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melon.lua
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Author
2017-09-30
Replace deprecated method 'setting_getbool' with 'settings:get_bool'
HEAD
v1
origin/master
origin/HEAD
master
AntumDeluge
2017-03-31
Luacheck fixes.
Auke Kok
2016-10-18
Luacheck cleanups and .luacheckrc
Auke Kok
2016-10-18
Intllib (#5)
xisd
2015-12-11
Enable placement prediction everywhere.
Auke Kok
2015-11-24
These are not needed, game creates the inventory image.
Auke Kok
2015-05-07
Abstract crops.register method a bit.
Auke Kok
2015-05-07
Fix a few errors exposed by difficult setting.
Auke Kok
2015-05-07
Attached melon plants were not getting damage/hydration applied.
Auke Kok
2015-05-06
Unify the difficulty settings into init.lua
Auke Kok
2015-05-04
Handle water damage for melons.
Auke Kok
2015-05-04
Humidity for melons.
Auke Kok
2015-04-23
Configuration - persistent config file
Auke Kok
2015-04-14
add support for enable_waving_plants shader setting
Pilcrow182
2015-04-13
Interval/chance update.
Auke Kok
2015-04-12
Add default leaf sounds to all the crops.
Auke Kok
2015-04-10
Use the default plant interval and chance (90/2)
Auke Kok
2015-04-10
restrict all of these crops from growing if they're not on soil
Auke Kok
2015-04-10
Melons: Place melons on their side.
Auke Kok
2015-04-10
parameterize these for easy testing.
Auke Kok
2015-04-08
Make melon seeds infinite in creative mode.
Auke Kok
2015-04-08
Set wield image to the melon seed, otherwise melon plant_1 shows.
Auke Kok
2015-04-08
Tweak melon plant hitbox, remove unneeded texture.
Auke Kok
2015-04-08
After removing the melon, return to pre-flower stage
Auke Kok
2015-04-08
Remove the flower from the melon plant if it's attached.
Auke Kok
2015-04-08
Add license headers to code (lgpl2+)
Auke Kok
2015-04-08
Don't show the attached plant in creative inventory.
Auke Kok
2015-04-08
Initial commit.
Auke Kok