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authorAnthony Zhang <azhang9@gmail.com>2012-10-21 17:49:43 -0400
committerAnthony Zhang <azhang9@gmail.com>2012-10-21 17:49:43 -0400
commitaa4a70d237db22b587d46a50a21d1a71a445874e (patch)
tree042d48b7a83e28e41d25f03b481d6c08a56c373d /WorldEdit API.md
parent5f598db3e6ef1f30cdba9cda4b2e0f32c658de16 (diff)
Rename //find to //highlight and worldedit.find to worldedit.highlight, add //allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures.
Diffstat (limited to 'WorldEdit API.md')
-rw-r--r--WorldEdit API.md70
1 files changed, 37 insertions, 33 deletions
diff --git a/WorldEdit API.md b/WorldEdit API.md
index 30e4437..ddf9a1e 100644
--- a/WorldEdit API.md
+++ b/WorldEdit API.md
@@ -8,63 +8,55 @@ Manipulations
-------------
Contained in manipulations.lua, this module allows several node operations to be applied over a region.
-### worldedit.volume(pos1, pos2)
-
-Determines the volume of the region defined by positions `pos1` and `pos2`.
-
-Returns the volume.
-
-### worldedit.set(pos1, pos2, nodename)
+### count = worldedit.set(pos1, pos2, nodename)
Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.
Returns the number of nodes set.
-### worldedit.replace(pos1, pos2, searchnode, replacenode)
+### count = worldedit.replace(pos1, pos2, searchnode, replacenode)
Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
Returns the number of nodes replaced.
-Returns the number of nodes added.
-
-### worldedit.copy(pos1, pos2, axis, amount)
+### count = worldedit.copy(pos1, pos2, axis, amount)
Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
Returns the number of nodes copied.
-### worldedit.move(pos1, pos2, axis, amount)
+### count = worldedit.move(pos1, pos2, axis, amount)
Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
Returns the number of nodes moved.
-### worldedit.stack(pos1, pos2, axis, count)
+### count = worldedit.stack(pos1, pos2, axis, count)
Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
Returns the number of nodes stacked.
-### worldedit.transpose(pos1, pos2, axis1, axis2)
+### count = worldedit.transpose(pos1, pos2, axis1, axis2)
Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
Returns the number of nodes transposed.
-### worldedit.flip(pos1, pos2, axis)
+### count = worldedit.flip(pos1, pos2, axis)
Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
Returns the number of nodes flipped.
-### worldedit.rotate(pos1, pos2, angle)
+### count = worldedit.rotate(pos1, pos2, angle)
Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
Returns the number of nodes rotated.
-### worldedit.dig(pos1, pos2)
+### count = worldedit.dig(pos1, pos2)
Digs a region defined by positions `pos1` and `pos2`.
@@ -74,37 +66,37 @@ Primitives
----------
Contained in primitives.lua, this module allows the creation of several geometric primitives.
-### worldedit.hollow_sphere = function(pos, radius, nodename)
+### count = worldedit.hollow_sphere(pos, radius, nodename)
Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
Returns the number of nodes added.
-### worldedit.sphere = function(pos, radius, nodename)
+### count = worldedit.sphere(pos, radius, nodename)
Adds a sphere at `pos` with radius `radius`, composed of `nodename`.
Returns the number of nodes added.
-### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
+### count = worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
Returns the number of nodes added.
-### worldedit.cylinder(pos, axis, length, radius, nodename)
+### count = worldedit.cylinder(pos, axis, length, radius, nodename)
Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
Returns the number of nodes added.
-### worldedit.pyramid(pos, height, nodename)
+### count = worldedit.pyramid(pos, height, nodename)
Adds a pyramid at `pos` with height `height`.
Returns the number of nodes added.
-### worldedit.spiral(pos, width, height, spacer, nodename)
+### count = worldedit.spiral(pos, width, height, spacer, nodename)
Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
@@ -112,25 +104,31 @@ Visualization
-------------
Contained in visualization.lua, this module allows nodes to be visualized in different ways.
-### worldedit.hide(pos1, pos2)
+### volume = worldedit.volume(pos1, pos2)
+
+Determines the volume of the region defined by positions `pos1` and `pos2`.
+
+Returns the volume.
+
+### count = worldedit.hide(pos1, pos2)
Hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
Returns the number of nodes hidden.
-### worldedit.suppress(pos1, pos2, nodename)
+### count = worldedit.suppress(pos1, pos2, nodename)
Suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
Returns the number of nodes suppressed.
-### worldedit.find(pos1, pos2, nodename)
+### count = worldedit.highlight(pos1, pos2, nodename)
-Finds all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
+Highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
Returns the number of nodes found.
-### worldedit.restore(pos1, pos2)
+### count = worldedit.restore(pos1, pos2)
Restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`.
@@ -140,19 +138,25 @@ Serialization
-------------
Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest.
-### worldedit.serialize(pos1, pos2)
+### data, count = worldedit.serialize(pos1, pos2)
Converts the region defined by positions `pos1` and `pos2` into a single string.
Returns the serialized data and the number of nodes serialized.
-### worldedit.deserialize(originpos, value)
+### pos1, pos2, count = worldedit.allocate(originpos, value)
+
+Determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`.
+
+Returns the two corner positions and the number of nodes.
+
+### count = worldedit.deserialize(originpos, value)
Loads the nodes represented by string `value` at position `originpos`.
Returns the number of nodes deserialized.
-### worldedit.deserialize_old(originpos, value)
+### count = worldedit.deserialize_old(originpos, value)
Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format.
@@ -160,13 +164,13 @@ This function is deprecated, and should not be used unless there is a need to su
Returns the number of nodes deserialized.
-### worldedit.metasave(pos1, pos2, file)
+### count = worldedit.metasave(pos1, pos2, file)
Saves the nodes and meta defined by positions `pos1` and `pos2` into a file.
Returns the number of nodes saved.
-### worldedit.metaload(pos1, file)
+### count = worldedit.metaload(pos1, file)
Loads the nodes and meta from `file` to position `pos1`.