir(placer:get_look_dir()) + local wield_name = itemstack:get_name() + + if not minetest.registered_nodes[pname] + or not minetest.registered_nodes[pname].on_rightclick then + + local iswall = (above.x ~= under.x) or (above.z ~= under.z) + local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0) + local pos1 = above + + if minetest.registered_nodes[pname]["buildable_to"] then + pos1 = under + iswall = false + end + + if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end + + if iswall then + minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant + elseif isceiling then + minetest.add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant + else + minetest.add_node(pos1, {name = wield_name, param2 = 0 }) -- place right side up + end + + if not homedecor_expect_infinite_stacks then + itemstack:take_item() + return itemstack + end + end + else + minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) + end + end +end + +-- Yellow -- Half node +minetest.register_node('technic:homedecor_glowlight_half_yellow', { + description = S("Yellow Glowlight (thick)"), + drawtype = "nodebox", + tiles = { + 'technic_homedecor_glowlight_yellow_tb.png', + 'technic_homedecor_glowlight_yellow_tb.png', + 'technic_homedecor_glowlight_thick_yellow_sides.png', + 'technic_homedecor_glowlight_thick_yellow_sides.png', + 'technic_homedecor_glowlight_thick_yellow_sides.png', + 'technic_homedecor_glowlight_thick_yellow_sides.png' + }, + selection_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 } + }, + node_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 } + }, + + sunlight_propagates = false, + paramtype = "light", + paramtype2 = "facedir", + walkable = true, + sounds = default.node_sound_wood_defaults(), + + groups = { snappy = 3 }, + on_place = function(itemstack, placer, pointed_thing) + technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) + return itemstack + end, + on_construct = function(pos) + technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thick)") + end, + on_punch = function(pos, node, puncher) + technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_yellow_active") + end +}) + +minetest.register_node('technic:homedecor_glowlight_half_yellow_active', { + description = S("Yellow Glowlight (thick)"), + drawtype = "nodebox", + tiles = { + 'technic_homedecor_glowlight_yellow_tb.png', + 'technic_homedecor_glowlight_yellow_tb.png', + 'technic_homedecor_glowlight_thick_yellow_sides.png', + 'technic_homedecor_glowlight_thick_yellow_sides.png', + 'technic_homedecor_glowlight_thick_yellow_sides.png', + 'technic_homedecor_glowlight_thick_yellow_sides.png' + }, + selection_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 } + }, + node_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 } + }, + + sunlight_propagates = false, + paramtype = "light", + paramtype2 = "facedir", + walkable = true, + light_source = LIGHT_MAX, + sounds = default.node_sound_wood_defaults(), + + groups = { snappy = 3, not_in_creative_inventory=1}, + drop="technic:homedecor_glowlight_half_yellow", + on_place = function(itemstack, placer, pointed_thing) + technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) + return itemstack + end, + on_construct = function(pos) + technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thick)") + end, + on_punch = function(pos, node, puncher) + technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_yellow") + end +}) + +-- Yellow -- Quarter node +minetest.register_node('technic:homedecor_glowlight_quarter_yellow', { + description = S("Yellow Glowlight (thin)"), + drawtype = "nodebox", + tiles = { + 'technic_homedecor_glowlight_yellow_tb.png', + 'technic_homedecor_glowlight_yellow_tb.png', + 'technic_homedecor_glowlight_thin_yellow_sides.png', + 'technic_homedecor_glowlight_thin_yellow_sides.png', + 'technic_homedecor_glowlight_thin_yellow_sides.png', + 'technic_homedecor_glowlight_thin_yellow_sides.png' + }, + selection_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 } + }, + node_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 } + }, + + sunlight_propagates = false, + paramtype = "light", + paramtype2 = "facedir", + walkable = true, + sounds = default.node_sound_wood_defaults(), + + groups = { snappy = 3 }, + on_place = function(itemstack, placer, pointed_thing) + technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) + return itemstack + end, + on_construct = function(pos) + technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thin)") + end, + on_punch = function(pos, node, puncher) + technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_yellow_active") + end +}) + +minetest.register_node('technic:homedecor_glowlight_quarter_yellow_active', { + description = S("Yellow Glowlight (thin)"), + drawtype = "nodebox", + tiles = { + 'technic_homedecor_glowlight_yellow_tb.png', + 'technic_homedecor_glowlight_yellow_tb.png', + 'technic_homedecor_glowlight_thin_yellow_sides.png', + 'technic_homedecor_glowlight_thin_yellow_sides.png', + 'technic_homedecor_glowlight_thin_yellow_sides.png', + 'technic_homedecor_glowlight_thin_yellow_sides.png' + }, + selection_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 } + }, + node_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 } + }, + + sunlight_propagates = false, + paramtype = "light", + paramtype2 = "facedir", + walkable = true, + light_source = LIGHT_MAX-1, + sounds = default.node_sound_wood_defaults(), + + groups = { snappy = 3, not_in_creative_inventory=1}, + drop="technic:homedecor_glowlight_quarter_yellow", + on_place = function(itemstack, placer, pointed_thing) + technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) + return itemstack + end, + on_construct = function(pos) + technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thin)") + end, + on_punch = function(pos, node, puncher) + technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_yellow") + end +}) + + +-- White -- half node +minetest.register_node('technic:homedecor_glowlight_half_white', { + description = S("White Glowlight (thick)"), + drawtype = "nodebox", + tiles = { + 'technic_homedecor_glowlight_white_tb.png', + 'technic_homedecor_glowlight_white_tb.png', + 'technic_homedecor_glowlight_thick_white_sides.png', + 'technic_homedecor_glowlight_thick_white_sides.png', + 'technic_homedecor_glowlight_thick_white_sides.png', + 'technic_homedecor_glowlight_thick_white_sides.png' + }, + selection_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 } + }, + node_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 } + }, + + sunlight_propagates = false, + paramtype = "light", + paramtype2 = "facedir", + walkable = true, + sounds = default.node_sound_wood_defaults(), + + groups = { snappy = 3 }, + on_place = function(itemstack, placer, pointed_thing) + technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) + return itemstack + end, + on_construct = function(pos) + technic.inductive_on_construct(pos, 100, "White Glowlight (thick)") + end, + on_punch = function(pos, node, puncher) + technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_white_active") + end +}) + +minetest.register_node('technic:homedecor_glowlight_half_white_active', { + description = S("White Glowlight (thick)"), + drawtype = "nodebox", + tiles = { + 'technic_homedecor_glowlight_white_tb.png', + 'technic_homedecor_glowlight_white_tb.png', + 'technic_homedecor_glowlight_thick_white_sides.png', + 'technic_homedecor_glowlight_thick_white_sides.png', + 'technic_homedecor_glowlight_thick_white_sides.png', + 'technic_homedecor_glowlight_thick_white_sides.png' + }, + selection_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 } + }, + node_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 } + }, + + sunlight_propagates = false, + paramtype = "light", + paramtype2 = "facedir", + walkable = true, + light_source = LIGHT_MAX, + sounds = default.node_sound_wood_defaults(), + + groups = { snappy = 3, not_in_creative_inventory=1}, + drop="technic:homedecor_glowlight_half_white", + on_place = function(itemstack, placer, pointed_thing) + technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) + return itemstack + end, + on_construct = function(pos) + technic.inductive_on_construct(pos, 100, "White Glowlight (thick)") + end, + on_punch = function(pos, node, puncher) + technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_white") + end +}) + +-- White -- Quarter node +minetest.register_node('technic:homedecor_glowlight_quarter_white', { + description = S("White Glowlight (thin)"), + drawtype = "nodebox", + tiles = { + 'technic_homedecor_glowlight_white_tb.png', + 'technic_homedecor_glowlight_white_tb.png', + 'technic_homedecor_glowlight_thin_white_sides.png', + 'technic_homedecor_glowlight_thin_white_sides.png', + 'technic_homedecor_glowlight_thin_white_sides.png', + 'technic_homedecor_glowlight_thin_white_sides.png' + }, + selection_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 } + }, + node_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 } + }, + + sunlight_propagates = false, + paramtype = "light", + paramtype2 = "facedir", + walkable = true, + sounds = default.node_sound_wood_defaults(), + + groups = { snappy = 3 }, + on_place = function(itemstack, placer, pointed_thing) + technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) + return itemstack + end, + on_construct = function(pos) + technic.inductive_on_construct(pos, 100, "White Glowlight (thin)") + end, + on_punch = function(pos, node, puncher) + technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_white_active") + end +}) + +minetest.register_node('technic:homedecor_glowlight_quarter_white_active', { + description = S("White Glowlight (thin)"), + drawtype = "nodebox", + tiles = { + 'technic_homedecor_glowlight_white_tb.png', + 'technic_homedecor_glowlight_white_tb.png', + 'technic_homedecor_glowlight_thin_white_sides.png', + 'technic_homedecor_glowlight_thin_white_sides.png', + 'technic_homedecor_glowlight_thin_white_sides.png', + 'technic_homedecor_glowlight_thin_white_sides.png' + }, + selection_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 } + }, + node_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 } + }, + + sunlight_propagates = false, + paramtype = "light", + paramtype2 = "facedir", + walkable = true, + light_source = LIGHT_MAX-1, + sounds = default.node_sound_wood_defaults(), + + groups = { snappy = 3, not_in_creative_inventory=1}, + drop="technic:homedecor_glowlight_quarter_white", + on_place = function(itemstack, placer, pointed_thing) + technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) + return itemstack + end, + on_construct = function(pos) + technic.inductive_on_construct(pos, 100, "White Glowlight (thin)") + end, + on_punch = function(pos, node, puncher) + technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_white") + end +}) + +-- Glowlight "cubes" - yellow +minetest.register_node('technic:homedecor_glowlight_small_cube_yellow', { + description = S("Yellow Glowlight (small cube)"), + drawtype = "nodebox", + tiles = { + 'technic_homedecor_glowlight_cube_yellow_tb.png', + 'technic_homedecor_glowlight_cube_yellow_tb.png', + 'technic_homedecor_glowlight_cube_yellow_sides.png', + 'technic_homedecor_glowlight_cube_yellow_sides.png', + 'technic_homedecor_glowlight_cube_yellow_sides.png', + 'technic_homedecor_glowlight_cube_yellow_sides.png' + }, + selection_box = { + type = "fixed", + fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } + }, + node_box = { + type = "fixed", + fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } + }, + + sunlight_propagates = false, + paramtype = "light", + paramtype2 = "facedir", + walkable = true, + sounds = default.node_sound_wood_defaults(), + + groups = { snappy = 3 }, + on_place = function(itemstack, placer, pointed_thing) + technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) + return itemstack + end, + on_construct = function(pos) + technic.inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)") + end, + on_punch = function(pos, node, puncher) + technic.inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_yellow_active") + end +}) + +minetest.register_node('technic:homedecor_glowlight_small_cube_yellow_active', { + description = S("Yellow Glowlight (small cube)"), + drawtype = "nodebox", + tiles = { + 'technic_homedecor_glowlight_cube_yellow_tb.png', + 'technic_homedecor_glowlight_cube_yellow_tb.png', + 'technic_homedecor_glowlight_cube_yellow_sides.png', + 'technic_homedecor_glowlight_cube_yellow_sides.png', + 'technic_homedecor_glowlight_cube_yellow_sides.png', + 'technic_homedecor_glowlight_cube_yellow_sides.png' + }, + selection_box = { + type = "fixed", + fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } + }, + node_box = { + type = "fixed", + fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } + }, + + sunlight_propagates = false, + paramtype = "light", + paramtype2 = "facedir", + walkable = true, + light_source = LIGHT_MAX-1, + sounds = default.node_sound_wood_defaults(), + + groups = { snappy = 3, not_in_creative_inventory=1}, + drop="technic:homedecor_glowlight_small_cube_yellow", + on_place = function(itemstack, placer, pointed_thing) + technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) + return itemstack + end, + on_construct = function(pos) + technic.inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)") + end, + on_punch = function(pos, node, puncher) + technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_yellow") + end +}) + +-- Glowlight "cubes" - white +minetest.register_node('technic:homedecor_glowlight_small_cube_white', { + description = S("White Glowlight (small cube)"), + drawtype = "nodebox", + tiles = { + 'technic_homedecor_glowlight_cube_white_tb.png', + 'technic_homedecor_glowlight_cube_white_tb.png', + 'technic_homedecor_glowlight_cube_white_sides.png', + 'technic_homedecor_glowlight_cube_white_sides.png', + 'technic_homedecor_glowlight_cube_white_sides.png', + 'technic_homedecor_glowlight_cube_white_sides.png' + }, + selection_box = { + type = "fixed", + fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } + }, + node_box = { + type = "fixed", + fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } + }, + + sunlight_propagates = false, + paramtype = "light", + paramtype2 = "facedir", + walkable = true, + sounds = default.node_sound_wood_defaults(), + + groups = { snappy = 3 }, + on_place = function(itemstack, placer, pointed_thing) + technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) + return itemstack + end, + on_construct = function(pos) + technic.inductive_on_construct(pos, 50, "White Glowlight (small cube)") + end, + on_punch = function(pos, node, puncher) + technic.inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_white_active") + end +}) + +minetest.register_node('technic:homedecor_glowlight_small_cube_white_active', { + description = S("White Glowlight (small cube)"), + drawtype = "nodebox", + tiles = { + 'technic_homedecor_glowlight_cube_white_tb.png', + 'technic_homedecor_glowlight_cube_white_tb.png', + 'technic_homedecor_glowlight_cube_white_sides.png', + 'technic_homedecor_glowlight_cube_white_sides.png', + 'technic_homedecor_glowlight_cube_white_sides.png', + 'technic_homedecor_glowlight_cube_white_sides.png' + }, + selection_box = { + type = "fixed", + fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } + }, + node_box = { + type = "fixed", + fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 } + }, + + sunlight_propagates = false, + paramtype = "light", + paramtype2 = "facedir", + walkable = true, + light_source = LIGHT_MAX-1, + sounds = default.node_sound_wood_defaults(), + + groups = { snappy = 3, not_in_creative_inventory=1}, + drop="technic:homedecor_glowlight_small_cube_white", + on_place = function(itemstack, placer, pointed_thing) + technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing) + return itemstack + end, + on_construct = function(pos) + technic.inductive_on_construct(pos, 50, "White Glowlight (small cube)") + end, + on_punch = function(pos, node, puncher) + technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_white") + end +}) + +technic.register_inductive_machine("technic:homedecor_glowlight_half_yellow") +technic.register_inductive_machine("technic:homedecor_glowlight_half_white") +technic.register_inductive_machine("technic:homedecor_glowlight_quarter_yellow") +technic.register_inductive_machine("technic:homedecor_glowlight_quarter_white") +technic.register_inductive_machine("technic:homedecor_glowlight_small_cube_yellow") +technic.register_inductive_machine("technic:homedecor_glowlight_small_cube_white") diff --git a/technic/machines/MV/power_radiator.lua b/technic/machines/MV/power_radiator.lua new file mode 100644 index 0000000..2617578 --- /dev/null +++ b/technic/machines/MV/power_radiator.lua @@ -0,0 +1,220 @@ +-- The power radiator fuctions like an inductive charger +-- only better in the game setting. +-- The purpose is to allow small appliances to receive power +-- without the overhead of the wiring needed for larger machines. +-- +-- The power radiator will consume power corresponding to the +-- sum(power rating of the attached appliances)/0.06 +-- Using inductive power transfer is very inefficient so this is +-- set to the factor 0.06. +-- +-- Punching the radiator will toggle the power state of all attached appliances. + +local power_radius = 12 + +------------------------------------------------------------------ +-- API for inductive powered nodes: +-- Use the functions below to set the corresponding callbacks +-- Also two nodes are needed: The inactive and the active one. The active must be called <name>_active . +------------------------------------------------------------------ +-- Register a new appliance using this function + +technic.inductive_nodes = {} +technic.register_inductive_machine = function(name) + table.insert(technic.inductive_nodes, name) + table.insert(technic.inductive_nodes, name.."_active") +end + +-- Appliances: +-- has_supply: pos of supply node if the appliance has a power radiator near with sufficient power for the demand else "" +-- EU_demand: The power demand of the device. +-- EU_charge: Actual use. set to EU_demand if active==1 +-- active: set to 1 if the device is on +technic.inductive_on_construct = function(pos, eu_demand, infotext) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", infotext) + meta:set_int("technic_inductive_power_machine", 1) + meta:set_int("EU_demand", eu_demand) -- The power demand of this appliance + meta:set_int("EU_charge", 0) -- The actual power draw of this appliance + meta:set_string("has_supply", "") -- Register whether we are powered or not. For use with several radiators. + meta:set_int("active", 0) -- If the appliance can be turned on and off by using it use this. +end + +technic.inductive_on_punch_off = function(pos, eu_charge, swapnode) + local meta = minetest.get_meta(pos) + if meta:get_string("has_supply") ~= "" then + hacky_swap_node(pos, swapnode) + meta:set_int("active", 1) + meta:set_int("EU_charge",eu_charge) + --print("-----------") + --print("Turn on:") + --print("EU_charge: "..meta:get_int("EU_charge")) + --print("has_supply: "..meta:get_string("has_supply")) + --print("<----------->") + end +end + +technic.inductive_on_punch_on = function(pos, eu_charge, swapnode) + local meta = minetest.get_meta(pos) + hacky_swap_node(pos, swapnode) + meta:set_int("active", 0) + meta:set_int("EU_charge",eu_charge) + --print("-----------") + --print("Turn off:") + --print("EU_charge: "..meta:get_int("EU_charge")) + --print("has_supply: "..meta:get_string("has_supply")) + --print("<---------->") +end + +local shutdown_inductive_appliances = function(pos) + -- The supply radius + local rad = power_radius + -- If the radiator is removed. turn off all appliances in region + -- If another radiator is near it will turn on the appliances again + local positions = minetest.find_nodes_in_area( + {x=pos.x-rad, y=pos.y-rad, z=pos.z-rad}, + {x=pos.x+rad, y=pos.y+rad, z=pos.z+rad}, + technic.inductive_nodes) + for _, pos1 in pairs(positions) do + local meta1 = minetest.get_meta(pos1) + -- If the appliance is belonging to this node + if meta1:get_string("has_supply") == pos.x..pos.y..pos.z then + local nodename = minetest.get_node(pos1).name + -- Swap the node and make sure it is off and unpowered + if string.sub(nodename, -7) == "_active" then + hacky_swap_node(pos1, string.sub(nodename, 1, -8)) + meta1:set_int("active", 0) + meta1:set_int("EU_charge", 0) + end + meta1:set_string("has_supply", "") + end + end +end + +local toggle_on_off_inductive_appliances = function(pos, node, puncher) + if pos == nil then return end + -- The supply radius + local rad = power_radius + local positions = minetest.find_nodes_in_area( + {x=pos.x-rad, y=pos.y-rad, z=pos.z-rad}, + {x=pos.x+rad, y=pos.y+rad, z=pos.z+rad}, + technic.inductive_nodes) + for _, pos1 in pairs(positions) do + local meta1 = minetest.get_meta(pos1) + if meta1:get_string("has_supply") == pos.x..pos.y..pos.z then + minetest.punch_node(pos1) + end + end +end + +minetest.register_node("technic:power_radiator", { + description = "Power Radiator", + tiles = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", + "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"}, + groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, + sounds = default.node_sound_wood_defaults(), + drawtype = "nodebox", + paramtype = "light", + is_ground_content = true, + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + }, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_int("MV_EU_demand",1) -- Demand on the primary side when idle + meta:set_int("connected_EU_demand",0) -- Potential demand of connected appliances + meta:set_string("infotext", "Power Radiator") + end, + on_dig = function(pos, node, digger) + shutdown_inductive_appliances(pos) + return minetest.node_dig(pos, node, digger) + end, + on_punch = function(pos, node, puncher) + toggle_on_off_inductive_appliances(pos, node, puncher) + end +}) + +minetest.register_craft({ + output = 'technic:power_radiator 1', + recipe = { + {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'}, + {'technic:copper_coil', 'technic:mv_transformer', 'technic:copper_coil'}, + {'technic:rubber', 'technic:mv_cable0', 'technic:rubber'}, + } +}) + +minetest.register_abm({ + nodenames = {"technic:power_radiator"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + local meta = minetest.env:get_meta(pos) + local eu_input = meta:get_int("MV_EU_input") + local eu_demand = meta:get_int("MV_EU_demand") + + -- Power off automatically if no longer connected to a switching station + technic.switching_station_timeout_count(pos, "MV") + + if eu_input == 0 then + -- No power + meta:set_string("infotext", "Power Radiator is unpowered"); + -- meta:set_int("active", 1) -- used for setting textures someday maybe + shutdown_inductive_appliances(pos) + meta:set_int("connected_EU_demand", 0) + meta:set_int("MV_EU_demand",1) + elseif eu_input == eu_demand then + -- Powered and ready + + -- The maximum EU sourcing a single radiator can provide. + local max_charge = 30000 -- == the max EU demand of the radiator + local connected_EU_demand = meta:get_int("connected_EU_demand") + + -- Efficiency factor + local eff_factor = 0.06 + -- The supply radius + local rad = power_radius + + local meta1 = nil + local pos1 = {} + local used_charge = 0 + + -- Index all nodes within supply range + local positions = minetest.find_nodes_in_area( + {x=pos.x-rad, y=pos.y-rad, z=pos.z-rad}, + {x=pos.x+rad, y=pos.y+rad, z=pos.z+rad}, + technic.inductive_nodes) + for _, pos1 in pairs(positions) do + local meta1 = minetest.get_meta(pos1) + -- If not supplied see if this node can handle it. + if meta1:get_string("has_supply") == "" then + -- if demand surpasses the capacity of this node, don't bother adding it. + local app_eu_demand = math.floor(meta1:get_int("EU_demand") / eff_factor) + if connected_EU_demand + app_eu_demand <= max_charge then + -- We can power the appliance. Register, and spend power if it is on. + connected_EU_demand = connected_EU_demand + app_eu_demand + + meta1:set_string("has_supply", pos.x..pos.y..pos.z) + --Always 0: used_charge = math.floor(used_charge + meta1:get_int("EU_charge") / eff_factor) + end + elseif meta1:get_string("has_supply") == pos.x..pos.y..pos.z then + -- The appliance has power from this node. Spend power if it is on. + used_charge = used_charge + math.floor(meta1:get_int("EU_charge") / eff_factor) + end + meta:set_string("infotext", "Power Radiator is powered (" + ..math.floor(used_charge / max_charge * 100) + .."% of maximum power)"); + if used_charge == 0 then + meta:set_int("MV_EU_demand", 1) -- Still idle + else + meta:set_int("MV_EU_demand", used_charge) + end + end + -- Save state + meta:set_int("connected_EU_demand", connected_EU_demand) + end + end, +}) + +technic.register_machine("MV", "technic:power_radiator", technic.receiver) + diff --git a/technic/machines/MV/solar_array.lua b/technic/machines/MV/solar_array.lua new file mode 100644 index 0000000..4fbf12f --- /dev/null +++ b/technic/machines/MV/solar_array.lua @@ -0,0 +1,12 @@ + +minetest.register_craft({ + output = 'technic:solar_array_mv 1', + recipe = { + {'technic:solar_array_lv', 'technic:solar_array_lv', 'technic:solar_array_lv'}, + {'default:steel_ingot', 'technic:mv_transformer', 'default:steel_ingot'}, + {'', 'technic:mv_cable0', ''}, + } +}) + +technic.register_solar_array({tier="MV", power=30}) + diff --git a/technic/machines/MV/tool_workshop.lua b/technic/machines/MV/tool_workshop.lua new file mode 100644 index 0000000..7d8bdf3 --- /dev/null +++ b/technic/machines/MV/tool_workshop.lua @@ -0,0 +1,90 @@ +-- LV Tool workshop +-- This machine repairs tools. + +minetest.register_alias("tool_workshop", "technic:tool_workshop") +minetest.register_craft({ + output = 'technic:tool_workshop', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'default:diamond', 'group:wood'}, + {'default:stone', 'default:copper_ingot', 'default:stone'}, + } +}) + +local workshop_formspec = + "invsize[8,9;]".. + "list[current_name;src;3,1;1,1;]".. + "label[0,0;Tool Workshop]".. + "list[current_player;main;0,5;8,4;]" + +minetest.register_node("technic:tool_workshop", { + description = "Tool Workshop", + tiles = {"technic_workshop_top.png", "technic_machine_bottom.png", "technic_workshop_side.png", + "technic_workshop_side.png", "technic_workshop_side.png", "technic_workshop_side.png"}, + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + sounds = default.node_sound_wood_defaults(), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Tool Workshop") + meta:set_float("technic_power_machine", 1) + meta:set_string("formspec", workshop_formspec) + local inv = meta:get_inventory() + inv:set_size("src", 1) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + if not inv:is_empty("src") then + minetest.chat_send_player(player:get_player_name(), + "Machine cannot be removed because it is not empty"); + return false + end + return true + end, +}) + +minetest.register_abm({ + nodenames = {"technic:tool_workshop"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local eu_input = meta:get_int("MV_EU_input") + local machine_name = "Tool Workshop" + local machine_node = "technic:tool_workshop" + local demand = 5000 + + -- Setup meta data if it does not exist. + if not eu_input then + meta:set_int("MV_EU_demand", demand) + meta:set_int("MV_EU_input", 0) + return + end + + -- Power off automatically if no longer connected to a switching station + technic.switching_station_timeout_count(pos, "MV") + + srcstack = inv:get_stack("src", 1) + if inv:is_empty("src") or + srcstack:get_wear() == 0 or + srcstack:get_name() == "technic:water_can" or + srcstack:get_name() == "technic:lava_can" then + meta:set_string("infotext", machine_name.." Idle") + meta:set_int("MV_EU_demand", 0) + return + end + + if eu_input < demand then + meta:set_string("infotext", machine_name.." Unpowered") + elseif eu_input >= demand then + meta:set_string("infotext", machine_name.." Active") + srcstack:add_wear(-1000) + inv:set_stack("src", 1, srcstack) + end + meta:set_int("MV_EU_demand", demand) + end +}) + +technic.register_machine("MV", "technic:tool_workshop", technic.receiver) + diff --git a/technic/machines/MV/wind_mill.lua b/technic/machines/MV/wind_mill.lua new file mode 100644 index 0000000..1090c4c --- /dev/null +++ b/technic/machines/MV/wind_mill.lua @@ -0,0 +1,88 @@ + +minetest.register_craft({ + output = 'technic:wind_mill_frame 5', + recipe = { + {'default:steel_ingot', '', 'default:steel_ingot'}, + {'', 'default:steel_ingot', ''}, + {'default:steel_ingot', '', 'default:steel_ingot'}, + } +}) + +minetest.register_craft({ + output = 'technic:wind_mill', + recipe = { + {'', 'default:steel_ingot', ''}, + {'default:steel_ingot', 'technic:motor', 'default:steel_ingot'}, + {'', 'default:steelblock', ''}, + } +}) + +minetest.register_node("technic:wind_mill_frame", { + description = "Wind Mill Frame", + drawtype = "glasslike_framed", + tiles = {"default_steel_block.png", "default_glass.png"}, + sunlight_propagates = true, + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults(), + paramtype = "light", +}) + +minetest.register_node("technic:wind_mill", { + description = "Wind Mill", + tiles = {"default_steel_block.png"}, + paramtype2 = "facedir", + groups = {cracky=1}, + sounds = default.node_sound_stone_defaults(), + drawtype = "nodebox", + paramtype = "light", + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Main box + {-0.1, -0.1, -0.5, 0.1, 0.1, -0.6}, -- Shaft + {-0.1, -1, -0.6, 0.1, 1, -0.7}, -- Vertical blades + {-1, -0.1, -0.6, 1, 0.1, -0.7}, -- Horizontal blades + } + }, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Wind Mill") + meta:set_int("MV_EU_supply", 0) + end, +}) + +local function check_wind_mill(pos) + if pos.y < 30 then + return false + end + for i = 1, 20 do + local node = minetest.get_node({x=pos.x, y=pos.y-i, z=pos.z}) + if node.name ~= "technic:wind_mill_frame" then + return false + end + end + return true +end + +minetest.register_abm({ + nodenames = {"technic:wind_mill"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + local meta = minetest.get_meta(pos) + local power = math.min(pos.y * 100, 5000) + + if not check_wind_mill(pos) then + meta:set_int("MV_EU_supply", 0) + meta:set_string("infotext", "Wind Mill Inproperly Placed") + return + else + meta:set_int("MV_EU_supply", power) + end + + meta:set_string("infotext", "Wind Mill ("..power.."EU)") + end +}) + +technic.register_machine("MV", "technic:wind_mill", technic.producer) + |