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walkway = {}
-- taken from moreblocks
local box_slope_half = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
{-0.5, -0.375, -0.25, 0.5, -0.25, 0.5},
{-0.5, -0.25, 0, 0.5, -0.125, 0.5},
{-0.5, -0.125, 0.25, 0.5, 0, 0.5},
}
}
local box_slope_half_raised = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.125, 0.5},
{-0.5, 0.125, -0.25, 0.5, 0.25, 0.5},
{-0.5, 0.25, 0, 0.5, 0.375, 0.5},
{-0.5, 0.375, 0.25, 0.5, 0.5, 0.5},
}
}
local function same_sign(x, y)
return (x > 0 and y > 0) or (x < 0 and y < 0)
end
local function diff_sign(x, y)
return (x > 0 and y < 0) or (x < 0 and y > 0)
end
local function abs(x)
if x > 0 then
return x
else
return -x
end
end
local speed = 0.4
local function generate_velocity_vector(dir, vx, vz, node)
local vy=0
local p = 1
-- local dir = vector.new(minetest.facedir_to_dir(node.param2))
if node.name=="walkway:slope_1" or node.name=="walkway:slope_2" then
p = 1
vx=0
vz=0
if same_sign(dir.x/speed+vx,dir.x) or same_sign(dir.z/speed+vz,dir.z) then
-- minetest.chat_send_all("CASE 1")
vy = 1
elseif diff_sign(dir.x/speed+vx,dir.x) or diff_sign(dir.z/speed+vz,dir.z) then
vy = -1
end
elseif node.name=="walkway:slope_1_down" or node.name=="walkway:slope_2_down" then
vx=0 -- dirty fix, could not get this to work properly.
vz=0
p = -1
if same_sign(dir.x/speed+vx,dir.x) or same_sign(dir.z/speed+vz,dir.z) then
vy = -1
elseif diff_sign(dir.x/speed+vx,dir.x) or diff_sign(dir.z/speed+vz,dir.z) then
vy = 1
end
end
-- minetest.chat_send_all(dir.x..";"..p*(dir.x / speed+vx)..",".. vy*(abs((dir.x +dir.z)/speed+vx+vz))/2 ..","..p*(dir.z / speed+vz)..";"..dir.z)
return {x = p*(dir.x / speed+vx), y = vy*(abs((dir.x +dir.z)/speed))/2, z = p*(dir.z / speed+vz)}
end
minetest.register_entity("walkway:moving_dummy",{
initial_properties = {
hp_max = 1,
physical = false,
collisionbox = {0.005, -0.005, 0.005, -0.005, 0.005, -0.025},
visual = "cube",
visual_size = {x = 1, y = 1},
textures = {"blank.png","blank.png", "blank.png","blank.png","blank.png","blank.png"},
spritediv = {x = 1, y = 1},
initial_sprite_basepos = {x = 0, y = 0},
is_visible = true;
},
player = nil,
on_step = function (self, dtime)
local name = ""
if self.player and self.player:is_player() then
name = self.player:get_player_name()
elseif not self.player then
self.object:remove()
return
end
local pos = self.object:getpos()
local napos = minetest.get_node(pos)
local dir = vector.new(minetest.facedir_to_dir(napos.param2)) -- a copy of the facedir so we don't overwrite the facedir table
local vx=0
local vz=0
if name ~="" then
-- based on code from the tower crane mod --
local ctrl = self.player:get_player_control()
local yaw = self.player:get_look_horizontal()
local pos = self.player:getpos()
local walk_speed = minetest.settings:get("movement_speed_walk") or 4
local speed_forward = 0
local speed_right= 0
self.object:setyaw(yaw)
if (ctrl.up or ctrl.down or ctrl.left or ctrl.right) then
default.player_set_animation(self.player, "walk" , 30)
else
default.player_set_animation(self.player, "stand" , 30)
end
if ctrl.up then -- forward
speed_forward = walk_speed
elseif ctrl.down then -- backward
speed_forward = -walk_speed
end
if ctrl.right then -- right
speed_right = walk_speed
elseif ctrl.left then -- left
speed_right = -walk_speed
end
if ctrl.jump then
-- detach on jump
local veldir = self.object:getvelocity();
self.player:set_detach()
self.player:setpos({x = pos.x + veldir.x / 3, y = pos.y+1, z = pos.z + veldir.z / 3})
self.object:remove()
default.player_attached[name] = false
return
end
-- calculate the direction vector
vx = math.cos(yaw+math.pi/2) * speed_forward + math.cos(yaw) * speed_right
vz = math.sin(yaw+math.pi/2) * speed_forward + math.sin(yaw) * speed_right
if dir.x == 0 then
vx = 0
elseif dir.z == 0 then
vz = 0
end
elseif not self.player:is_player() then
self.object:setyaw(self.player:getyaw())
end
-- if napos.name == "walkway:belt_straight" then
-- self.object:setvelocity({x = dir.x / speed, y = 0, z = dir.z / speed})
if napos.name == "air" then
napos = minetest.get_node({x = pos.x, y = pos.y -1, z = pos.z})
dir = vector.new(minetest.facedir_to_dir(napos.param2))
elseif not string.sub(napos.name,1,string.len("walkway:")) == "walkway:" then
napos = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z})
dir = vector.new(minetest.facedir_to_dir(napos.param2))
end
-- minetest.chat_send_all(napos.name)
if string.sub(napos.name,1,string.len("walkway:")) == "walkway:" then
if dir.x == 0 then
dir.x = (math.floor(pos.x + 0.5) - pos.x) * 2
elseif dir.z == 0 then
dir.z = (math.floor(pos.z + 0.5) - pos.z) * 2
end
self.object:setvelocity(generate_velocity_vector(dir, vx, vz, napos))
else
if self.player then
local veldir = self.object:getvelocity();
self.player:set_detach()
self.player:setpos({x = pos.x + veldir.x / 3, y = pos.y, z = pos.z + veldir.z / 3})
self.object:remove()
else
self.object:remove()
end
if name ~="" then
default.player_attached[name] = false
end
end
end
})
nodedef = {
groups = {cracky=1},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
legacy_facedir_simple = true,
}
minetest.register_node("walkway:belt", {
description = "Moving Walkway",
tiles = {{name="factory_belt_top_animation.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.2}}, "factory_belt_bottom.png", "factory_belt_side.png",
"factory_belt_side.png", "factory_belt_side.png", "factory_belt_side.png"},
groups = {cracky=1},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
legacy_facedir_simple = true,
node_box = {
type = "fixed",
fixed = {{-0.5,-0.5,-0.5,0.5,0.0,0.5},}
},
})
minetest.register_node("walkway:slope_1",
{description = "Moving Walkway",
tiles = {{name="factory_belt_top_animation.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.2}}, "factory_belt_bottom.png", "factory_belt_side.png",
"factory_belt_side.png", "factory_belt_side.png", "factory_belt_side.png"},
groups = {cracky=1},
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
on_place = minetest.rotate_node,
description = desc,
is_ground_content = true,
legacy_facedir_simple = true,
mesh = "moreblocks_slope_half.obj",
collision_box = box_slope_half,
selection_box = box_slope_half,
})
minetest.register_node("walkway:slope_2",
{description = "Moving Walkway",
tiles = {{name="factory_belt_top_animation.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.2}}, "factory_belt_bottom.png", "factory_belt_side.png",
"factory_belt_side.png", "factory_belt_side.png", "factory_belt_side.png"},
groups = {cracky=1},
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
on_place = minetest.rotate_node,
description = desc,
is_ground_content = true,
legacy_facedir_simple = true,
mesh = "moreblocks_slope_half_raised.obj",
collision_box = box_slope_half_raised,
selection_box = box_slope_half_raised,
})
minetest.register_node("walkway:slope_1_down",
{description = "Moving Walkway",
tiles = {{name="factory_belt_top_animation_down.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.2}}, "factory_belt_bottom.png", "factory_belt_side.png",
"factory_belt_side.png", "factory_belt_side.png", "factory_belt_side.png"},
groups = {cracky=1},
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
on_place = minetest.rotate_node,
description = desc,
is_ground_content = true,
legacy_facedir_simple = true,
mesh = "moreblocks_slope_half.obj",
collision_box = box_slope_half,
selection_box = box_slope_half,
})
minetest.register_node("walkway:slope_2_down",
{description = "Moving Walkway",
tiles = {{name="factory_belt_top_animation_down.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.2}}, "factory_belt_bottom.png", "factory_belt_side.png",
"factory_belt_side.png", "factory_belt_side.png", "factory_belt_side.png"},
groups = {cracky=1},
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
on_place = minetest.rotate_node,
description = desc,
is_ground_content = true,
legacy_facedir_simple = true,
mesh = "moreblocks_slope_half_raised.obj",
collision_box = box_slope_half_raised,
selection_box = box_slope_half_raised,
})
-- minetest.register_node("walkway:belt_straight", {
-- description = "straight Conveyor Belt",
-- tiles = {{name="factory_belt_top_animation.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.4}}, "factory_belt_bottom.png", "factory_belt_side.png",
-- "factory_belt_side.png", "factory_belt_side.png", "factory_belt_side.png"},
-- groups = {cracky=1},
-- drawtype = "nodebox",
-- paramtype = "light",
-- paramtype2 = "facedir",
-- is_ground_content = true,
-- legacy_facedir_simple = true,
-- node_box = {
-- type = "fixed",
-- fixed = {{-0.5,-0.5,-0.5,0.5,0.0625,0.5},}
-- },
-- })
-- minetest.register_abm({
-- nodenames = {"walkway:belt", "walkway:belt_straight"},
-- neighbors = nil,
-- interval = 1,
-- chance = 1,
-- action = function(pos, node, active_object_count, active_object_count_wider)
-- local all_objects = minetest.get_objects_inside_radius(pos, 0.75)
-- local _,obj
-- for _,obj in ipairs(all_objects) do
-- if not obj:is_player() and obj:get_luaentity() and obj:get_luaentity().name == "__builtin:item" then
-- walkway.do_moving_item({x = pos.x, y = pos.y + 0.15, z = pos.z}, obj:get_luaentity().itemstring)
-- obj:get_luaentity().itemstring = ""
-- obj:remove()
-- end
-- end
-- end,
-- })
minetest.register_abm({
nodenames = {"walkway:belt", "walkway:belt_straight", "walkway:slope_1", "walkway:slope_2", "walkway:slope_1_down", "walkway:slope_2_down"},
neighbors = nil,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local all_objects = minetest.get_objects_inside_radius(pos, 0.75)
local _,obj
for _,obj in ipairs(all_objects) do
if obj:is_player() and not obj:get_attach() then
-- dum = walkway.do_moving_dummy():get_luaentity()
local dum = minetest.add_entity({x = pos.x, y = pos.y + 0.15, z = pos.z}, "walkway:moving_dummy"):get_luaentity()
dum.player = obj
obj:set_attach(dum.object, "", {x=0,y=9,z=0}, {x=0,y=0,z=0})
local name = obj:get_player_name()
default.player_attached[name] = true
elseif obj:get_luaentity() and string.sub(obj:get_luaentity().name,1,string.len("mobs_animal")) == "mobs_animal" then
local dir = vector.new(minetest.facedir_to_dir(node.param2))
obj:setvelocity(generate_velocity_vector(dir,0, 0, node))
-- dum = walkway.do_moving_dummy({x = pos.x, y = pos.y + 0.15, z = pos.z}, obj):get_luaentity()
-- dum.player = obj
-- obj:set_attach(dum.object, "", {x=0,y=-1,z=0}, {x=0,y=0,z=0})
elseif obj:get_luaentity() and obj:get_luaentity().name == "__builtin:item" then
walkway.do_moving_item({x = pos.x, y = pos.y + 0.15, z = pos.z}, obj:get_luaentity().itemstring)
obj:get_luaentity().itemstring = ""
obj:remove()
end
end
end,
})
-- Based off of the pipeworks item code
function walkway.do_moving_item(pos, item)
if item==":" then
return
end
local stack = ItemStack(item)
local obj = minetest.add_entity(pos, "walkway:moving_item")
obj:get_luaentity():set_item(stack:to_string())
return obj
end
minetest.register_entity("walkway:moving_item", {
initial_properties = {
hp_max = 1,
physical = false,
collisionbox = {0.125, 0.125, 0.125, 0.125, 0.125, 0.125},
visual = "wielditem",
visual_size = {x = 0.5, y = 0.5},
textures = {""},
spritediv = {x = 1, y = 1},
initial_sprite_basepos = {x = 0, y = 0},
is_visible = false,
},
physical_state = true,
itemstring = '',
set_item = function(self, itemstring)
self.itemstring = itemstring
local stack = ItemStack(itemstring)
local count = stack:get_count()
local max_count = stack:get_stack_max()
if count > max_count then
count = max_count
self.itemstring = stack:get_name().." "..max_count
end
local s = 0.15 + 0.15 * (count / max_count)
local c = 0.8 * s
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
local item_texture = nil
local item_type = ""
if core.registered_items[itemname] then
item_texture = core.registered_items[itemname].inventory_image
item_type = core.registered_items[itemname].type
end
prop = {
is_visible = true,
visual = "wielditem",
textures = {itemname},
visual_size = {x = s, y = s},
collisionbox = {-c, -c, -c, c, c, c},
automatic_rotate = math.pi * 0.2,
}
self.object:set_properties(prop)
end,
get_staticdata = function(self)
return core.serialize({
itemstring = self.itemstring
})
end,
on_activate = function(self, staticdata, dtime_s)
if string.sub(staticdata, 1, string.len("return")) == "return" then
local data = core.deserialize(staticdata)
if data and type(data) == "table" then
self.itemstring = data.itemstring
end
else
self.itemstring = staticdata
end
self.object:set_armor_groups({immortal = 1})
self:set_item(self.itemstring)
end,
on_step = function(self, dtime)
local pos = self.object:getpos()
local napos = minetest.get_node(pos)
local dir = vector.new(minetest.facedir_to_dir(napos.param2)) -- a copy of the facedir so we don't overwrite the facedir table
if napos.name == "air" then
napos = minetest.get_node({x = pos.x, y = pos.y -1, z = pos.z})
dir = vector.new(minetest.facedir_to_dir(napos.param2))
elseif not string.sub(napos.name,1,string.len("walkway:")) == "walkway:" then
napos = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z})
dir = vector.new(minetest.facedir_to_dir(napos.param2))
end
if napos.name == "walkway:belt_straight" then
self.object:setvelocity({x = dir.x / speed, y = 0, z = dir.z / speed})
elseif string.sub(napos.name,1,string.len("walkway:")) == "walkway:" then
if dir.x == 0 then
dir.x = (math.floor(pos.x + 0.5) - pos.x) * 2
elseif dir.z == 0 then
dir.z = (math.floor(pos.z + 0.5) - pos.z) * 2
end
self.object:setvelocity(generate_velocity_vector(dir, 0, 0, napos))
else
local stack = ItemStack(self.itemstring)
local veldir = self.object:getvelocity();
minetest.item_drop(stack, walkway.no_player, {x = pos.x + veldir.x / 3, y = pos.y, z = pos.z + veldir.z / 3})
self.object:remove()
end
end
})
minetest.register_craft({
output = "walkway:belt 12",
recipe = {
{"", "default:gold_ingot", ""},
{"default:stone", "default:mese_crystal", "default:stone"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
}
})
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