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alloy_recipes ={}
registered_recipes_count=1
function register_alloy_recipe (string1,count1, string2,count2, string3,count3)
alloy_recipes[registered_recipes_count]={}
alloy_recipes[registered_recipes_count].src1_name=string1
alloy_recipes[registered_recipes_count].src1_count=count1
alloy_recipes[registered_recipes_count].src2_name=string2
alloy_recipes[registered_recipes_count].src2_count=count2
alloy_recipes[registered_recipes_count].dst_name=string3
alloy_recipes[registered_recipes_count].dst_count=count3
registered_recipes_count=registered_recipes_count+1
alloy_recipes[registered_recipes_count]={}
alloy_recipes[registered_recipes_count].src1_name=string2
alloy_recipes[registered_recipes_count].src1_count=count2
alloy_recipes[registered_recipes_count].src2_name=string1
alloy_recipes[registered_recipes_count].src2_count=count1
alloy_recipes[registered_recipes_count].dst_name=string3
alloy_recipes[registered_recipes_count].dst_count=count3
registered_recipes_count=registered_recipes_count+1
end
register_alloy_recipe ("technic:copper_dust",3, "technic:tin_dust",1, "technic:bronze_dust",4)
register_alloy_recipe ("moreores:copper_ingot",3, "moreores:tin_ingot",1, "moreores:bronze_ingot",4)
register_alloy_recipe ("technic:iron_dust",3, "technic:chromium_dust",1, "technic:stainless_steel_dust",4)
register_alloy_recipe ("default:sand",2, "technic:coal_dust",2, "technic:silicon_wafer",1)
register_alloy_recipe ("technic:silicon_wafer",1, "technic:mithril_dust",3, "technic:doped_silicon_wafer",1)
minetest.register_alias("alloy_furnace", "technic:alloy_furnace")
minetest.register_craft({
output = 'technic:alloy_furnace',
recipe = {
{'default:stone', 'default:stone', 'default:stone'},
{'default:stone', '', 'default:stone'},
{'moreores:gold_ingot', 'moreores:copper_ingot', 'moreores:gold_ingot'},
}
})
alloy_furnace_formspec =
"invsize[8,9;]"..
"image[1,1;1,2;technic_power_meter_bg.png]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;src2;3,2;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"..
"label[0,0;Alloy Furnace]"..
"label[1,3;Power level]"
minetest.register_node("technic:alloy_furnace", {
description = "Electric alloy furnace",
tiles = {"technic_alloy_furnace_top.png", "technic_machine_bottom.png", "technic_alloy_furnace_side.png",
"technic_alloy_furnace_side.png", "technic_alloy_furnace_side.png", "technic_alloy_furnace_front.png"},
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
technic_power_machine=1,
internal_EU_buffer=0;
interal_EU_buffer_size=2000;
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_float("technic_power_machine", 1)
meta:set_string("formspec", alloy_furnace_formspec)
meta:set_string("infotext", "Alloy furnace")
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("src2", 1)
inv:set_size("dst", 4)
local EU_used = 0
local furnace_is_cookin = 0
local cooked = nil
meta:set_float("internal_EU_buffer",0)
meta:set_float("internal_EU_buffer_size",2000)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("dst") then
return false end
if not inv:is_empty("src") then
return false end
if not inv:is_empty("src2") then
return false end
return true
end,
})
minetest.register_node("technic:alloy_furnace_active", {
description = "Alloy Furnace",
tiles = {"technic_alloy_furnace_top.png", "technic_machine_bottom.png", "technic_alloy_furnace_side.png",
"technic_alloy_furnace_side.png", "technic_alloy_furnace_side.png", "technic_alloy_furnace_front_active.png"},
paramtype2 = "facedir",
light_source = 8,
drop = "technic:alloy_furnace",
groups = {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
internal_EU_buffer=0;
interal_EU_buffer_size=2000;
technic_power_machine=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_float("technic_power_machine", 1)
meta:set_string("formspec", alloy_furnace_formspec)
meta:set_string("infotext", "Alloy furnace");
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 4)
local EU_used = 0
local furnace_is_cookin = 0
local cooked = nil
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
})
minetest.register_abm({
nodenames = {"technic:alloy_furnace","technic:alloy_furnace_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
internal_EU_buffer=meta:get_float("internal_EU_buffer")
internal_EU_buffer_size=meta:get_float("internal_EU_buffer")
local load = math.floor(internal_EU_buffer/2000 * 100)
meta:set_string("formspec",
"invsize[8,9;]"..
"image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
(load)..":technic_power_meter_fg.png]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;src2;3,2;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"..
"label[0,0;Alloy Furnace]"..
"label[1,3;Power level]")
local inv = meta:get_inventory()
local furnace_is_cookin = meta:get_int("furnace_is_cookin")
local srclist = inv:get_list("src")
local srclist2 = inv:get_list("src2")
srcstack = inv:get_stack("src", 1)
if srcstack then src_item1=srcstack:to_table() end
srcstack = inv:get_stack("src2", 1)
if srcstack then src_item2=srcstack:to_table() end
dst_index=nil
if src_item1 and src_item2 then
dst_index=get_cook_result(src_item1,src_item2)
end
if (furnace_is_cookin == 1) then
if internal_EU_buffer>=150 then
internal_EU_buffer=internal_EU_buffer-150;
meta:set_float("internal_EU_buffer",internal_EU_buffer)
meta:set_float("src_time", meta:get_float("src_time") + 1)
if dst_index and meta:get_float("src_time") >= 4 then
-- check if there's room for output in "dst" list
dst_stack={}
dst_stack["name"]=alloy_recipes[dst_index].dst_name
dst_stack["count"]=alloy_recipes[dst_index].dst_count
if inv:room_for_item("dst",dst_stack) then
-- Put result in "dst" list
inv:add_item("dst",dst_stack)
-- take stuff from "src" list
for i=1,alloy_recipes[dst_index].src1_count,1 do
srcstack = inv:get_stack("src", 1)
srcstack:take_item()
inv:set_stack("src", 1, srcstack)
end
for i=1,alloy_recipes[dst_index].src2_count,1 do
srcstack = inv:get_stack("src2", 1)
srcstack:take_item()
inv:set_stack("src2", 1, srcstack)
end
else
print("Furnace inventory full!")
end
meta:set_string("src_time", 0)
end
end
end
if dst_index and meta:get_int("furnace_is_cookin")==0 then
hacky_swap_node(pos,"technic:alloy_furnace_active")
meta:set_string("infotext","Alloy Furnace active")
meta:set_int("furnace_is_cookin",1)
meta:set_string("src_time", 0)
return
end
if meta:get_int("furnace_is_cookin")==0 or dst_index==nil then
hacky_swap_node(pos,"technic:alloy_furnace")
meta:set_string("infotext","Alloy Furnace inactive")
meta:set_int("furnace_is_cookin",0)
meta:set_string("src_time", 0)
end
end,
})
function get_cook_result(src_item1, src_item2)
local counter=registered_recipes_count-1
for i=1, counter,1 do
if alloy_recipes[i].src1_name==src_item1["name"] and
alloy_recipes[i].src2_name==src_item2["name"] and
alloy_recipes[i].src1_count<=src_item1["count"] and
alloy_recipes[i].src2_count<=src_item2["count"]
then return i end
end
return nil
end
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