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authorBlockMen <nmuelll@web.de>2015-04-02 16:08:02 +0200
committerBlockMen <nmuelll@web.de>2015-04-03 12:33:53 +0200
commit1071c7f13e491b2f3bc09bbbcb1bd6aaed6071c5 (patch)
treefbc4937b87c213cea5822d8b86eff2cafee36965
parent69a993861ef19f17626c72f6b0f9c03e137c5051 (diff)
Rewrite mod, push to 2.0
- Seperated hunger -> https://github.com/BlockMen/hunger - Added API
-rw-r--r--API.txt33
-rw-r--r--LICENSE.txt502
-rw-r--r--README.txt98
-rw-r--r--api.lua206
-rw-r--r--armor.lua34
-rw-r--r--builtin.lua101
-rw-r--r--changelog.txt143
-rw-r--r--depends.txt28
-rw-r--r--functions.lua46
-rw-r--r--hud.conf.example32
-rw-r--r--hunger.lua392
-rw-r--r--init.lua341
-rw-r--r--legacy.lua61
13 files changed, 1089 insertions, 928 deletions
diff --git a/API.txt b/API.txt
new file mode 100644
index 0000000..caeaf90
--- /dev/null
+++ b/API.txt
@@ -0,0 +1,33 @@
+function hud.register(name, def)
+ -- name: statbar name (health, air, hunger, armor already used by default)
+ -- def: <HUD item definition> (see below)
+
+hud.change_item(player, name, def)
+ -- player: player object
+ -- name: statbar name (health, air, hunger, armor already used by default)
+ -- def: table containing new values
+ -- currently supported: number, text and offset
+
+hud.remove_item(player, name)
+
+HUD item definition
+{
+ hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt)
+ position = {x=<x>, y=<y>}, -- position of statbar (same as in lua-api.txt)
+ size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly
+ text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt)
+ number = 20, -- number/2 = number of full textures(e.g. hearts)
+ max = 20, -- used to prevent "overflow" of statbars
+ alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt)
+ offset = HUD_HEALTH_OFFSET,
+ background = "hud_heart_bg.png", -- statbar background texture name
+ autohide_bg = false, -- hide statbar background textures when number = 0
+ events = { -- called on events "damage" and "breath_changed" of players
+ {
+ type = "damage",
+ func = function(player)
+ -- do something here
+ end
+ }
+ },
+}
diff --git a/LICENSE.txt b/LICENSE.txt
new file mode 100644
index 0000000..4362b49
--- /dev/null
+++ b/LICENSE.txt
@@ -0,0 +1,502 @@
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diff --git a/README.txt b/README.txt
index d2899c5..0b08a3d 100644
--- a/README.txt
+++ b/README.txt
@@ -1,74 +1,47 @@
Minetest mod "Better HUD"
=========================
-Version: 1.4.1
+Version: 2.0
-License of source code: WTFPL
------------------------------
(c) Copyright BlockMen (2013-2015)
+About this mod:
+~~~~~~~~~~~~~~~
+This mod improves the HUD of Minetest and adds (hidden by default) statbars for Hunger and Armor.
+Also it provides an API to add new statbars easily, see API.txt for more informations.
-Using the mod:
---------------
-This mod changes the HUD of Minetest.
-It improves the apperance of the health and breath bar and adds a more fancy hotbar. Furthermore it adds a
-custom crosshair, an armor bar (only for 3darmor mod) and a hunger bar. It includes also a mechanic for hunger.
+Changes in builtin HUD items:
+- Adds background for Health bar
+- Uses better textures for Hotbar
+- Uses texture for crosshair
+- Positions of builtin statbars can be changed via "hud.conf" file
-You can create a "hud.conf" file to customize the positions of health, hunger, armor and breath bar. Take a look at "hud.conf.example" to get more infos.
+This mod gets provided as Modpack aswell, which includes the hunger mod (https://github.com/BlockMen/hunger)
+More information concerning the hunger mechanics can be get there.
+This mod supports the 3d_armor mod by stu (https://github.com/stujones11/minetest-3d_armor)
-!!IMPORTANT !!:
-Keep in mind if running a server with this mod, that the custom position should be displayed correct on every screen size!!
-=Hunger=
-========
-This mod adds a hunger mechanic to the game. Player actions like digging, placing and walking causes exhausion,
-that lowers players saturation. Also every 800 seconds you lose 1 saturation point without doing anything.
-If you are hungry (empty hunger bar) you will get damage and die in case you don't eat something.
-
-
-Notice:
--------
-You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf", or "hud_hunger_enable = false" in minetest.conf.
-In case of conflict hud.conf configuration is dominant.
-
+License:
+~~~~~~~~
+(c) Copyright BlockMen (2013-2015)
-Currently supported food:
--------------------------
-- Apples (default)
-- Animalmaterials (mobf modpack)
-- Bread (default)
-- Bushes
-- bushes_classic
-- Creatures
-- Dwarves (beer and such)
-- Docfarming
-- Fishing
-- Farming plus
-- Farming (default and Tenplus1's fork)
-- Food
-- fruit
-- Glooptest
-- JKMod
-- kpgmobs
-- Mobfcooking
-- Mooretrees
-- Mtfoods
-- mushroom
-- mush45
-- Seaplants (sea)
-- Simple mobs
-Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar.
+Code:
+Licensed under the GNU LGPL version 2.1 or higher.
+You can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License
+as published by the Free Software Foundation;
-Although it show 20 hunger points (10 breads) in hunger bar,
-you can fill it up to 30 points.(5 breads not shown then)
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
-License of textures:
---------------------
+Textures:
hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
@@ -78,11 +51,16 @@ hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen
hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen
-everything else is WTFPL:
-(c) Copyright BlockMen (2013-2015)
-This program is free software. It comes without any warranty, to
-the extent permitted by applicable law. You can redistribute it
-and/or modify it under the terms of the Do What The Fuck You Want
-To Public License, Version 2, as published by Sam Hocevar. See
-http://sam.zoy.org/wtfpl/COPYING for more details.
+Github:
+~~~~~~~
+https://github.com/BlockMen/hud
+
+Forum:
+~~~~~~
+https://forum.minetest.net/viewtopic.php?id=6342
+
+
+Changelog:
+~~~~~~~~~~
+see changelog.txt
diff --git a/api.lua b/api.lua
new file mode 100644
index 0000000..cdd9632
--- /dev/null
+++ b/api.lua
@@ -0,0 +1,206 @@
+-- global values
+hud.registered_items = {}
+hud.damage_events = {}
+hud.breath_events = {}
+
+-- keep id handling internal
+local hud_id = {} -- hud item ids
+local sb_bg = {} -- statbar background ids
+
+-- localize often used table
+local items = hud.registered_items
+
+local function throw_error(msg)
+ minetest.chat_send_all(msg)
+end
+
+
+--
+-- API
+--
+
+function hud.register(name, def)
+ if not name or not def then
+ throw_error("not enough parameters given")
+ return false
+ end
+
+ --TODO: allow other elements
+ if def.hud_elem_type ~= "statbar" then
+ throw_error("The given HUD element is no statbar")
+ return false
+ end
+ if items[name] ~= nil then
+ throw_error("A statbar with that name already exists")
+ return false
+ end
+
+ -- actually register
+ -- add background first since draworder is based on id :\
+ if def.hud_elem_type == "statbar" and def.background ~= nil then
+ sb_bg[name] = table.copy(def)
+ sb_bg[name].text = def.background
+ if not def.autohide_bg and def.max then
+ sb_bg[name].number = def.max
+ end
+ end
+ -- add item itself
+ items[name] = def
+
+ -- register events
+ if def.events then
+ for _,v in pairs(def.events) do
+ if v and v.type and v.func then
+ if v.type == "damage" then
+ table.insert(hud.damage_events, v)
+ end
+
+ if v.type == "breath" then
+ table.insert(hud.breath_events, v)
+ end
+ end
+ end
+ end
+
+ -- no error so far, return sucess
+ return true
+end
+
+function hud.change_item(player, name, def)
+ if not player or not name or not def then
+ throw_error("Not enough parameters given to change HUD item")
+ return false
+ end
+ local i_name = player:get_player_name().."_"..name
+ local elem = hud_id[i_name]
+ if not elem then
+ throw_error("Given HUD element " .. dump(name) .. " does not exist".." hääää")
+ return false
+ end
+
+ -- Only update if values supported and value actually changed
+ -- update supported values (currently number and text only)
+ if def.number and elem.number then
+ if def.number ~= elem.number then
+ if elem.max and def.number > elem.max and not def.max then
+ def.number = elem.max
+ end
+ if def.max then
+ elem.max = def.max
+ end
+ player:hud_change(elem.id, "number", def.number)
+ elem.number = def.number
+ -- hide background when set
+ local bg = hud_id[i_name.."_bg"]
+ if elem.autohide_bg then
+ if def.number < 1 then
+ player:hud_change(bg.id, "number", 0)
+ else
+ local num = bg.number
+ if bg.max then
+ num = bg.max
+ end
+ player:hud_change(bg.id, "number", num)
+ end
+ else
+ if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then
+ player:hud_change(bg.id, "number", def.max)
+ bg.max = def.max
+ end
+ end
+ end
+ end
+ if def.text and elem.text then
+ if def.text ~= elem.text then
+ player:hud_change(elem.id, "text", def.text)
+ elem.text = def.text
+ end
+ end
+
+ if def.offset and elem.offset then
+ if def.item_name and def.offset == "item" then
+ local i_name2 = player:get_player_name().."_"..def.item_name
+ local elem2 = hud_id[i_name2]
+ if elem2 then
+ local p2 = elem2.offset
+ local p1 = elem.offset
+ player:hud_change(elem2.id, "offset", p1)
+ player:hud_change(elem.id, "offset", p2)
+ elem2.offset = p1
+ elem.offset = p2
+ if elem.background then
+ local elem3 = hud_id[i_name.."_bg"]
+ if elem3 and elem3.offset then
+ player:hud_change(elem3.id, "offset", p2)
+ elem3.offset = p2
+ local elem4 = hud_id[i_name2.."_bg"]
+ if elem4 and elem4.offset then
+ player:hud_change(elem4.id, "offset", p1)
+ elem4.offset = p1
+ end
+ end
+ end
+ end
+ else
+ player:hud_change(elem.id, "offset", def.offset)
+ elem.offset = def.offset
+ end
+ end
+
+ return true
+end
+
+function hud.remove_item(player, name)
+ if not player or not name then
+ throw_error("Not enough parameters given")
+ return false
+ end
+ local i_name = player:get_player_name().."_"..name
+ if hud_id[i_name] == nil then
+ throw_error("Given HUD element " .. dump(name) .. " does not exist")
+ return false
+ end
+ player:hud_remove(hud_id[i_name].id)
+ hud_id[i_name] = nil
+
+ return true
+end
+
+
+--
+-- Add registered HUD items to joining players
+--
+
+-- Following code is placed here to keep HUD ids internal
+local function add_hud_item(player, name, def)
+ if not player or not name or not def then
+ throw_error("not enough parameters given")
+ return false
+ end
+ local i_name = player:get_player_name().."_"..name
+ hud_id[i_name] = def
+ hud_id[i_name].id = player:hud_add(def)
+end
+
+minetest.register_on_joinplayer(function(player)
+
+ -- first: hide the default statbars
+ player:hud_set_flags({healthbar = false, breathbar = false})
+
+ -- now add the backgrounds (e.g. for statbars)
+ for _,item in pairs(sb_bg) do
+ add_hud_item(player, _.."_bg", item)
+ end
+ -- and finally the actual HUD items
+ for _,item in pairs(items) do
+ add_hud_item(player, _, item)
+ end
+
+ -- fancy hotbar (only when no crafting mod present)
+ if minetest.get_modpath("crafting") == nil then
+ minetest.after(0.5, function()
+ player:hud_set_hotbar_image("hud_hotbar.png")
+ player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
+ end)
+ end
+end)
diff --git a/armor.lua b/armor.lua
deleted file mode 100644
index 7f0d0cf..0000000
--- a/armor.lua
+++ /dev/null
@@ -1,34 +0,0 @@
-minetest.after(0, function()
- if not armor.def then
- minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor")
- HUD_SHOW_ARMOR = false
- end
-end)
-
-function hud.get_armor(player)
- if not player or not armor.def then
- return
- end
- local name = player:get_player_name()
- local def = armor.def[name] or nil
- if def and def.state and def.count then
- hud.set_armor(name, def.state, def.count)
- end
-end
-
-function hud.set_armor(player_name, ges_state, items)
- local max_items = 4
- if items == 5 then
- max_items = items
- end
- local max = max_items * 65535
- local lvl = max - ges_state
- lvl = lvl/max
- if ges_state == 0 and items == 0 then
- lvl = 0
- end
-
- hud.armor[player_name] = lvl* (items * (20 / max_items))
-
-
-end \ No newline at end of file
diff --git a/builtin.lua b/builtin.lua
new file mode 100644
index 0000000..b82ba41
--- /dev/null
+++ b/builtin.lua
@@ -0,0 +1,101 @@
+HUD_SB_SIZE = {x = 24, y = 24}
+
+HUD_HEALTH_POS = {x = 0.5,y = 1}
+HUD_HEALTH_OFFSET = {x = -262, y = -87}
+HUD_AIR_POS = {x = 0.5, y = 1}
+HUD_AIR_OFFSET = {x = 15, y = -87}
+HUD_HUNGER_POS = {x = 0.5, y = 1}
+HUD_HUNGER_OFFSET = {x = 15, y = -110}
+HUD_ARMOR_POS = {x = 0.5, y = 1}
+HUD_ARMOR_OFFSET = {x = -262, y = -110}
+
+-- read hud.conf settings
+hud.read_conf()
+
+local damage_enabled = minetest.setting_getbool("enable_damage")
+
+hud.show_hunger = minetest.get_modpath("hunger") ~= nil
+hud.show_armor = minetest.get_modpath("3d_armor") ~= nil
+
+-- check if some settings are invalid
+local enable_hunger = minetest.setting_getbool("hud_hunger_enable")
+if (enable_hunger == true or HUD_ENABLE_HUNGER == true) and not hud.show_hunger then
+ hud.notify_hunger(5)
+end
+
+if damage_enabled then
+ hud.register("health", {
+ hud_elem_type = "statbar",
+ position = HUD_HEALTH_POS,
+ size = HUD_SB_SIZE,
+ text = "hud_heart_fg.png",
+ number = 20,
+ alignment = {x=-1,y=-1},
+ offset = HUD_HEALTH_OFFSET,
+ background = "hud_heart_bg.png",
+ events = {
+ {
+ type = "damage",
+ func = function(player)
+ hud.change_item(player, "health", {number = player:get_hp()})
+ end
+ }
+ },
+ })
+
+ hud.register("air", {
+ hud_elem_type = "statbar",
+ position = HUD_AIR_POS,
+ size = HUD_SB_SIZE,
+ text = "hud_air_fg.png",
+ number = 0,
+ alignment = {x=-1,y=-1},
+ offset = HUD_AIR_OFFSET,
+ background = nil,
+ events = {
+ {
+ type = "breath",
+ func = function(player)
+ local air = player:get_breath()
+ if air > 10 then
+ air = 0
+ end
+ hud.change_item(player, "air", {number = air * 2})
+ end
+ }
+ },
+ })
+
+ hud.register("armor", {
+ hud_elem_type = "statbar",
+ position = HUD_ARMOR_POS,
+ size = HUD_SB_SIZE,
+ text = "hud_armor_fg.png",
+ number = 0,
+ alignment = {x=-1,y=-1},
+ offset = HUD_ARMOR_OFFSET,
+ background = "hud_armor_bg.png",
+ autohide_bg = true,
+ max = 20,
+ })
+
+ local start_value = 0
+ if show_hunger then
+ start_value = 20
+ end
+
+ hud.register("hunger", {
+ hud_elem_type = "statbar",
+ position = HUD_HUNGER_POS,
+ size = HUD_SB_SIZE,
+ text = "hud_hunger_fg.png",
+ number = start_value,
+ alignment = {x=-1,y=-1},
+ offset = HUD_HUNGER_OFFSET,
+ background = "hud_hunger_bg.png",
+ --autohide_bg = true,
+ max = 0,
+ })
+else
+ hud.show_armor = false
+end
diff --git a/changelog.txt b/changelog.txt
index 4eac6c5..a2392b3 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -1,50 +1,48 @@
-0.2 Beta
---------
-- added support of custom config files
-- you can eat max. 50% more than before (although it isnt shown in hunger bar)
-- you get healed with 8 breads and more (in hunger bar) now
-- a bread (from farming) == 2 breads in hunger bar
-
-0.2.1 Beta
-----------
-- tweaked override of food
-- added support for food of dwares, moretrees and simple mobs
+2.0
+---
+- Complete rewrite
+- Moved hunger into seperate mod
+- Added API
+- Switched License to LGPL 2.1
-0.2.2 Beta
-----------
-- added support for food of animalmaterials (mobf modpack),fishing
+===== ===== =====
+----- 0-1.x -----
+===== ===== =====
-0.2.3 Beta
-----------
-- added support for food of glooptest and bushes (commit by CheeseKeg)
+1.4.1
+-----
+- ###
-0.3 Beta
-----------
-- added fancy borders of hud inventory bar (only for screenheight <= 800)
+1.4
+---
+- New hunger mechanics/added experimental player-action based hunger
+- Better crosshair texture, switched to "new" default hand
+- Added support for farming redo mod, kpgmobs and jkmod
-0.4 Beta
-----------
-- enabled drowning
+1.3.3
+-----
+- Prevent crash with armor mod and missing player
+- Add support for ethereal mod (by TenPlus1)
-0.5 Beta
-----------
-- removed the fancy borders of hud inventory bar and moved to new native support
-- moved crosshair to native support too
+1.3.2
+-----
+- Fix dependecies (by Chris Beelby)
+- Add support for creatures mod
+- Add optional healing for food (by TenPlus1)
-1.0
----
-- hunger is reset after death
-- health and hunger bar is shown correct on all screen resolutions now
-- switched to changed native hotbar image support
-- fixed revival of player when drown
-- hunger bar is not shown anymore if hunger is disabled
-- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
+1.3.1
+-----
+- Add compatibility for statbar scaling
+- Fix typo in depends.txt
+- Lower maintimer tick
-1.1
+1.3
---
-- added support for stu's 3darmor mod
-- restructured and cleaned up code
-- added support for poisen food (damages player, but does not kill)
+- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
+- Fixed healing (not while drowning, fix after death)
+- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
+- Tweaked hand image
+- Player can die caus of starving now
1.2
---
@@ -56,33 +54,50 @@
- Add support for mods: fruit and mush45
- New images for hotbar, smaller armor icons
-1.3
+1.1
---
-- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
-- Fixed healing (not while drowning, fix after death)
-- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
-- Tweaked hand image
-- Player can die caus of starving now
+- added support for stu's 3darmor mod
+- restructured and cleaned up code
+- added support for poisen food (damages player, but does not kill)
-1.3.1
------
-- Add compatibility for statbar scaling
-- Fix typo in depends.txt
-- Lower maintimer tick
+1.0
+---
+- hunger is reset after death
+- health and hunger bar is shown correct on all screen resolutions now
+- switched to changed native hotbar image support
+- fixed revival of player when drown
+- hunger bar is not shown anymore if hunger is disabled
+- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
-1.3.2
------
-- Fix dependecies (by Chris Beelby)
-- Add support for creatures mod
-- Add optional healing for food (by TenPlus1)
+0.5 Beta
+----------
+- removed the fancy borders of hud inventory bar and moved to new native support
+- moved crosshair to native support too
-1.3.3
------
-- Prevent crash with armor mod and missing player
-- Add support for ethereal mod (by TenPlus1)
+0.4 Beta
+----------
+- enabled drowning
-1.4
----
-- New hunger mechanics/added experimental player-action based hunger
-- Better crosshair texture, switched to "new" default hand
-- Added support for farming redo mod, kpgmobs and jkmod
+0.3 Beta
+----------
+- added fancy borders of hud inventory bar (only for screenheight <= 800)
+
+0.2.3 Beta
+----------
+- added support for food of glooptest and bushes (commit by CheeseKeg)
+
+0.2.2 Beta
+----------
+- added support for food of animalmaterials (mobf modpack),fishing
+
+0.2.1 Beta
+----------
+- tweaked override of food
+- added support for food of dwares, moretrees and simple mobs
+
+0.2 Beta
+--------
+- added support of custom config files
+- you can eat max. 50% more than before (although it isnt shown in hunger bar)
+- you get healed with 8 breads and more (in hunger bar) now
+- a bread (from farming) == 2 breads in hunger bar
diff --git a/depends.txt b/depends.txt
index 2f91ba6..7be6dbb 100644
--- a/depends.txt
+++ b/depends.txt
@@ -1,27 +1 @@
-default
-animalmaterials?
-bucket?
-bushes?
-bushes_classic?
-cooking?
-creatures?
-docfarming?
-dwarves?
-ethereal?
-farming?
-farming_plus?
-ferns?
-fishing?
-fruit?
-glooptest?
-jkanimals?
-jkfarming?
-jkwine?
-kpgmobs?
-mobfcooking?
-mobs?
-moretrees?
-mtfoods?
-mush45?
-mushroom?
-seaplants?
+3d_armor? \ No newline at end of file
diff --git a/functions.lua b/functions.lua
new file mode 100644
index 0000000..a7063d9
--- /dev/null
+++ b/functions.lua
@@ -0,0 +1,46 @@
+function hud.read_conf()
+ local mod_path = minetest.get_modpath("hud")
+ local set = io.open(mod_path .. "/hud.conf", "r")
+ if set then
+ dofile(mod_path .. "/hud.conf")
+ set:close()
+ end
+end
+
+function hud.notify_hunger(delay, use)
+ local txt_part = "enable"
+ if use then
+ txt_part = "use"
+ end
+ minetest.after(delay, function()
+ minetest.chat_send_all("#Better HUD: You can't " .. txt_part .. " hunger without the \"hunger\" mod")
+ minetest.chat_send_all(" Enable it or download it from \"https://github.com/BlockMen/hunger\"")
+ end)
+end
+
+function hud.player_event(player, event)
+ --needed for first update called by on_join
+ minetest.after(0, function()
+ if event == "health_changed" then
+ for _,v in pairs(hud.damage_events) do
+ if v.func then
+ v.func(player)
+ end
+ end
+ end
+
+ if event == "breath_changed" then
+ for _,v in pairs(hud.breath_events) do
+ if v.func then
+ v.func(player)
+ end
+ end
+ end
+
+ if event == "hud_changed" then--called when flags changed
+
+ end
+ end)
+end
+
+core.register_playerevent(hud.player_event)
diff --git a/hud.conf.example b/hud.conf.example
index ffa4cd7..f96041d 100644
--- a/hud.conf.example
+++ b/hud.conf.example
@@ -1,33 +1,35 @@
--##Better HUD example config file##
------------------------------------
--- This example moves the health bar in the top left corner and the hunger bar in the top right corner
+-- This example moves the statbars in the down left and down right corners. By Echoes91
-
---
--- general settings
---
-HUD_ENABLE_HUNGER = true --enables/disables hunger
-HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
+-- NOTICE --
+-- if damage is disabled no statbar is shown at all
+-- Make sure that the statbars are shown correct on other screen resolutions aswell
---!NOTICE!--
--- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown
+HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling
--
-- health bar
--
-HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1
-HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel
+HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1
+HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel
--
-- hunger bar
--
-HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1
-HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel
+HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1
+HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel
--
-- breath bar
--
-HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1
-HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel
+HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1
+HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel
+
+--
+-- armor bar
+--
+HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1
+HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel
diff --git a/hunger.lua b/hunger.lua
deleted file mode 100644
index c9a53ae..0000000
--- a/hunger.lua
+++ /dev/null
@@ -1,392 +0,0 @@
--- Keep these for backwards compatibility
-function hud.save_hunger(player)
- hud.set_hunger(player)
-end
-function hud.load_hunger(player)
- hud.get_hunger(player)
-end
-
--- Poison player
-local function poisenp(tick, time, time_left, player)
- time_left = time_left + tick
- if time_left < time then
- minetest.after(tick, poisenp, tick, time, time_left, player)
- else
- --reset hud image
- end
- if player:get_hp()-1 > 0 then
- player:set_hp(player:get_hp()-1)
- end
-
-end
-
-function hud.item_eat(hunger_change, replace_with_item, poisen, heal)
- return function(itemstack, user, pointed_thing)
- if itemstack:take_item() ~= nil and user ~= nil then
- local name = user:get_player_name()
- local h = tonumber(hud.hunger[name])
- local hp = user:get_hp()
-
- -- Saturation
- if h < 30 and hunger_change then
- h = h + hunger_change
- if h > 30 then h = 30 end
- hud.hunger[name] = h
- hud.set_hunger(user)
- end
- -- Healing
- if hp < 20 and heal then
- hp = hp + heal
- if hp > 20 then hp = 20 end
- user:set_hp(hp)
- end
- -- Poison
- if poisen then
- --set hud-img
- poisenp(1.0, poisen, 0, user)
- end
-
- --sound:eat
- itemstack:add_item(replace_with_item)
- end
- return itemstack
- end
-end
-
-local function overwrite(name, hunger_change, replace_with_item, poisen, heal)
- local tab = minetest.registered_items[name]
- if tab == nil then return end
- tab.on_use = hud.item_eat(hunger_change, replace_with_item, poisen, heal)
- minetest.registered_items[name] = tab
-end
-
-overwrite("default:apple", 2)
-if minetest.get_modpath("farming") ~= nil then
- overwrite("farming:bread", 4)
-end
-
-if minetest.get_modpath("mobs") ~= nil then
- if mobs.mod ~= nil and mobs.mod == "redo" then
- overwrite("mobs:cheese", 4)
- overwrite("mobs:meat", 8)
- overwrite("mobs:meat_raw", 4)
- overwrite("mobs:rat_cooked", 4)
- overwrite("mobs:honey", 2)
- overwrite("mobs:pork_raw", 3, "", 3)
- overwrite("mobs:pork_cooked", 8)
- overwrite("mobs:chicken_cooked", 6)
- overwrite("mobs:chicken_raw", 2, "", 3)
- overwrite("mobs:chicken_egg_fried", 2)
- if minetest.get_modpath("bucket") then
- overwrite("mobs:bucket_milk", 3, "bucket:bucket_empty")
- end
- else
- overwrite("mobs:meat", 6)
- overwrite("mobs:meat_raw", 3)
- overwrite("mobs:rat_cooked", 5)
- end
-end
-
-if minetest.get_modpath("moretrees") ~= nil then
- overwrite("moretrees:coconut_milk", 1)
- overwrite("moretrees:raw_coconut", 2)
- overwrite("moretrees:acorn_muffin", 3)
- overwrite("moretrees:spruce_nuts", 1)
- overwrite("moretrees:pine_nuts", 1)
- overwrite("moretrees:fir_nuts", 1)
-end
-
-if minetest.get_modpath("dwarves") ~= nil then
- overwrite("dwarves:beer", 2)
- overwrite("dwarves:apple_cider", 1)
- overwrite("dwarves:midus", 2)
- overwrite("dwarves:tequila", 2)
- overwrite("dwarves:tequila_with_lime", 2)
- overwrite("dwarves:sake", 2)
-end
-
-if minetest.get_modpath("animalmaterials") ~= nil then
- overwrite("animalmaterials:milk", 2)
- overwrite("animalmaterials:meat_raw", 3)
- overwrite("animalmaterials:meat_pork", 3)
- overwrite("animalmaterials:meat_beef", 3)
- overwrite("animalmaterials:meat_chicken", 3)
- overwrite("animalmaterials:meat_lamb", 3)
- overwrite("animalmaterials:meat_venison", 3)
- overwrite("animalmaterials:meat_undead", 3, "", 3)
- overwrite("animalmaterials:meat_toxic", 3, "", 5)
- overwrite("animalmaterials:meat_ostrich", 3)
- overwrite("animalmaterials:fish_bluewhite", 2)
- overwrite("animalmaterials:fish_clownfish", 2)
-end
-
-if minetest.get_modpath("fishing") ~= nil then
- overwrite("fishing:fish_raw", 2)
- overwrite("fishing:fish_cooked", 5)
- overwrite("fishing:sushi", 6)
- overwrite("fishing:shark", 4)
- overwrite("fishing:shark_cooked", 8)
- overwrite("fishing:pike", 4)
- overwrite("fishing:pike_cooked", 8)
-end
-
-if minetest.get_modpath("glooptest") ~= nil then
- overwrite("glooptest:kalite_lump", 1)
-end
-
-if minetest.get_modpath("bushes") ~= nil then
- overwrite("bushes:sugar", 1)
- overwrite("bushes:strawberry", 2)
- overwrite("bushes:berry_pie_raw", 3)
- overwrite("bushes:berry_pie_cooked", 4)
- overwrite("bushes:basket_pies", 15)
-end
-
-if minetest.get_modpath("bushes_classic") then
- -- bushes_classic mod, as found in the plantlife modpack
- local berries = {
- "strawberry",
- "blackberry",
- "blueberry",
- "raspberry",
- "gooseberry",
- "mixed_berry"}
- for _, berry in ipairs(berries) do
- if berry ~= "mixed_berry" then
- overwrite("bushes:"..berry, 1)
- end
- overwrite("bushes:"..berry.."_pie_raw", 2)
- overwrite("bushes:"..berry.."_pie_cooked", 5)
- overwrite("bushes:basket_"..berry, 15)
- end
-end
-
-if minetest.get_modpath("mushroom") ~= nil then
- overwrite("mushroom:brown", 1)
- overwrite("mushroom:red", 1, "", 3)
- -- mushroom potions: red = strong poison, brown = light restorative
- if minetest.get_modpath("vessels") then
- overwrite("mushroom:brown_essence", 1, "vessels:glass_bottle", nil, 4)
- overwrite("mushroom:poison", 1, "vessels:glass_bottle", 10)
- end
-end
-
-if minetest.get_modpath("docfarming") ~= nil then
- overwrite("docfarming:carrot", 3)
- overwrite("docfarming:cucumber", 2)
- overwrite("docfarming:corn", 3)
- overwrite("docfarming:potato", 4)
- overwrite("docfarming:bakedpotato", 5)
- overwrite("docfarming:raspberry", 3)
-end
-
-if minetest.get_modpath("farming_plus") ~= nil then
- overwrite("farming_plus:carrot_item", 3)
- overwrite("farming_plus:banana", 2)
- overwrite("farming_plus:orange_item", 2)
- overwrite("farming:pumpkin_bread", 4)
- overwrite("farming_plus:strawberry_item", 2)
- overwrite("farming_plus:tomato_item", 2)
- overwrite("farming_plus:potato_item", 4)
- overwrite("farming_plus:rhubarb_item", 2)
-end
-
-if minetest.get_modpath("mtfoods") ~= nil then
- overwrite("mtfoods:dandelion_milk", 1)
- overwrite("mtfoods:sugar", 1)
- overwrite("mtfoods:short_bread", 4)
- overwrite("mtfoods:cream", 1)
- overwrite("mtfoods:chocolate", 2)
- overwrite("mtfoods:cupcake", 2)
- overwrite("mtfoods:strawberry_shortcake", 2)
- overwrite("mtfoods:cake", 3)
- overwrite("mtfoods:chocolate_cake", 3)
- overwrite("mtfoods:carrot_cake", 3)
- overwrite("mtfoods:pie_crust", 3)
- overwrite("mtfoods:apple_pie", 3)
- overwrite("mtfoods:rhubarb_pie", 2)
- overwrite("mtfoods:banana_pie", 3)
- overwrite("mtfoods:pumpkin_pie", 3)
- overwrite("mtfoods:cookies", 2)
- overwrite("mtfoods:mlt_burger", 5)
- overwrite("mtfoods:potato_slices", 2)
- overwrite("mtfoods:potato_chips", 3)
- --mtfoods:medicine
- overwrite("mtfoods:casserole", 3)
- overwrite("mtfoods:glass_flute", 2)
- overwrite("mtfoods:orange_juice", 2)
- overwrite("mtfoods:apple_juice", 2)
- overwrite("mtfoods:apple_cider", 2)
- overwrite("mtfoods:cider_rack", 2)
-end
-
-if minetest.get_modpath("fruit") ~= nil then
- overwrite("fruit:apple", 2)
- overwrite("fruit:pear", 2)
- overwrite("fruit:bananna", 3)
- overwrite("fruit:orange", 2)
-end
-
-if minetest.get_modpath("mush45") ~= nil then
- overwrite("mush45:meal", 4)
-end
-
-if minetest.get_modpath("seaplants") ~= nil then
- overwrite("seaplants:kelpgreen", 1)
- overwrite("seaplants:kelpbrown", 1)
- overwrite("seaplants:seagrassgreen", 1)
- overwrite("seaplants:seagrassred", 1)
- overwrite("seaplants:seasaladmix", 6)
- overwrite("seaplants:kelpgreensalad", 1)
- overwrite("seaplants:kelpbrownsalad", 1)
- overwrite("seaplants:seagrassgreensalad", 1)
- overwrite("seaplants:seagrassgreensalad", 1)
-end
-
-if minetest.get_modpath("mobfcooking") ~= nil then
- overwrite("mobfcooking:cooked_pork", 6)
- overwrite("mobfcooking:cooked_ostrich", 6)
- overwrite("mobfcooking:cooked_beef", 6)
- overwrite("mobfcooking:cooked_chicken", 6)
- overwrite("mobfcooking:cooked_lamb", 6)
- overwrite("mobfcooking:cooked_venison", 6)
- overwrite("mobfcooking:cooked_fish", 6)
-end
-
-if minetest.get_modpath("creatures") ~= nil then
- overwrite("creatures:meat", 6)
- overwrite("creatures:flesh", 3)
- overwrite("creatures:rotten_flesh", 3, "", 3)
-end
-
-if minetest.get_modpath("ethereal") then
- overwrite("ethereal:strawberry", 1)
- overwrite("ethereal:banana", 4)
- overwrite("ethereal:pine_nuts", 1)
- overwrite("ethereal:bamboo_sprout", 0, "", 3)
- overwrite("ethereal:fern_tubers", 1)
- overwrite("ethereal:banana_bread", 7)
- overwrite("ethereal:mushroom_plant", 2)
- overwrite("ethereal:coconut_slice", 2)
- overwrite("ethereal:golden_apple", 4, "", nil, 10)
- overwrite("ethereal:wild_onion_plant", 2)
- overwrite("ethereal:mushroom_soup", 4, "ethereal:bowl")
- overwrite("ethereal:mushroom_soup_cooked", 6, "ethereal:bowl")
- overwrite("ethereal:hearty_stew", 6, "ethereal:bowl", 3)
- overwrite("ethereal:hearty_stew_cooked", 10, "ethereal:bowl")
- if minetest.get_modpath("bucket") then
- overwrite("ethereal:bucket_cactus", 2, "bucket:bucket_empty")
- end
- overwrite("ethereal:fish_raw", 2)
- overwrite("ethereal:fish_cooked", 5)
- overwrite("ethereal:seaweed", 1)
- overwrite("ethereal:yellowleaves", 1, "", nil, 1)
- overwrite("ethereal:sashimi", 4)
-end
-
-if minetest.get_modpath("farming") and farming.mod == "redo" then
- overwrite("farming:bread", 6)
- overwrite("farming:potato", 1)
- overwrite("farming:baked_potato", 6)
- overwrite("farming:cucumber", 4)
- overwrite("farming:tomato", 4)
- overwrite("farming:carrot", 3)
- overwrite("farming:carrot_gold", 6, "", nil, 8)
- overwrite("farming:corn", 3)
- overwrite("farming:corn_cob", 5)
- overwrite("farming:melon_slice", 2)
- overwrite("farming:pumpkin_slice", 1)
- overwrite("farming:pumpkin_bread", 9)
- overwrite("farming:coffee_cup", 2, "farming:drinking_cup")
- overwrite("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2)
- overwrite("farming:cookie", 2)
- overwrite("farming:chocolate_dark", 3)
- overwrite("farming:donut", 4)
- overwrite("farming:donut_chocolate", 6)
- overwrite("farming:donut_apple", 6)
- overwrite("farming:raspberries", 1)
- overwrite("farming:blueberries", 1)
- overwrite("farming:muffin_blueberry", 4)
- if minetest.get_modpath("vessels") then
- overwrite("farming:smoothie_raspberry", 2, "vessels:drinking_glass")
- end
- overwrite("farming:rhubarb", 1)
- overwrite("farming:rhubarb_pie", 6)
-end
-
-if minetest.get_modpath("kpgmobs") ~= nil then
- overwrite("kpgmobs:uley", 3)
- overwrite("kpgmobs:meat", 6)
- overwrite("kpgmobs:rat_cooked", 5)
- overwrite("kpgmobs:med_cooked", 4)
- if minetest.get_modpath("bucket") then
- overwrite("kpgmobs:bucket_milk", 4, "bucket:bucket_empty")
- end
-end
-
-if minetest.get_modpath("jkfarming") ~= nil then
- overwrite("jkfarming:carrot", 3)
- overwrite("jkfarming:corn", 3)
- overwrite("jkfarming:melon_part", 2)
- overwrite("jkfarming:cake", 3)
-end
-
-if minetest.get_modpath("jkanimals") ~= nil then
- overwrite("jkanimals:meat", 6)
-end
-
-if minetest.get_modpath("jkwine") ~= nil then
- overwrite("jkwine:grapes", 2)
- overwrite("jkwine:winebottle", 1)
-end
-
-if minetest.get_modpath("cooking") ~= nil then
- overwrite("cooking:meat_beef_cooked", 4)
- overwrite("cooking:fish_bluewhite_cooked", 3)
- overwrite("cooking:fish_clownfish_cooked", 1)
- overwrite("cooking:meat_chicken_cooked", 2)
- overwrite("cooking:meat_cooked", 2)
- overwrite("cooking:meat_pork_cooked", 3)
- overwrite("cooking:meat_toxic_cooked", -3)
- overwrite("cooking:meat_venison_cooked", 3)
- overwrite("cooking:meat_undead_cooked", 1)
-end
-
--- ferns mod of plantlife_modpack
-if minetest.get_modpath("ferns") ~= nil then
- overwrite("ferns:fiddlehead", 1, "", 1)
- overwrite("ferns:fiddlehead_roasted", 3)
- overwrite("ferns:ferntuber_roasted", 3)
- overwrite("ferns:horsetail_01", 1)
-end
-
--- player-action based hunger changes
-function hud.handle_node_actions(pos, oldnode, player, ext)
- if not player or not player:is_player() then
- return
- end
- local name = player:get_player_name()
- local exhaus = hud.exhaustion[name]
- local new = HUD_HUNGER_EXHAUST_PLACE
- -- placenode event
- if not ext then
- new = HUD_HUNGER_EXHAUST_DIG
- end
- -- assume its send by main timer when movement detected
- if not pos and not oldnode then
- new = HUD_HUNGER_EXHAUST_MOVE
- end
- exhaus = exhaus + new
- if exhaus > HUD_HUNGER_EXHAUST_LVL then
- exhaus = 0
- local h = tonumber(hud.hunger[name])
- h = h - 1
- if h < 0 then h = 0 end
- hud.hunger[name] = h
- hud.set_hunger(player)
- end
- hud.exhaustion[name] = exhaus
-end
-
-minetest.register_on_placenode(hud.handle_node_actions)
-minetest.register_on_dignode(hud.handle_node_actions)
diff --git a/init.lua b/init.lua
index 1dc9809..c011f67 100644
--- a/init.lua
+++ b/init.lua
@@ -1,339 +1,8 @@
hud = {}
+local modpath = minetest.get_modpath("hud")
--- HUD statbar values
-hud.health = {}
-hud.hunger = {}
-hud.air = {}
-hud.armor = {}
-hud.hunger_out = {}
-hud.armor_out = {}
+dofile(modpath .. "/api.lua")
+dofile(modpath .. "/functions.lua")
+dofile(modpath .. "/builtin.lua")
+dofile(modpath .. "/legacy.lua")
--- HUD item ids
-local health_hud = {}
-local hunger_hud = {}
-local air_hud = {}
-local armor_hud = {}
-local armor_hud_bg = {}
-
--- default settings
-
-HUD_SCALEABLE = false
-HUD_SIZE = ""
-
- -- statbar positions
-HUD_HEALTH_POS = {x=0.5,y=0.9}
-HUD_HEALTH_OFFSET = {x=-175, y=2}
-HUD_HUNGER_POS = {x=0.5,y=0.9}
-HUD_HUNGER_OFFSET = {x=15, y=2}
-HUD_AIR_POS = {x=0.5,y=0.9}
-HUD_AIR_OFFSET = {x=15,y=-15}
-HUD_ARMOR_POS = {x=0.5,y=0.9}
-HUD_ARMOR_OFFSET = {x=-175, y=-15}
-
--- dirty way to check for new statbars
-if dump(minetest.hud_replace_builtin) ~= "nil" then
- HUD_SCALEABLE = true
- HUD_SIZE = {x=24, y=24}
- HUD_HEALTH_POS = {x=0.5,y=1}
- HUD_HEALTH_OFFSET = {x=-262, y=-87}
- HUD_HUNGER_POS = {x=0.5,y=1}
- HUD_HUNGER_OFFSET = {x=15, y=-87}
- HUD_AIR_POS = {x=0.5,y=1}
- HUD_AIR_OFFSET = {x=15,y=-110}
- HUD_ARMOR_POS = {x=0.5,y=1}
- HUD_ARMOR_OFFSET = {x=-262, y=-110}
-end
-
-HUD_TICK = 0.1
-
---Some hunger settings
-hud.exhaustion = {} -- Exhaustion is experimental!
-
-HUD_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
-HUD_HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
-HUD_HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
-HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
-HUD_HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd
-
-
-
-HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
-if HUD_ENABLE_HUNGER == nil then
- HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
-end
-
-HUD_SHOW_ARMOR = false
-if minetest.get_modpath("3d_armor") ~= nil then
- HUD_SHOW_ARMOR = true
-end
-
---load custom settings
-local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
-if set then
- dofile(minetest.get_modpath("hud").."/hud.conf")
- set:close()
-else
- if not HUD_ENABLE_HUNGER then
- HUD_AIR_OFFSET = HUD_HUNGER_OFFSET
- end
-end
-
-local function hide_builtin(player)
- player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
-end
-
-
-local function custom_hud(player)
- local name = player:get_player_name()
-
--- fancy hotbar (only when no crafting mod present)
- if minetest.get_modpath("crafting") == nil then
- player:hud_set_hotbar_image("hud_hotbar.png")
- player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
- end
-
- if minetest.setting_getbool("enable_damage") then
- --hunger
- if HUD_ENABLE_HUNGER then
- player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_HUNGER_POS,
- size = HUD_SIZE,
- text = "hud_hunger_bg.png",
- number = 20,
- alignment = {x=-1,y=-1},
- offset = HUD_HUNGER_OFFSET,
- })
- local h = hud.hunger[name]
- if h == nil or h > 20 then h = 20 end
- hunger_hud[name] = player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_HUNGER_POS,
- size = HUD_SIZE,
- text = "hud_hunger_fg.png",
- number = h,
- alignment = {x=-1,y=-1},
- offset = HUD_HUNGER_OFFSET,
- })
- end
- --health
- player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_HEALTH_POS,
- size = HUD_SIZE,
- text = "hud_heart_bg.png",
- number = 20,
- alignment = {x=-1,y=-1},
- offset = HUD_HEALTH_OFFSET,
- })
- health_hud[name] = player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_HEALTH_POS,
- size = HUD_SIZE,
- text = "hud_heart_fg.png",
- number = player:get_hp(),
- alignment = {x=-1,y=-1},
- offset = HUD_HEALTH_OFFSET,
- })
-
- --air
- air_hud[name] = player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_AIR_POS,
- size = HUD_SIZE,
- text = "hud_air_fg.png",
- number = 0,
- alignment = {x=-1,y=-1},
- offset = HUD_AIR_OFFSET,
- })
-
- --armor
- if HUD_SHOW_ARMOR then
- armor_hud_bg[name] = player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_ARMOR_POS,
- size = HUD_SIZE,
- text = "hud_armor_bg.png",
- number = 0,
- alignment = {x=-1,y=-1},
- offset = HUD_ARMOR_OFFSET,
- })
- armor_hud[name] = player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_ARMOR_POS,
- size = HUD_SIZE,
- text = "hud_armor_fg.png",
- number = 0,
- alignment = {x=-1,y=-1},
- offset = HUD_ARMOR_OFFSET,
- })
- end
- end
-end
-
---needs to be defined for older version of 3darmor
-function hud.set_armor()
-end
-
-
-if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
-if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
-
--- update hud elemtens if value has changed
-local function update_hud(player)
- local name = player:get_player_name()
- --air
- local air = tonumber(hud.air[name])
- if player:get_breath() ~= air then
- air = player:get_breath()
- hud.air[name] = air
- if air > 10 then air = 0 end
- player:hud_change(air_hud[name], "number", air*2)
- end
- --health
- local hp = tonumber(hud.health[name])
- if player:get_hp() ~= hp then
- hp = player:get_hp()
- hud.health[name] = hp
- player:hud_change(health_hud[name], "number", hp)
- end
- --armor
- local arm_out = tonumber(hud.armor_out[name])
- if not arm_out then arm_out = 0 end
- local arm = tonumber(hud.armor[name])
- if not arm then arm = 0 end
- if arm_out ~= arm then
- hud.armor_out[name] = arm
- player:hud_change(armor_hud[name], "number", arm)
- -- hide armor bar completely when there is none
- if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then
- player:hud_change(armor_hud_bg[name], "number", 0)
- else
- player:hud_change(armor_hud_bg[name], "number", 20)
- end
- end
- --hunger
- local h_out = tonumber(hud.hunger_out[name])
- local h = tonumber(hud.hunger[name])
- if h_out ~= h then
- hud.hunger_out[name] = h
- -- bar should not have more than 10 icons
- if h>20 then h=20 end
- player:hud_change(hunger_hud[name], "number", h)
- end
-end
-
-hud.get_hunger = function(player)
- local inv = player:get_inventory()
- if not inv then return nil end
- local hgp = inv:get_stack("hunger", 1):get_count()
- if hgp == 0 then
- hgp = 21
- inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
- else
- hgp = hgp
- end
- return hgp-1
-end
-
-hud.set_hunger = function(player)
- local inv = player:get_inventory()
- local name = player:get_player_name()
- local value = hud.hunger[name]
- if not inv or not value then return nil end
- if value > 30 then value = 30 end
- if value < 0 then value = 0 end
-
- inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
-
- return true
-end
-
-minetest.register_on_joinplayer(function(player)
- local name = player:get_player_name()
- local inv = player:get_inventory()
- inv:set_size("hunger",1)
- hud.health[name] = player:get_hp()
- if HUD_ENABLE_HUNGER then
- hud.hunger[name] = hud.get_hunger(player)
- hud.hunger_out[name] = hud.hunger[name]
- hud.exhaustion[name] = 0
- end
- hud.armor[name] = 0
- hud.armor_out[name] = 0
- local air = player:get_breath()
- hud.air[name] = air
- minetest.after(0.5, function()
- hide_builtin(player)
- custom_hud(player)
- if HUD_ENABLE_HUNGER then hud.set_hunger(player) end
- end)
-end)
-
-minetest.register_on_respawnplayer(function(player)
- -- reset player breath since the engine doesnt
- player:set_breath(11)
- -- reset hunger (and save)
- local name = player:get_player_name()
- hud.hunger[name] = 20
- if HUD_ENABLE_HUNGER then
- minetest.after(0.5, hud.set_hunger, player)
- hud.exhaustion[name] = 0
- end
-end)
-
-local main_timer = 0
-local timer = 0
-local timer2 = 0
-minetest.after(2.5, function()
- minetest.register_globalstep(function(dtime)
- main_timer = main_timer + dtime
- timer = timer + dtime
- timer2 = timer2 + dtime
- if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then
- if main_timer > HUD_TICK then main_timer = 0 end
- for _,player in ipairs(minetest.get_connected_players()) do
- local name = player:get_player_name()
-
- -- only proceed if damage is enabled
- if minetest.setting_getbool("enable_damage") then
- local h = tonumber(hud.hunger[name])
- local hp = player:get_hp()
- if HUD_ENABLE_HUNGER and timer > 4 then
- -- heal player by 1 hp if not dead and saturation is > 15 (of 30)
- if h > 15 and hp > 0 and hud.air[name] > 0 then
- player:set_hp(hp+1)
- -- or damage player by 1 hp if saturation is < 2 (of 30)
- elseif h <= 1 and minetest.setting_getbool("enable_damage") then
- if hp-1 >= 0 then player:set_hp(hp-1) end
- end
- end
- -- lower saturation by 1 point after xx seconds
- if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
- if h > 0 then
- h = h-1
- hud.hunger[name] = h
- hud.set_hunger(player)
- end
- end
- -- update current armor level
- if HUD_SHOW_ARMOR then hud.get_armor(player) end
-
- -- update all hud elements
- update_hud(player)
-
- if HUD_ENABLE_HUNGER then
- local controls = player:get_player_control()
- -- Determine if the player is walking
- if controls.up or controls.down or controls.left or controls.right then
- hud.handle_node_actions(nil, nil, player)
- end
- end
- end
- end
-
- end
- if timer > 4 then timer = 0 end
- if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
- end)
-end)
diff --git a/legacy.lua b/legacy.lua
new file mode 100644
index 0000000..596ada3
--- /dev/null
+++ b/legacy.lua
@@ -0,0 +1,61 @@
+-- Armor
+function hud.set_armor()
+end
+
+if hud.show_armor then
+ local shields = minetest.get_modpath("shields") ~= nil
+ local armor_org_func = armor.update_armor
+
+ local function get_armor_lvl(def)
+ -- items/protection based display
+ local lvl = def.level or 0
+ local max = 63 -- full diamond armor
+ if shields then
+ max = 84.14 -- full diamond armor + diamond shield
+ end
+ -- TODO: is there a sane way to read out max values?
+ local ret = lvl/max
+ if ret > 1 then
+ ret = 1
+ end
+
+ return tonumber(20 * ret)
+ end
+
+ function armor.update_armor(self, player)
+ armor_org_func(self, player)
+ local name = player:get_player_name()
+ local def = self.def
+ local armor_lvl = 0
+ if def[name] and def[name].level then
+ armor_lvl = get_armor_lvl(def[name])
+ end
+ hud.change_item(player, "armor", {number = armor_lvl})
+ end
+end
+
+-- Hunger related functions
+if not hud.show_hunger then
+ function hud.set_hunger()
+ hud.notify_hunger(1, true)
+ end
+
+ function hud.get_hunger()
+ hud.notify_hunger(1, true)
+ end
+
+ function hud.item_eat(hp_change, replace_with_item)
+ return function(itemstack, user, pointed_thing)
+ hud.notify_hunger(1, true)
+ local func = minetest.item_eat(hp_change, replace_with_item)
+ return func(itemstack, user, pointed_thing)
+ end
+ end
+
+ function hud.save_hunger()
+ hud.notify_hunger(1, true)
+ end
+ function hud.load_hunger(player)
+ hud.notify_hunger(1, true)
+ end
+end