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authorAuke Kok <sofar@foo-projects.org>2017-03-18 00:25:00 -0700
committerAuke Kok <sofar@foo-projects.org>2017-03-31 21:24:06 -0700
commite8319809a7cf57dc7ed90b4d2fe1927e1f6f1a16 (patch)
tree4c910d463cbfe9a4a4c1b5f355d521bca6affe4a /README
parent645fa21f6fffe76bf922e721ad79080b84e7e8c5 (diff)
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-
-Crops - more farming crops mod for minetest
-
-Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
-
-=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
-
-This minetest mod expands the basic set of farming-related
-
-- Configuration
-
-A default configuration file, "crops_settings.txt" will be added
-to your world folder that contains suggested "easy", "normal" (the
-default) and "difficult" settings for this mod. You can currently tune
-the ABM interval/chance, and required light level for plant growth.
-crops that minetest_game offers. A list of crops/crafts is below.
-
-- Hydration mechanic
-
-Note: This feature is in progress, not all the plants implement
-this yet.
-
-Plants need water. Plants need more water when they grow. This mod
-implements mechanics of plant hydration and what happens when you
-over-water or not water your plants properly: Plants may wither or
-soak, and if they wither/soak too much, the plant will get damaged.
-
-You can see that plants are under stress visually. When a plant
-withers, there will be particles that are steam/smoke-like floating
-upwards from the plant. When a plant is over-watered, water bubbles
-can be seen at the plant base. These are implemented as particles.
-
-In the default difficulty settings, plants don't accrue enough damage
-to kill the plant. But at difficult settings, withering will end up
-resulting in plant death, or the loss of crop entirely. At default
-settings, plants will yield significantly less harvest if not taken
-care of! So if you do decide to not water your plants, make sure you
-don't let them sit around for days and harvest them as soon as they
-are ripe to limit the effects.
-
-Environment factors can influence hydration: nearby water, night time
-moisture. And of course, the watering can. The watering can holds
-20 watering charges, and it takes 3-4 charges to water a plant from
-completely dry to maximum wetness. Some plants will want more water,
-some will do better with less, so make sure you use a hydrometer to
-measure plant humidity. Recipes for the watering can and hydrometer
-are listed below.
-
-1. Melons and pumpkins
-
-Melon plants grow from melon seeds. Once a plant is mature (there
-are 5 stages) it will spawn a melon block adjacent to the plant.
-The melon block can be harvested by punching, and yields 3-5
-melon slices. The melon slice can be crafted to a melon seed.
-
-Pumpkins grow from pumpkin seeds, and are harvested to yield a
-pumpkin block. Each block can be cooked to yield one or more
-roast pumpkin chunks, which can be eaten. You can also craft
-the blocks to seeds. A pumpkin plant will only yield limited amounts
-of pumpkins. After a while they automatically wither.
-
-2. Corn.
-
-Corn plants are 2 blocks high, and yield corn cobs. These can be
-cooked to corn-on-the-cob, or processed to make corn seed (corn
-kernels, basically).
-
-Digging a mature plant yields the corn cob. A harvested corn plant
-"wilts", and needs to be dug away to make the land usable, or can
-be left as ornamental 2-block plant. Digging either top or bottom
-block works in all cases.
-
-3. Tomatoes.
-
-Tomatoes appear to work simple enough, until you harvest them
-the first time: The plant stays! However, after the 3rd to 5th
-harvest, the plant wilts and needs to be removed, since no more
-tomatoes will grow on the plant. Per harvest you can get 1-2
-tomatoes only. You can craft the tomatoes to tomato seeds, as
-expected.
-
-4. Potatoes.
-
-The plants themselves don't drop anything. Only if the plant matures
-can you dig potatoes from the soil. If you can reach the soil from the
-side you can save yourself one dig by digging the soil as that will
-remove the plant from the top, but otherwise you need to dig twice:
-once to remove the plant, once to dig out the potatoes.
-
-You get 3-5 potatoes. Each potato gives one (set of) "potato eyes"
-which are the clones that can grow back to potatoes. Be careful not
-to dig the plant when there's flowers! You have to wait until the soil
-below shows potatoes. It's fairly easy to see the difference, though.
-
-5. Green Beans
-
-These green beans are unnaturally green, but there's so many
-of them that grow on a vine! Sadly, these beans don't grow beans
-unsupported, so you stick some sticks together to make a beanpole,
-something like this way:
-
-empty empty empty
-stick empty stick
-stick empty stick
-
-There, that should help the viney bean plant to grow to 2 meters
-high. It has remarkable purple flowers, that pop all over the plant
-just before the beans grow.
-
-Sadly, once the beans are picked, this plant turns into an unusable
-mess that makes it hard for the next plant to grow on the beanpole,
-so you salvage the beanpole's sticks after harvesting in order to
-make more beanpoles again. It's a bit of work, but worth it, these
-beans are delicious!
-
-
-- Cooking / Crafting
-
-The corn cobs can be cooked directly to make Corn-on-the-Cob.
-
-This mod includes a bowl recipe. The bowl is made from clay lumps,
-which results in an unbaked clay bowl that needs to be baked in an
-oven to be usable:
-
-empty empty empty
-clay_lump empty clay_lump
-empty clay_lump empty
-
-Pumpkin blocks can be cooked whole, and yield roasted pumpkin. It's
-okay as food, but it takes a lot of work.
-
-You can fill these bowls (or any group:food_bowl) with vegetables to
-craft an uncooked vegetable stew:
-
-empty empty empty
-grean_beans potato tomato
-empty clay_bowl empty
-
-The uncooked vegetable stew obviously needs to be cooked as well in
-an oven. The resulting Vegetable Stew bowl gives a lot of hears back,
-which is worth the effort.
-
-The watering can can be made as follows:
-
-steel_ingot empty empty
-steel_ingot empty steel_ingot
-empty steel_ingot empty
-
-To fill the watering can, left click any block of water. To use,
-left click a plant. The damage bar on the icon indicates the fill
-level of the watering can.
-
-The hydrometer can be crafted like this:
-
-mese_crystal_fragment empty empty
-empty steel_ingot empty
-empty empty steel_ingot
-
-Left-click any plant with the hydrometer, and the charge bar indicates
-the humidity level of the plant: a dry plant will have 0% humidity
-and be a small red bar or no bar at all, and a soaked plant will
-have a full green bar. Be careful though! Some plants prefer to be
-at mid-level (yellow) instead of full wetness!
-