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path: root/melon.lua
AgeCommit message (Expand)Author
2017-09-30Replace deprecated method 'setting_getbool' with 'settings:get_bool'HEADv1origin/masterorigin/HEADmasterAntumDeluge
2017-03-31Luacheck fixes.Auke Kok
2016-10-18Luacheck cleanups and .luacheckrcAuke Kok
2016-10-18Intllib (#5)xisd
2015-12-11Enable placement prediction everywhere.Auke Kok
2015-11-24These are not needed, game creates the inventory image.Auke Kok
2015-05-07Abstract crops.register method a bit.Auke Kok
2015-05-07Fix a few errors exposed by difficult setting.Auke Kok
2015-05-07Attached melon plants were not getting damage/hydration applied.Auke Kok
2015-05-06Unify the difficulty settings into init.luaAuke Kok
2015-05-04Handle water damage for melons.Auke Kok
2015-05-04Humidity for melons.Auke Kok
2015-04-23Configuration - persistent config fileAuke Kok
2015-04-14add support for enable_waving_plants shader settingPilcrow182
2015-04-13Interval/chance update.Auke Kok
2015-04-12Add default leaf sounds to all the crops.Auke Kok
2015-04-10Use the default plant interval and chance (90/2)Auke Kok
2015-04-10restrict all of these crops from growing if they're not on soilAuke Kok
2015-04-10Melons: Place melons on their side.Auke Kok
2015-04-10parameterize these for easy testing.Auke Kok
2015-04-08Make melon seeds infinite in creative mode.Auke Kok
2015-04-08Set wield image to the melon seed, otherwise melon plant_1 shows.Auke Kok
2015-04-08Tweak melon plant hitbox, remove unneeded texture.Auke Kok
2015-04-08After removing the melon, return to pre-flower stageAuke Kok
2015-04-08Remove the flower from the melon plant if it's attached.Auke Kok
2015-04-08Add license headers to code (lgpl2+)Auke Kok
2015-04-08Don't show the attached plant in creative inventory.Auke Kok
2015-04-08Initial commit.Auke Kok