Age | Commit message (Expand) | Author |
2016-10-18 | Luacheck cleanups and .luacheckrc | Auke Kok |
2016-10-18 | Intllib (#5) | xisd |
2015-12-11 | Enable placement prediction everywhere. | Auke Kok |
2015-11-24 | These are not needed, game creates the inventory image. | Auke Kok |
2015-05-07 | Abstract crops.register method a bit. | Auke Kok |
2015-05-07 | Fix a few errors exposed by difficult setting. | Auke Kok |
2015-05-07 | Attached melon plants were not getting damage/hydration applied. | Auke Kok |
2015-05-06 | Unify the difficulty settings into init.lua | Auke Kok |
2015-05-04 | Handle water damage for melons. | Auke Kok |
2015-05-04 | Humidity for melons. | Auke Kok |
2015-04-23 | Configuration - persistent config file | Auke Kok |
2015-04-14 | add support for enable_waving_plants shader setting | Pilcrow182 |
2015-04-13 | Interval/chance update. | Auke Kok |
2015-04-12 | Add default leaf sounds to all the crops. | Auke Kok |
2015-04-10 | Use the default plant interval and chance (90/2) | Auke Kok |
2015-04-10 | restrict all of these crops from growing if they're not on soil | Auke Kok |
2015-04-10 | Melons: Place melons on their side. | Auke Kok |
2015-04-10 | parameterize these for easy testing. | Auke Kok |
2015-04-08 | Make melon seeds infinite in creative mode. | Auke Kok |
2015-04-08 | Set wield image to the melon seed, otherwise melon plant_1 shows. | Auke Kok |
2015-04-08 | Tweak melon plant hitbox, remove unneeded texture. | Auke Kok |
2015-04-08 | After removing the melon, return to pre-flower stage | Auke Kok |
2015-04-08 | Remove the flower from the melon plant if it's attached. | Auke Kok |
2015-04-08 | Add license headers to code (lgpl2+) | Auke Kok |
2015-04-08 | Don't show the attached plant in creative inventory. | Auke Kok |
2015-04-08 | Initial commit. | Auke Kok |