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@@ -1,164 +0,0 @@ - -Crops - more farming crops mod for minetest - -Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org> - -=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ - -This minetest mod expands the basic set of farming-related - -- Configuration - -A default configuration file, "crops_settings.txt" will be added -to your world folder that contains suggested "easy", "normal" (the -default) and "difficult" settings for this mod. You can currently tune -the ABM interval/chance, and required light level for plant growth. -crops that minetest_game offers. A list of crops/crafts is below. - -- Hydration mechanic - -Note: This feature is in progress, not all the plants implement -this yet. - -Plants need water. Plants need more water when they grow. This mod -implements mechanics of plant hydration and what happens when you -over-water or not water your plants properly: Plants may wither or -soak, and if they wither/soak too much, the plant will get damaged. - -You can see that plants are under stress visually. When a plant -withers, there will be particles that are steam/smoke-like floating -upwards from the plant. When a plant is over-watered, water bubbles -can be seen at the plant base. These are implemented as particles. - -In the default difficulty settings, plants don't accrue enough damage -to kill the plant. But at difficult settings, withering will end up -resulting in plant death, or the loss of crop entirely. At default -settings, plants will yield significantly less harvest if not taken -care of! So if you do decide to not water your plants, make sure you -don't let them sit around for days and harvest them as soon as they -are ripe to limit the effects. - -Environment factors can influence hydration: nearby water, night time -moisture. And of course, the watering can. The watering can holds -20 watering charges, and it takes 3-4 charges to water a plant from -completely dry to maximum wetness. Some plants will want more water, -some will do better with less, so make sure you use a hydrometer to -measure plant humidity. Recipes for the watering can and hydrometer -are listed below. - -1. Melons and pumpkins - -Melon plants grow from melon seeds. Once a plant is mature (there -are 5 stages) it will spawn a melon block adjacent to the plant. -The melon block can be harvested by punching, and yields 3-5 -melon slices. The melon slice can be crafted to a melon seed. - -Pumpkins grow from pumpkin seeds, and are harvested to yield a -pumpkin block. Each block can be cooked to yield one or more -roast pumpkin chunks, which can be eaten. You can also craft -the blocks to seeds. A pumpkin plant will only yield limited amounts -of pumpkins. After a while they automatically wither. - -2. Corn. - -Corn plants are 2 blocks high, and yield corn cobs. These can be -cooked to corn-on-the-cob, or processed to make corn seed (corn -kernels, basically). - -Digging a mature plant yields the corn cob. A harvested corn plant -"wilts", and needs to be dug away to make the land usable, or can -be left as ornamental 2-block plant. Digging either top or bottom -block works in all cases. - -3. Tomatoes. - -Tomatoes appear to work simple enough, until you harvest them -the first time: The plant stays! However, after the 3rd to 5th -harvest, the plant wilts and needs to be removed, since no more -tomatoes will grow on the plant. Per harvest you can get 1-2 -tomatoes only. You can craft the tomatoes to tomato seeds, as -expected. - -4. Potatoes. - -The plants themselves don't drop anything. Only if the plant matures -can you dig potatoes from the soil. If you can reach the soil from the -side you can save yourself one dig by digging the soil as that will -remove the plant from the top, but otherwise you need to dig twice: -once to remove the plant, once to dig out the potatoes. - -You get 3-5 potatoes. Each potato gives one (set of) "potato eyes" -which are the clones that can grow back to potatoes. Be careful not -to dig the plant when there's flowers! You have to wait until the soil -below shows potatoes. It's fairly easy to see the difference, though. - -5. Green Beans - -These green beans are unnaturally green, but there's so many -of them that grow on a vine! Sadly, these beans don't grow beans -unsupported, so you stick some sticks together to make a beanpole, -something like this way: - -empty empty empty -stick empty stick -stick empty stick - -There, that should help the viney bean plant to grow to 2 meters -high. It has remarkable purple flowers, that pop all over the plant -just before the beans grow. - -Sadly, once the beans are picked, this plant turns into an unusable -mess that makes it hard for the next plant to grow on the beanpole, -so you salvage the beanpole's sticks after harvesting in order to -make more beanpoles again. It's a bit of work, but worth it, these -beans are delicious! - - -- Cooking / Crafting - -The corn cobs can be cooked directly to make Corn-on-the-Cob. - -This mod includes a bowl recipe. The bowl is made from clay lumps, -which results in an unbaked clay bowl that needs to be baked in an -oven to be usable: - -empty empty empty -clay_lump empty clay_lump -empty clay_lump empty - -Pumpkin blocks can be cooked whole, and yield roasted pumpkin. It's -okay as food, but it takes a lot of work. - -You can fill these bowls (or any group:food_bowl) with vegetables to -craft an uncooked vegetable stew: - -empty empty empty -grean_beans potato tomato -empty clay_bowl empty - -The uncooked vegetable stew obviously needs to be cooked as well in -an oven. The resulting Vegetable Stew bowl gives a lot of hears back, -which is worth the effort. - -The watering can can be made as follows: - -steel_ingot empty empty -steel_ingot empty steel_ingot -empty steel_ingot empty - -To fill the watering can, left click any block of water. To use, -left click a plant. The damage bar on the icon indicates the fill -level of the watering can. - -The hydrometer can be crafted like this: - -mese_crystal_fragment empty empty -empty steel_ingot empty -empty empty steel_ingot - -Left-click any plant with the hydrometer, and the charge bar indicates -the humidity level of the plant: a dry plant will have 0% humidity -and be a small red bar or no bar at all, and a soaked plant will -have a full green bar. Be careful though! Some plants prefer to be -at mid-level (yellow) instead of full wetness! - |