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2017-01-28Tweak radioactivityShadowNinja
This simplifies radioactivity by removing the 1000 and 0.25 multipliers. It also increases the effectiveness of protection (I think it was too low before -- most of the advantage of adding protective layers was just from the increased distance).
2015-10-23tile_images --> tilesVanessa Ezekowitz
2015-04-18put marble block into group marble=1Vanessa Ezekowitz
2015-02-22Add sulfur and lead, and make them generateNovatux
2014-11-13Fix support for tiles string shortcutShadowNinja
2014-08-20Finer gradations of radioactivityZefram
Make the "radioactive" group value be the safe distance in millimeters rather than meters, to allow for intermediate values. Use such intermediate values for the uranium blocks, using the existing formula with this finer quantisation. All other radioactive nodes retain their existing radioactivity exactly.
2014-07-30Merge remote-tracking branch 'zefram/zefram/centrifuge'Vanessa Ezekowitz
2014-07-30Make granite harder than regular stoneZefram
In real life granite is renowned for its hardness.
2014-07-28Uranium enrichment via centrifugeZefram
Replacing the extractor-based system, uranium to be used as reactor fuel must now be enriched in stages using the centrifuge. Uranium metal can exist at 36 levels of fissile content, from 0.0% to 3.5% in steps of 0.1%. One round of centrifuging splits two dust of a particular grade in to one dust each of the two neighbouring grades. Uranium of each grade can exist as dust, ingot, and block, with all the regular metal processes to convert between them. Uranium from ore exists in lump form, and is 0.7% fissle. The blocks are radioactive to a degree dependent on fissile content. Thus the chemical refinement and processing of uranium now follows the standard pattern for metals, and is orthogonal to isotopic enrichment. Each form of uranium (dust, ingot, block) intentionally looks identical regardless of fissile grade. If technic_worldgen is used alone, it defines only one grade of uranium (as before), but defines it in the regular metal pattern, with lump, ingot produced by cooking lump, and block crafted from ingots. It identifies the metal only as "uranium". The multiple grades of uranium are defined by the technic mod, which identifies each grade as "N.N%-fissile uranium". The single grade that was registered by technic_worldgen is redefined to be described specifically as "0.7%-fissile uranium". For the redefinition to work, technic_worldgen must load before technic, so technic now declares a dependency on technic_worldgen. Each fuel rod is made from five 3.5%-fissile ingots, each of which in turn requires one to start with five 0.7%-fissile dust, so each fuel rod is now derived from 12.5 uranium lumps (or 25 if the lumps were first cooked rather than being ground). This replaces the 20 lumps required by the former recipes. After setting up and priming the centrifuge cascade, enriching a full set of fuel for the reactor (six fuel rods) takes 14700 centrifuge operations. It's intended to be a practical necessity to automate the centrifuge. In the absence of EU upgrades for the centrifuges, these operations consume 5.88e8 EU, about 0.97% of the 6.048e10 EU that the fuel set will produce in the reactor. The intent is that, in this respect as in others, operating a reactor should carry a very high up-front cost, but ultimately be very profitable.
2014-07-25Material-dependent radiation shieldingZefram
Radiation is attenuated exponentially by passing through shielding material. Radiation resistance values are assigned to all bulk-material nodes, and the radiation damage ABM traces the path of each radiation ray to count up the shielding. The relative radiation resistance values are essentially real, but the effectiveness of all shielding is scaled down by a factor of about 70 for game purposes. Strength of the existing radiation sources is increased by varying amounts to compensate for shielding. Uranium block and ore, both usable as shielding, are made slightly radioactive, the latter only very slightly.
2014-05-22split default iron/steel into three metalsZefram
Override the default mod's iron/steel substance, replacing it with three metals: wrought iron (pure iron), carbon steel (iron alloyed with a little carbon), and cast iron (iron alloyed with lots of carbon). Wrought iron is easiest to refine, then cast iron, and carbon steel the most difficult, matching the historical progression. Recipes that used default steel are changed to use one of the three, the choice of alloy for each application being both somewhat realistic and also matching up with game progression. The default:steel{_ingot,block} items are identified specifically with wrought iron. This makes the default refining recipes work appropriately. Iron-using recipes defined outside technic are thus necessarily reinterpreted to use wrought iron, which is mostly appropriate. Some objects are renamed accordingly. Rather than use the default steel textures for wrought iron, with technic providing textures for the other two, technic now provides textures for all three metals. This avoids problems that would occur with texture packs that provide default_steel_{ingot,block} textures that are not intended to support this wrought-iron/carbon-steel/cast-iron distinction. A texture pack can provide a distinct set of three textures specifically for the situation where this distinction is required. Incidentally make grinding and alloy cooking recipes work correctly when ingredients are specified by alias.
2014-04-30various backward-compatibility aliasesZefram
2014-04-22Add german translations for all modsXanthin
2013-07-08Merge branch 'indev'ShadowNinja
Conflicts: technic/alloy_furnace.lua technic/alloy_furnaces_commons.lua technic/battery_box.lua technic/battery_box_hv.lua technic/battery_box_mv.lua technic/chainsaw.lua technic/cnc.lua technic/cnc_nodes.lua technic/electric_furnace.lua technic/grinder.lua technic/init.lua technic/solar_array_hv.lua technic/solar_array_lv.lua technic/solar_array_mv.lua technic/solar_panel.lua unified_inventory/api.lua unified_inventory/depends.txt
2013-06-27New blocks of metal.Konstantin Oblaukhov
2013-04-14aliased diamong block back to default one.Vanessa Ezekowitz
2013-03-30updateRealBadAngel