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authorShadowNinja <noreply@gmail.com>2013-09-02 19:16:14 -0400
committerShadowNinja <noreply@gmail.com>2013-09-02 19:16:14 -0400
commit4ae050a3ae13d5fc7a01b72fe2576508916e5145 (patch)
treefe9e6bff4c88854e384fb1c26512aa8867d12f41 /pos.lua
Initial commit
Diffstat (limited to 'pos.lua')
-rw-r--r--pos.lua249
1 files changed, 249 insertions, 0 deletions
diff --git a/pos.lua b/pos.lua
new file mode 100644
index 0000000..d89289a
--- /dev/null
+++ b/pos.lua
@@ -0,0 +1,249 @@
+
+-- I could depend on WorldEdit for this, but you need to have the 'worldedit'
+-- permission to use those commands and you don't have /area_pos{1,2} [x y z|x,y,z]
+-- Since this is mostly copied from WorldEdit it is licensed under the AGPL.
+
+areas.marker1 = {}
+areas.marker2 = {}
+areas.set_pos = {}
+areas.pos1 = {}
+areas.pos2 = {}
+
+minetest.register_chatcommand("select_area", {
+ params = "<id>",
+ description = "Select a area by id.",
+ privs = {},
+ func = function(name, param)
+ local id = tonumber(param)
+ if not id then
+ minetest.chat_send_player(name, "Invalid usage, see /help select_area.")
+ end
+
+ for k, area in pairs(areas.areas) do
+ if area.id == id then
+ areas:setPos1(name, area.pos1)
+ areas:setPos2(name, area.pos2)
+ minetest.chat_send_player(name, "Area "..tostring(id).." selected.")
+ return
+ end
+ end
+ minetest.chat_send_player(name, "The area "..tostring(id).." does not exist.")
+end})
+
+minetest.register_chatcommand("area_pos1", {
+ params = "[X Y Z|X,Y,Z]",
+ description = "Set area protection region position 1 to the player's location or the one specified",
+ privs = {},
+ func = function(name, param)
+ local pos = {}
+ local found, _, x, y, z = param:find("^(-?%d+)[%s%,]+(-?%d+)[%s%,]+(-?%d+)$")
+ if found then
+ pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
+ elseif param == "" then
+ player = minetest.get_player_by_name(name)
+ if player then
+ pos = player:getpos()
+ else
+ minetest.chat_send_player(name, "Unable to get position")
+ return
+ end
+ else
+ minetest.chat_send_player(name, "Invalid usage, see /help no_pos1")
+ end
+ pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
+ areas:setPos1(name, pos)
+ minetest.chat_send_player(name, "Area position 1 set to " .. minetest.pos_to_string(pos))
+ end,
+})
+
+minetest.register_chatcommand("area_pos2", {
+ params = "[X Y Z|X,Y,Z]",
+ description = "Set area protection region position 2 to the player's location or the one specified",
+ privs = {},
+ func = function(name, param)
+ local pos = {}
+ local found, _, x, y, z = param:find("^(-?%d+)[%s%,]+(-?%d+)[%s%,]+(-?%d+)$")
+ if found then
+ pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
+ elseif param == "" then
+ player = minetest.get_player_by_name(name)
+ if player then
+ pos = player:getpos()
+ else
+ minetest.chat_send_player(name, "Unable to get position")
+ return
+ end
+ else
+ minetest.chat_send_player(name, "Invalid usage, see /help no_pos2")
+ end
+ pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
+ areas:setPos2(name, pos)
+ minetest.chat_send_player(name, "Area position 2 set to " .. minetest.pos_to_string(pos))
+ end,
+})
+
+
+minetest.register_chatcommand("area_pos", {
+ params = "set/set1/set2/get",
+ description = "Set area protection region, position 1, or position 2 by punching nodes, or display the region",
+ privs = {},
+ func = function(name, param)
+ if param == "set" then -- Set both area positions
+ areas.set_pos[name] = "pos1"
+ minetest.chat_send_player(name, "Select positions by punching two nodes")
+ elseif param == "set1" then -- Set area position 1
+ areas.set_pos[name] = "pos1only"
+ minetest.chat_send_player(name, "Select position 1 by punching a node")
+ elseif param == "set2" then -- Set area position 2
+ areas.set_pos[name] = "pos2"
+ minetest.chat_send_player(name, "Select position 2 by punching a node")
+ elseif param == "get" then -- Display current area positions
+ if areas.pos1[name] ~= nil then
+ minetest.chat_send_player(name, "Position 1: " .. minetest.pos_to_string(areas.pos1[name]))
+ else
+ minetest.chat_send_player(name, "Position 1 not set")
+ end
+ if areas.pos2[name] ~= nil then
+ minetest.chat_send_player(name, "Position 2: " .. minetest.pos_to_string(areas.pos2[name]))
+ else
+ minetest.chat_send_player(name, "Position 2 not set")
+ end
+ else
+ minetest.chat_send_player(name, "Unknown subcommand: " .. param)
+ end
+ end,
+})
+
+function areas:getPos1(playerName)
+ return areas.pos1[playerName]
+end
+
+function areas:getPos2(playerName)
+ return areas.pos2[playerName]
+end
+
+function areas:setPos1(playerName, pos)
+ areas.pos1[playerName] = pos
+ areas.markPos1(playerName)
+end
+
+function areas:setPos2(playerName, pos)
+ areas.pos2[playerName] = pos
+ areas.markPos2(playerName)
+end
+
+
+minetest.register_on_punchnode(function(pos, node, puncher)
+ local name = puncher:get_player_name()
+ if name ~= "" and areas.set_pos[name] ~= nil then --currently setting position
+ if areas.set_pos[name] == "pos1" then --setting position 1
+ areas.pos1[name] = pos
+ areas.markPos1(name)
+ areas.set_pos[name] = "pos2" --set position 2 on the next invocation
+ minetest.chat_send_player(name, "Position 1 set to " .. minetest.pos_to_string(pos))
+ elseif areas.set_pos[name] == "pos1only" then --setting position 1 only
+ areas.pos1[name] = pos
+ areas.markPos1(name)
+ areas.set_pos[name] = nil --finished setting positions
+ minetest.chat_send_player(name, "Position 1 set to " .. minetest.pos_to_string(pos))
+ elseif areas.set_pos[name] == "pos2" then --setting position 2
+ areas.pos2[name] = pos
+ areas.markPos2(name)
+ areas.set_pos[name] = nil --finished setting positions
+ minetest.chat_send_player(name, "Position 2 set to " .. minetest.pos_to_string(pos))
+ end
+ end
+end)
+
+-- Modifies positions `pos1` and `pos2` so that each component of `pos1`
+-- is less than or equal to its corresponding component of `pos2`,
+-- returning two new positions
+function areas:sortPos(pos1, pos2)
+ if pos1.x > pos2.x then
+ pos2.x, pos1.x = pos1.x, pos2.x
+ end
+ if pos1.y > pos2.y then
+ pos2.y, pos1.y = pos1.y, pos2.y
+ end
+ if pos1.z > pos2.z then
+ pos2.z, pos1.z = pos1.z, pos2.z
+ end
+ return pos1, pos2
+end
+
+-- Rounds a position to the nearest integer
+function areas:roundPos(pos)
+ pos.x = math.floor(pos.x+0.5)
+ pos.y = math.floor(pos.y+0.5)
+ pos.z = math.floor(pos.z+0.5)
+ return pos
+end
+
+-- Marks area position 1
+areas.markPos1 = function(name)
+ local pos = areas.pos1[name]
+ if areas.marker1[name] ~= nil then -- Marker already exists
+ areas.marker1[name]:remove() -- Remove marker
+ areas.marker1[name] = nil
+ end
+ if pos ~= nil then -- Add marker
+ areas.marker1[name] = minetest.add_entity(pos, "areas:pos1")
+ areas.marker1[name]:get_luaentity().active = true
+ end
+end
+
+-- Marks area position 2
+areas.markPos2 = function(name)
+ local pos = areas.pos2[name]
+ if areas.marker2[name] ~= nil then -- Marker already exists
+ areas.marker2[name]:remove() -- Remove marker
+ areas.marker2[name] = nil
+ end
+ if pos ~= nil then -- Add marker
+ areas.marker2[name] = minetest.add_entity(pos, "areas:pos2")
+ areas.marker2[name]:get_luaentity().active = true
+ end
+end
+
+minetest.register_entity("areas:pos1", {
+ initial_properties = {
+ visual = "cube",
+ visual_size = {x=1.1, y=1.1},
+ textures = {"areas_pos1.png", "areas_pos1.png",
+ "areas_pos1.png", "areas_pos1.png",
+ "areas_pos1.png", "areas_pos1.png"},
+ collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
+ },
+ on_step = function(self, dtime)
+ if self.active == nil then
+ self.object:remove()
+ end
+ end,
+ on_punch = function(self, hitter)
+ self.object:remove()
+ local name = hitter:get_player_name()
+ areas.marker1[name] = nil
+ end,
+})
+
+minetest.register_entity("areas:pos2", {
+ initial_properties = {
+ visual = "cube",
+ visual_size = {x=1.1, y=1.1},
+ textures = {"areas_pos2.png", "areas_pos2.png",
+ "areas_pos2.png", "areas_pos2.png",
+ "areas_pos2.png", "areas_pos2.png"},
+ collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
+ },
+ on_step = function(self, dtime)
+ if self.active == nil then
+ self.object:remove()
+ end
+ end,
+ on_punch = function(self, hitter)
+ self.object:remove()
+ local name = hitter:get_player_name()
+ areas.marker2[name] = nil
+ end,
+})
+