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2015-06-01Localize mkdir helperShadowNinja
2015-05-16Fix leaking {safe,check}_regionShadowNinja
2015-05-16Use minetest.mkdir when availableShadowNinja
2015-05-16Fix existence check trying to open files for writingShadowNinja
2015-05-04Fix crash (worldedit/manipulations.lua:526: attempt to call global ↵sfan5
'set_node' (a nil value))
2015-03-11Merge pull request #76 from est31/fixserialisationAnthony Zhang
Load first node too with LuaJIT
2015-03-12Load first node too with LuaJITest31
Before, the first node would have had the version number prepended (e.g. "5:"), and therefore wouldn't be loaded.
2015-02-21Merge pull request #74 from est31/deleteblocksAnthony Zhang
Add //deleteblocks command
2015-02-20Add //deleteblocks commandest31
2015-02-16Merge pull request #73 from est31/hidebuttonAnthony Zhang
Make inventory++ hide button for players without worldedit priv
2015-02-16Make inventory++ hide button for players without worldedit privest31
2015-02-14Merge pull request #72 from HybridDog/globalfixAnthony Zhang
fix an error message
2015-02-14fix an error messageHybridDog
2015-02-01Cleanup and fixupShadowNinja
Non-stylistic changes: * Add LuaDoc/LDoc support. * Fix `clear_objects` area size calculation. * Fix `clear_objects` removing player objects. * Fix shadowing of marker entity name with player name. * Make visualization functions use `swap_node`. * Make hidden nodes unwalkable. * Prevent `hide` from hiding air. * Make deprecated functions log to deprecated stream when called. * Fixed `replaceinverse` not using normalized node names. * Added .gitignore. * Bump version to 1.1. Stylistic changes: * Change `x = function` to `function x`. * Change comment format. * Make missing VoxelManip error less obnoxious. * Move `sort_pos` into `common.lua`, which is a required module. * Remove local copies of `minetest`. * Remove `worldedit = worldedit or {}` from modules. * Replace replaceinverse with an inverse argument to `replace`. * Added `error()`s on on invalid axes. * Change `wip` to `TODO`. * Rename `clearobjects` to `clear_objects`. * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function. * Add helpers to reduce code duplication. * Renamed `Chat Commands.md` to `ChatCommands.md`.
2014-12-30Fix Lua functionShadowNinja
2014-12-29Fix crash when loading schematic in a LuaJIT build in recent Minetest ↵Anthony Zhang
versions (thanks LazyJ & VanessaE!).
2014-12-29Fix some warnings.Anthony Zhang
2014-12-29Merge pull request #68 from KodexKy/stack2_fixAnthony Zhang
Fix stack2 param
2014-12-16Fix stack2 paramKodexKy
Fix stack2 amount count Fix stack2 sign recognition for y & z
2014-12-13Fix bug with loading old .we file formats, thanks to @Sokominesfan5
2014-10-25Revert "Use "we-" prefix for commands"sfan5
This is currently being discussed, see #62. This reverts commit 1024eace6f342a340ef84583b2c0c97d657ad326.
2014-10-24Merge pull request #61 from ShadowNinja/cleanup-serializationAnthony Zhang
Clean up serialization
2014-10-24Merge pull request #62 from ShadowNinja/command-prefixAnthony Zhang
Use "we-" prefix for commands
2014-10-24Clean up serializationShadowNinja
* Adds a header to serialized data (to make version checking sane). * Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`. * Optimizes `worldedit.deserialize` by only deserializing the data once. * Makes some fields optional. * Cleans up the comments and a little of the code style.
2014-10-24Use "we-" prefix for commandsShadowNinja
2014-08-15Fix #57 (thanks Zeno-!).Uberi
2014-08-05Fix typo (thanks donat-b!).Uberi
2014-07-24Merge pull request #53 from ShadowNinja/fix-lua-runtime-errorAnthony Zhang
Fix runtime error checking with lua* commands
2014-07-23Fix runtime error checking with lua* commandsShadowNinja
2014-07-22Add `sort_pos` to make code module independent.Uberi
2014-07-18Fix //mix and improve normalize_nodename.Uberi
2014-07-18Rename the randomized //set to //mix, style update, document changes.Uberi
2014-07-14Oops, fix //set.Uberi
2014-07-12Coding style updates.Uberi
2014-07-12Merge pull request #51 from cyisfor/masterAnthony Zhang
I think that's the optimization you mentioned?
2014-07-12Fix typo in READMEsfan5
2014-07-10Fix worldedit_gui not working in Minetest 0.4.10.Uberi
2014-07-09CPS-ifying stackCy
Continuation Passing Style lets me use minetest.after, so the server gets a chance to not hang in between every stack iteration. Could even set minetest.after(1000,nextone) if you want to see it extend once every second.
2014-07-09Slight optimization to //setCy
Just noticed I box the one type version in a list, to avoid testing whether it's the one type version, but have to test for that to decide whether to box it or not. Should shave like a whole 3ms from each //set command.
2014-07-07Oops, fix `//set`.Uberi
2014-07-06Update `stack2` API documentation.Uberi
2014-07-06Documentation for `//stack2`, code style fixes, add author section to README.Uberi
2014-07-06Merge pull request #47 from cyisfor/masterAnthony Zhang
Stacking in any direction
2014-06-30Improved stackingCy
This stack / copy uses a direction vector, so it's not limited to only along the X/Y/Z axis, and can go diagonally. This enables things like building staircases.
2014-06-30Randomized setCy
Can /set node node2 node3 and it will randomly choose between those three.
2014-05-16New inventory icon for GUI (thanks VanessaE!).Uberi
2014-04-19Fix safe region functionality (thanks ChaosWormz).Uberi
2014-03-15Fix region checking (thanks PenguinDad).Uberi
2014-03-12Implement full size checking for every possible command.Uberi
2014-03-10Add warning for really huge regions.Uberi