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path: root/ores.lua
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minetest.register_node( "technic:mineral_diamond", {
	description = "Diamond Ore",
	tiles = { "default_stone.png^technic_mineral_diamond.png" },
	is_ground_content = true,
	groups = {cracky=3},
	sounds = default.node_sound_stone_defaults(),
	drop = 'craft "technic:diamond" 1',
}) 

minetest.register_craftitem( "technic:diamond", {
	description = "Diamond",
	inventory_image = "technic_diamond.png",
	on_place_on_ground = minetest.craftitem_place_item,
})

minetest.register_node( "technic:mineral_uranium", {
	description = "Uranium Ore",
	tiles = { "default_stone.png^technic_mineral_uranium.png" },
	is_ground_content = true,
	groups = {cracky=3},
	sounds = default.node_sound_stone_defaults(),
	drop = 'craft "technic:uranium" 1',
}) 

minetest.register_craftitem( "technic:uranium", {
	description = "Uranium",
	inventory_image = "technic_uranium.png",
	on_place_on_ground = minetest.craftitem_place_item,
})

minetest.register_node( "technic:mineral_chromium", {
	description = "Chromium Ore",
	tiles = { "default_stone.png^technic_mineral_chromium.png" },
	is_ground_content = true,
	groups = {cracky=3},
	sounds = default.node_sound_stone_defaults(),
	drop = 'craft "technic:chromium_lump" 1',
}) 

minetest.register_craftitem( "technic:chromium_lump", {
	description = "Chromium Lump",
	inventory_image = "technic_chromium_lump.png",
	on_place_on_ground = minetest.craftitem_place_item,
})

minetest.register_craftitem( "technic:chromium_ingot", {
	description = "Chromium Ingot",
	inventory_image = "technic_chromium_ingot.png",
	on_place_on_ground = minetest.craftitem_place_item,
})

minetest.register_craftitem( "technic:stainless_steel_ingot", {
	description = "Stainless Steel Ingot",
	inventory_image = "technic_stainless_steel_ingot.png",
	on_place_on_ground = minetest.craftitem_place_item,
})

minetest.register_craft({
				type = 'cooking',
				output = "technic:chromium_ingot",
				recipe = "technic:chromium_lump"
			})

local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
	if maxp.y < height_min or minp.y > height_max then
		return
	end
	local y_min = math.max(minp.y, height_min)
	local y_max = math.min(maxp.y, height_max)
	local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
	local pr = PseudoRandom(seed)
	local num_chunks = math.floor(chunks_per_volume * volume)
	local chunk_size = 3
	if ore_per_chunk <= 4 then
		chunk_size = 2
	end
	local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
	--print("generate_ore num_chunks: "..dump(num_chunks))
	for i=1,num_chunks do
	if (y_max-chunk_size+1 <= y_min) then return end
		local y0 = pr:next(y_min, y_max-chunk_size+1)
		if y0 >= height_min and y0 <= height_max then
			local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
			local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
			local p0 = {x=x0, y=y0, z=z0}
			for x1=0,chunk_size-1 do
			for y1=0,chunk_size-1 do
			for z1=0,chunk_size-1 do
				if pr:next(1,inverse_chance) == 1 then
					local x2 = x0+x1
					local y2 = y0+y1
					local z2 = z0+z1
					local p2 = {x=x2, y=y2, z=z2}
					if minetest.env:get_node(p2).name == wherein then
						minetest.env:set_node(p2, {name=name})
					end
				end
			end
			end
			end
		end
	end
	--print("generate_ore done")
end

minetest.register_on_generated(function(minp, maxp, seed)
generate_ore("technic:mineral_diamond", "default:stone", minp, maxp, seed+20,   1/11/11/11,    2, -31000,  -450)
generate_ore("technic:mineral_uranium", "default:stone", minp, maxp, seed+20,   1/11/11/11,    1, -300,  -100)
generate_ore("technic:mineral_chromium", "default:stone", minp, maxp, seed+30,   1/10/10/10,    2, -31000,  -100)
end)