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2014-04-27Fix flashlight light node declarationsZefram
The light and light_off node types should be not_in_creative_inventory, and should drop nothing.
2014-04-27Fix chest log messagesZefram
All log messages about moving stuff in/into/from chests described them as "locked", whether the chests are locked or not. Remove that word, so the messages make no claim about lockedness.
2014-04-27Fix drops for active machinesZefram
Active machine nodes need to drop their inactive counterpart. Some were missing that declaration.
2014-04-27Fix drill charge usageZefram
The drills weren't taking the variable usage cost into account (either the per-type base cost or the per-mode multiplier) when deciding whether they have sufficient charge to use. This could cause them to overshoot in charge usage, although they would then clamp to zero rather than record negative charge. Also, for the Mk1 drill where the cost was assessed correctly, the drill would refuse to discharge to exactly zero charge.
2014-04-27Improve message about drill controlZefram
The message to "hold shift" makes an unwarranted assumption about the user's keybindings. Messages from the server should refer to a key's game function, rather than its extragame identity.
2014-04-27The code to connect an electrical machine to cables would only considerRealBadAngel
the first-seen tier for which the machine was registered. So the switching station, which is uniquely registered for all tiers, would only visually connect to LV cable when placed, not to MV or HV cable. (It would function nevertheless, and cable would connect to the switching station if placed later.) Change to consider all tiers. Incidentally avoid a gratuitous iteration through all registered machines.
2014-04-24Save chest label when exiting formspecZefram
When using the form to edit a chest label, apply the edited label whenever the form is submitted with the text field included, rather than only if the form's specific "finished editing" button is used. This supports the natural use of <ret> to indicate that text editing is complete, which works with other text editing forms such as that for signs.
2014-04-22Add fir leaves to the chainsaw's timber_nodenamesasl97
2014-04-22Add german translations for all modsXanthin
2014-04-22Fix laser dischargingZefram
Commit a6dae893d66319739e8dfe962f67285221eb9b91 introduced per-version charge cost for firing mining lasers, but applies this in addition to the old fixed cost which it was meant to replace. Fix by removing the application of the fixed cost. The same commit did successfully change the check for a laser having sufficient charge to fire, so that's based purely on the variable cost. As a consequence, firing a laser that has just enough charge to cover the variable cost could cause its charge to go negative. (For example, by fully charging a Mk1 laser and then firing it until it empties, resulting in a charge of -400.) It turned out that set_RE_wear handled that badly, producing an over-100% wear value that would wrap to a *low* wear value, leading to the laser's wear bar looking as if it's fully charged. To protect against silly wear values, make set_RE_wear clamp the wear value to avoid wrapping. Handle specially the case of a fully-discharged tool, where there was desirable wrapping to zero.
2014-04-14Fix typo in frame and template motor recipesBoba
2014-04-14Fix crash when using the template toolBoba
2014-04-02Fix steel ingot item name in laser Mk1 crafting recipeShadowNinja
2014-03-30Add translation support to technic_chestsShadowNinja
2014-03-30Modify mining drill charges and power usage. Also fix bug with mk3 power usage.Bryant Mairs
2014-03-30Make the charge stored by every battery box consistent with the input ↵Bryant Mairs
ingredients.
2014-03-30Reduce the charge stored by each type of crystal.Bryant Mairs
2014-03-30Modify the cost, range, and cost-per-shot of all 3 lasers.Bryant Mairs
2014-03-30Revised recipe for mk1 laser and added mk2 & mk3 laser recipes.Bryant Mairs
2014-03-30Fix CNC steel block groupsTim
2014-03-30Fix constructor descriptionTim
2014-03-30Make marble, granite, bronze and stainless steel blocks CNC-millableTim
2014-03-30Remove duplicate CNC registration of default:treeTim
2014-03-30Fix steel block node name in the CNCTim
2014-03-26Fix CNC power drainShadowNinja
2014-02-27Make some headers smaller in the READMEsShadowNinja
2014-02-27Update READMEsShadowNinja
2014-01-18Infinite stacks fixNovatux
2014-01-18Actually call the mvps callbackNovatux
2014-01-18Mesecons mvps support, better framesNovatux
2014-01-18A few fixesNovatux
2014-01-18Make those frames able to moveNovatux
2014-01-18First testsNovatux
2014-01-11Fixed music playerCarter Kolwey
2014-01-03fix a few more tube-based recipesVanessa Ezekowitz
2014-01-01Fix all recipes that use pipeworks pneumatic tubes to follow latest changesVanessa Ezekowitz
in pipeworks node namining conventions.
2013-12-29Use get_string for owner stringShadowNinja
2013-12-23Fix mining drill digging in the wrong directionShadowNinja
2013-12-23Localize generator fuelShadowNinja
2013-12-21fix crash in constructorVanessa Ezekowitz
2013-12-20Add wrench serialization format versionShadowNinja
2013-12-20Rewrite wrench. INCOMPATIBLE WITH OLD ITEMSShadowNinja
You must place all of your picked up nodes before updating and pick them back up after.
2013-12-20Fix stack count fetchingShadowNinja
2013-12-19Rename wrench variableShadowNinja
2013-12-18move inject_items to top of file (so that it's above the abm that calls it)Vanessa Ezekowitz
2013-12-17Remove config file creationShadowNinja
This made it difficult to change default settings
2013-12-17Rewrite flashlightShadowNinja
2013-12-17More global localiztionsShadowNinja
2013-12-17Rewrite chestsShadowNinja
2013-12-17Make tube sending fasterShadowNinja