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author | Anthony Zhang <azhang9@gmail.com> | 2013-07-25 16:09:00 -0400 |
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committer | Anthony Zhang <azhang9@gmail.com> | 2013-07-25 16:09:00 -0400 |
commit | 8b9054a1cc0912385d95848dd0318e23f123c5f7 (patch) | |
tree | 299a4441c54a7e4d99d6ad4161c3915ea0916971 /Tutorial.md | |
parent | dfcf02bbc204a7c7066234ed0d447c3faf036fc9 (diff) |
Add tutorial for new users, and a note about compatibility.
Diffstat (limited to 'Tutorial.md')
-rw-r--r-- | Tutorial.md | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/Tutorial.md b/Tutorial.md new file mode 100644 index 0000000..a04a870 --- /dev/null +++ b/Tutorial.md @@ -0,0 +1,55 @@ +WorldEdit Tutorial
+==================
+This is a step-by-step tutorial outlining the basic usage of WorldEdit. For more information, see the [README](README.md).
+
+Let's start with a few assumptions:
+
+* You have a compatible version of Minetest working.
+ * See the [README](README.md) for compatibility information.
+* You have WorldEdit installed as a mod.
+ * If using Windows, [MODSTER](https://forum.minetest.net/viewtopic.php?pid=101463) makes installing mods totally painless.
+ * Simply download the file, extract the archive, and move it to the correct mod folder for Minetest.
+* You are familiar with the basics of the game.
+ * How to walk, jump, and climb.
+ * How to dig, place, and punch blocks.
+ * How to type into the chat and read text from it.
+
+Overview
+--------
+WorldEdit has a "region", which is simply a cuboid area defined by two markers, both of which the player can move around. Every player can have their own region with their own two markers.
+
+WorldEdit chat commands can work inside the region selected, or around the first marker.
+
+Step 1: Selecting a region
+--------------------------
+In the chat prompt, enter `//p set`. In the chat, you are prompted to punch two nodes to set the positions of the two markers.
+
+Punch a nearby node. Be careful of breakable ones such as torches. A black cube reading "1" will appear around the node. This is the marker for WorldEdit position 1.
+
+Walk away from the node you just punched. Now, punch another node. A black cube reading "2" will appear around the node. This is the marker for WorldEdit position 2.
+
+Step 2: Region commands
+-----------------------
+In the chat prompt, enter `//set mese`. In the chat, you will see a message showing the number of nodes set after a small delay.
+
+Look at the place between the two markers: it is now filled with MESE blocks!
+
+The `//set <node>` command fills the region with whatever node you want. It is a region-oriented command, which means it works inside the WorldEdit region only.
+
+Now, try a few different variations, such as `//set torch`, `//set cobble`, and `//set water`.
+
+Step 3: Position commands
+-------------------------
+In the chat prompt, enter `//hollowdome 30 glass`. In the chat, you will see a message showing the number of nodes set after a small delay.
+
+Look around marker 1: it is now surrounded by a hollow glass dome!
+
+The `//hollowdome <radius> <node>` command creates a hollow dome centered around marker 1, made of any node you want. It is a position-oriented command, which means it works around marker 1 and can go outside the WorldEdit region.
+
+Step 4: Other commands
+----------------------
+There are many more commands than what is shown here. See the [Chat Commands Reference](Chat Commands.md) for a detailed list of them, along with descriptions and examples for every single one.
+
+If you're in-game and forgot how a command works, just use the `/help <command name>` command, without the first forward slash. For example, to see some information about the `//set <node>` command mentioned earlier, simply use `/help /set`.
+
+A very useful command to check out is the `//save <schematic>` command, which can save everything inside the WorldEdit region to a file, stored on the computer hosting the server (the player's computer, in single player mode). You can then later use `//load <schematic>` to load the data in a file into a world, even another world on another computer.
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