Age | Commit message (Collapse) | Author |
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Toggle recipe/usage mode in craft guide when clicking on current item in item list
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default (give the user "ui_full" priv to turn it on).
Also, a few whitespace fixes.
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specific groups and (maybe) make it keep the meta of items, remove unused elseif, change a bit translation and use table.concat at one place because I read somewhere that it's faster than ..
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into craft grid/trash image and a single slot image. The latter is now
used for a refill slot if user has creative priv or server is in
creative mode.
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Also make sure to chech if lite mode before assuming 4x2 "tab" button layout.
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Set unified_inventory_lite = true in minetest.conf to enable.
This mode reduces the feature-set of the mod as follows:
* no bags
* no waypoints,
* no home/go-home buttons,
* no set-day/-night buttons,
* smaller creative/craft guide inventory pages (4x6 instead of 8x10)
* fewer paging buttons
* smaller search field
* move "Result: foo" to below the crafting guide grid.
* Move main "tab" buttons to the right, below the search and paging buttons.
* Made "tab" buttons able to use to 2 rows if necessary (max 8 buttons)
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Some polish and german translations.
Start adding tooltips.
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When the craft guide is showing a craft, the output slot is now a button,
which causes the craft guide to show ways in which that output can be
used. This mirrors the way input slots are buttons that show recipes
for the selected ingredient. Usages of an item can be iterated through
in the same way as recipes for the item. This incidentally offers some
ability to retrace one's steps through a crafting chain, without storing
actual history.
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Extend the representative-item logic to handle ingredients specified
as the intersection of multiple groups. Also add mangling of item
button content, because comma for a multi-group ingredient is getting
formspec-escaped and then not de-escaped.
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The user input was being erroneously treated as a lua regexp.
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When the current search produces no results, give a specific message
rather than "Page 1 of 0". Don't display the "Filter:" label if no
filtering is currently applied.
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Keep the current inventory search string when performing inventory
form actions other than searching. This means the player's input is
not lost if the player breaks off from entering it to switch pages,
or if the player absent-mindedly ends text input with <return>.
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Also make "group buttons" apply the filter to that group.
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caused by BlockMen's/kahrl's inventory #hexcolor patch
( https://github.com/minetest/minetest/commit/25edae00ea1d5a9af4a6599fc7c200bb810fbd49 )
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Some other tweaks.
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