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authorRealBadAngel <mk@realbadangel.pl>2012-12-11 00:48:23 +0100
committerRealBadAngel <mk@realbadangel.pl>2012-12-11 00:48:23 +0100
commit43e308a815aff3417d7e4c93c774a52a94af500b (patch)
tree0b1c3c32c3e3117a5a79691bb2a440b0c5a459eb /init.lua
parent5baccadd932e77b9b893af008c1a1b31df63a0e4 (diff)
New version:
another structure, its a modpack now searches are not case sensitive
Diffstat (limited to 'init.lua')
-rw-r--r--init.lua389
1 files changed, 0 insertions, 389 deletions
diff --git a/init.lua b/init.lua
deleted file mode 100644
index ec96e89..0000000
--- a/init.lua
+++ /dev/null
@@ -1,389 +0,0 @@
---loading modules
-modpath=minetest.get_modpath("unified_inventory")
-dofile(modpath.."/bags.lua")
-
--- expose api
-unified_inventory = {}
--- define buttons
-unified_inventory.buttons = {}
-unified_inventory.control_buttons = {}
-unified_inventory.players = {}
-unified_inventory.current_page = {}
-unified_inventory.current_index = {}
-unified_inventory.items_list_size = 0
-unified_inventory.items_list = {}
-unified_inventory.filtered_items_list_size = {}
-unified_inventory.filtered_items_list = {}
-unified_inventory.activefilter = {}
-
--- default inventory page
-unified_inventory.default = "craft"
-
-
-local home_gui = {}
-local homepos = {}
-unified_inventory.home_filename = minetest.get_worldpath()..'/unified_inventory_home'
-
--- Create detached creative inventory after loading all mods
-minetest.after(0.01, function()
- unified_inventory.items_list = {}
- for name,def in pairs(minetest.registered_items) do
- if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
- and def.description and def.description ~= "" then
- table.insert(unified_inventory.items_list, name)
- end
- end
- table.sort(unified_inventory.items_list)
- unified_inventory.items_list_size = #unified_inventory.items_list
- print ("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
-end)
-
--- register_on_joinplayer
-minetest.register_on_joinplayer(function(player)
- local player_name = player:get_player_name()
- table.insert(unified_inventory.players, player_name)
- unified_inventory.current_index[player_name] = 1
- unified_inventory.filtered_items_list[player_name] = {}
- unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
- unified_inventory.filtered_items_list_size[player_name]=unified_inventory.items_list_size
- unified_inventory.activefilter[player_name]=""
- unified_inventory.apply_filter(player_name, "")
- unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default))
-end)
-
--- set_inventory_formspec
-unified_inventory.set_inventory_formspec = function(player,formspec)
- if player then
- if minetest.setting_getbool("creative_mode") then
- -- if creative mode is on then wait a bit
- minetest.after(0.01,function()
- player:set_inventory_formspec(formspec)
- end)
- else
- player:set_inventory_formspec(formspec)
- end
- end
-end
-
--- get_formspec
-unified_inventory.get_formspec = function(player,page)
- if player==nil then return "" end
- local player_name = player:get_player_name()
- unified_inventory.current_page[player_name]=page
-
- local formspec = "size[14,10]"
-
- -- player inventory
- formspec = formspec .. "list[current_player;main;0,4.5;8,4;]"
-
- -- main buttons
- formspec = formspec .. "button[0,9;1.8,.5;craft;Craft]"
- formspec = formspec .. "button[1.6,9;1.8,.5;craftguide;Craft Guide]"
- formspec = formspec .. "button[3.2,9;1.8,.5;bags;Bags]"
- formspec = formspec .. "button[4.8,9;1.8,.5;misc;Misc.]"
-
- --controls to flip items pages
- local start_x=9.2
- formspec = formspec .. "button["..(start_x+.6*0)..",9;.8,.5;start_list;|<]"
- formspec = formspec .. "button["..(start_x+.6*1)..",9;.8,.5;rewind3;<<]"
- formspec = formspec .. "button["..(start_x+.6*2)..",9;.8,.5;rewind1;<]"
- formspec = formspec .. "button["..(start_x+.6*3)..",9;.8,.5;forward1;>]"
- formspec = formspec .. "button["..(start_x+.6*4)..",9;.8,.5;forward3;>>]"
- formspec = formspec .. "button["..(start_x+.6*5)..",9;.8,.5;end_list;>|]"
-
- -- search box
- formspec = formspec .. "field[9.195,8.325;3,1;searchbox;;]"
- formspec = formspec .. "button[12,8;1.2,1;searchbutton;Search]"
-
- if page=="main" then
- return formspec
- end
-
- -- craft page
- if page=="craft" then
- formspec = formspec.."label[0,0;Crafting]"
- formspec = formspec.."list[current_player;craftpreview;5.25,2;1,1;]"
- formspec = formspec.."list[current_player;craft;1.75,1;3,3;]"
- if minetest.setting_getbool("creative_mode") then
- formspec = formspec.."label[0,2.5;Refill:]"
- formspec = formspec.."list[detached:refill;main;0,3;1,1;]"
- formspec = formspec.."label[7,2.5;Trash:]"
- formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
- end
- end
-
- -- craft guide page
- if page=="craftguide" then
- formspec = formspec.."label[0,0;Crafting Guide]"
- end
-
- -- bags
- if page=="bags" then
- formspec = formspec.."label[0,0;Bags]"
- formspec=formspec.."button[0,2;2,0.5;bag1;Bag 1]"
- formspec=formspec.."button[2,2;2,0.5;bag2;Bag 2]"
- formspec=formspec.."button[4,2;2,0.5;bag3;Bag 3]"
- formspec=formspec.."button[6,2;2,0.5;bag4;Bag 4]"
- formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag1;0.5,1;1,1;]"
- formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag2;2.5,1;1,1;]"
- formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag3;4.5,1;1,1;]"
- formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag4;6.5,1;1,1;]"
- end
-
- for i=1,4 do
- if page=="bag"..i then
- local image = player:get_inventory():get_stack("bag"..i, 1):get_definition().inventory_image
- formspec=formspec.."image[7,0;1,1;"..image.."]"
- formspec=formspec.."list[current_player;bag"..i.."contents;0,1;8,3;]"
- end
- end
-
- -- Miscellaneous
- if page=="misc" then
- formspec = formspec.."label[0,0;Miscellaneous]"
- formspec=formspec.."button[0,1;2,0.5;home_gui_set;Set Home]"
- formspec=formspec.."button_exit[2,1;2,0.5;home_gui_go;Go Home]"
- local home = homepos[player:get_player_name()]
- if home ~= nil then
- formspec = formspec
- formspec=formspec.."label[4,.9;Home set to:]"
- formspec=formspec.."label[5.7,.9;("..math.floor(home.x)..","..math.floor(home.y)..","..math.floor(home.z)..")]"
- end
- if minetest.setting_getbool("creative_mode") then
- formspec=formspec.."button[0,2;2,0.5;misc_set_day;Set Day]"
- formspec=formspec.."button[2,2;2,0.5;misc_set_night;Set Night]"
- end
- end
-
- --Items list
- local list_index=unified_inventory.current_index[player_name]
- local page=math.floor(list_index / (80) + 1)
- local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1)
- local image
- local item={}
- for y=0,9,1 do
- for x=0,7,1 do
- name=unified_inventory.filtered_items_list[player_name][list_index]
- if minetest.registered_items[name] then
- formspec=formspec.."item_image_button["..(8.2+x*.7)..","..(1+y*.7)..";.81,.81;"..name..";item_button"..list_index..";]"
- list_index=list_index+1
- end
- end
- end
- formspec=formspec.."label[8.2,0;Page:]"
- formspec=formspec.."label[9,0;"..page.."/"..pagemax.."]"
- formspec=formspec.."label[8.2,0.4;Filter:]"
- formspec=formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]"
- return formspec
-end
-
--- trash slot
-unified_inventory.trash = minetest.create_detached_inventory("trash", {
- allow_put = function(inv, listname, index, stack, player)
- if minetest.setting_getbool("creative_mode") then
- return stack:get_count()
- else
- return 0
- end
- end,
- on_put = function(inv, listname, index, stack, player)
- inv:set_stack(listname, index, nil)
- end,
-})
-unified_inventory.trash:set_size("main", 1)
-
--- refill slot
-unified_inventory.refill = minetest.create_detached_inventory("refill", {
- allow_put = function(inv, listname, index, stack, player)
- if minetest.setting_getbool("creative_mode") then
- return stack:get_count()
- else
- return 0
- end
- end,
- on_put = function(inv, listname, index, stack, player)
- inv:set_stack(listname, index, ItemStack(stack:get_name().." "..stack:get_stack_max()))
- end,
-})
-unified_inventory.refill:set_size("main", 1)
-
--- register_on_player_receive_fields
-minetest.register_on_player_receive_fields(function(player, formname, fields)
- local player_name = player:get_player_name()
-
- -- main
- if fields.craft then
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft"))
- return
- end
-
- if fields.craftguide then
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide"))
- return
- end
-
- if fields.bags then
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"bags"))
- return
- end
-
- if fields.misc then
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"misc"))
- return
- end
-
- -- bags
- for i=1,4 do
- local page = "bag"..i
- if fields[page] then
- if player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots==nil then
- page = "bags"
- end
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,page))
- return
- end
- end
-
- -- Miscellanous
- if fields.home_gui_set then
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"misc"))
- unified_inventory.set_home(player, player:getpos())
- end
- if fields.home_gui_go then
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft"))
- unified_inventory.go_home(player)
- end
- if fields.misc_set_day then
- minetest.env:set_timeofday((12000 % 24000) / 24000)
- minetest.chat_send_player(player_name, "Time of day set to noon.")
- end
- if fields.misc_set_night then
- minetest.env:set_timeofday(0)
- minetest.chat_send_player(player_name, "Time of day set to midnight.")
- end
-
- -- Inventory page controls
- local start=math.floor(unified_inventory.current_index[player_name]/80 +1 )
- local start_i=start
- local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1)
-
- if fields.start_list then
- start_i = 1
- end
- if fields.rewind1 then
- start_i = start_i - 1
- end
- if fields.forward1 then
- start_i = start_i + 1
- end
- if fields.rewind3 then
- start_i = start_i - 3
- end
- if fields.forward3 then
- start_i = start_i + 3
- end
- if fields.end_list then
- start_i = pagemax
- end
- if start_i < 1 then
- start_i = 1
- end
- if start_i > pagemax then
- start_i = pagemax
- end
- if not (start_i ==start) then
- unified_inventory.current_index[player_name] = (start_i-1)*80+1
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
- end
-
- local list_index=unified_inventory.current_index[player_name]
- for i=0,80,1 do
- local button="item_button"..list_index
- if fields[button] then
- local input={}
- input=minetest.get_craft_recipe(unified_inventory.filtered_items_list[player_name][list_index])
- print (dump(input))
- if minetest.setting_getbool("creative_mode") then
- local inv = player:get_inventory()
- dst_stack={}
- dst_stack["name"] = unified_inventory.filtered_items_list[player_name][list_index]
- dst_stack["count"]=99
- if inv:room_for_item("main",dst_stack) then
- inv:add_item("main",dst_stack)
- end
- end
- end
- list_index=list_index+1
- end
-
- if fields.searchbutton then
- unified_inventory.apply_filter(player_name, fields.searchbox)
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
- end
-
-end)
-
--- load_home
-local load_home = function()
- local input = io.open(unified_inventory.home_filename..".home", "r")
- if input then
- while true do
- local x = input:read("*n")
- if x == nil then
- break
- end
- local y = input:read("*n")
- local z = input:read("*n")
- local name = input:read("*l")
- homepos[name:sub(2)] = {x = x, y = y, z = z}
- end
- io.close(input)
- else
- homepos = {}
- end
-end
-load_home() -- run it now
-
--- set_home
-unified_inventory.set_home = function(player, pos)
- homepos[player:get_player_name()] = pos
- -- save the home data from the table to the file
- local output = io.open(unified_inventory.home_filename..".home", "w")
- for k, v in pairs(homepos) do
- if v ~= nil then
- output:write(math.floor(v.x).." "..math.floor(v.y).." "..math.floor(v.z).." "..k.."\n")
- end
- end
- io.close(output)
-end
-
--- go_home
-unified_inventory.go_home = function(player)
- local pos = homepos[player:get_player_name()]
- if pos~=nil then
- player:setpos(pos)
- end
-end
-
---apply filter to the inventory list
-unified_inventory.apply_filter = function(player_name,filter)
- local size=0
- unified_inventory.filtered_items_list[player_name]={}
- for name,def in pairs(minetest.registered_items) do
- if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
- and def.description and def.description ~= "" then
- if string.find(def.name, filter) or string.find(def.description, filter) then
- table.insert(unified_inventory.filtered_items_list[player_name], name)
- size=size+1
- end
- end
-
- end
- table.sort(unified_inventory.filtered_items_list[player_name])
- unified_inventory.filtered_items_list_size[player_name]=size
- unified_inventory.current_index[player_name]=1
- unified_inventory.activefilter[player_name]=filter
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
-end
-
-