diff options
| -rw-r--r-- | API.txt | 33 | ||||
| -rw-r--r-- | LICENSE.txt | 502 | ||||
| -rw-r--r-- | README.txt | 98 | ||||
| -rw-r--r-- | api.lua | 206 | ||||
| -rw-r--r-- | armor.lua | 34 | ||||
| -rw-r--r-- | builtin.lua | 101 | ||||
| -rw-r--r-- | changelog.txt | 143 | ||||
| -rw-r--r-- | depends.txt | 28 | ||||
| -rw-r--r-- | functions.lua | 46 | ||||
| -rw-r--r-- | hud.conf.example | 32 | ||||
| -rw-r--r-- | hunger.lua | 392 | ||||
| -rw-r--r-- | init.lua | 341 | ||||
| -rw-r--r-- | legacy.lua | 61 | 
13 files changed, 1089 insertions, 928 deletions
| @@ -0,0 +1,33 @@ +function hud.register(name, def) +	-- name: statbar name (health, air, hunger, armor already used by default) +	-- def: <HUD item definition> (see below) + +hud.change_item(player, name, def) +	-- player: player object +	-- name: statbar name (health, air, hunger, armor already used by default) +	-- def: table containing new values +		-- currently supported: number, text and offset + +hud.remove_item(player, name) + +HUD item definition +{ +	hud_elem_type = "statbar",		-- currently only supported type (same as in lua-api.txt) +	position = {x=<x>, y=<y>},		-- position of statbar (same as in lua-api.txt) +	size = {x=24, y=24},			-- statbar texture size (default 24x24), needed to be scaled correctly +	text = "hud_heart_fg.png",		-- texture name (same as in lua-api.txt) +	number = 20,				-- number/2 = number of full textures(e.g. hearts) +	max = 20,				-- used to prevent "overflow" of statbars +	alignment = {x=-1,y=-1},		-- alignment on screen (same as in lua-api.txt) +	offset = HUD_HEALTH_OFFSET, +	background = "hud_heart_bg.png",	-- statbar background texture name +	autohide_bg = false,			-- hide statbar background textures when number = 0 +	events = {				-- called on events "damage" and "breath_changed" of players +		 { +			type = "damage", +			func = function(player) +				-- do something here +			end +		 } +	}, +} diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..4362b49 --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,502 @@ +                  GNU LESSER GENERAL PUBLIC LICENSE +                       Version 2.1, February 1999 + + Copyright (C) 1991, 1999 Free Software Foundation, Inc. + 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +[This is the first released version of the Lesser GPL.  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See the GNU +    Lesser General Public License for more details. + +    You should have received a copy of the GNU Lesser General Public +    License along with this library; if not, write to the Free Software +    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + +Also add information on how to contact you by electronic and paper mail. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the library, if +necessary.  Here is a sample; alter the names: + +  Yoyodyne, Inc., hereby disclaims all copyright interest in the +  library `Frob' (a library for tweaking knobs) written by James Random Hacker. + +  <signature of Ty Coon>, 1 April 1990 +  Ty Coon, President of Vice + +That's all there is to it! @@ -1,74 +1,47 @@  Minetest mod "Better HUD"  ========================= -Version: 1.4.1 +Version: 2.0 -License of source code: WTFPL ------------------------------  (c) Copyright BlockMen (2013-2015) +About this mod: +~~~~~~~~~~~~~~~ +This mod improves the HUD of Minetest and adds (hidden by default) statbars for Hunger and Armor. +Also it provides an API to add new statbars easily, see API.txt for more informations. -Using the mod: --------------- -This mod changes the HUD of Minetest.  -It improves the apperance of the health and breath bar and adds a more fancy hotbar. Furthermore it adds a  -custom crosshair, an armor bar (only for 3darmor mod) and a hunger bar. It includes also a mechanic for hunger. +Changes in builtin HUD items: +- Adds background for Health bar +- Uses better textures for Hotbar +- Uses texture for crosshair +- Positions of builtin statbars can be changed via "hud.conf" file -You can create a "hud.conf" file to customize the positions of health, hunger, armor and breath bar. Take a look at "hud.conf.example" to get more infos. +This mod gets provided as Modpack aswell, which includes the hunger mod (https://github.com/BlockMen/hunger) +More information concerning the hunger mechanics can be get there. +This mod supports the 3d_armor mod by stu (https://github.com/stujones11/minetest-3d_armor) -!!IMPORTANT !!: -Keep in mind if running a server with this mod, that the custom position should be displayed correct on every screen size!! -=Hunger= -======== -This mod adds a hunger mechanic to the game. Player actions like digging, placing and walking causes exhausion, -that lowers players saturation. Also every 800 seconds you lose 1 saturation point without doing anything. -If you are hungry (empty hunger bar) you will get damage and die in case you don't eat something. - - -Notice: -------- -You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf", or "hud_hunger_enable = false" in minetest.conf. -In case of conflict hud.conf configuration is dominant. - +License: +~~~~~~~~ +(c) Copyright BlockMen (2013-2015) -Currently supported food: -------------------------- -- Apples (default) -- Animalmaterials (mobf modpack) -- Bread (default) -- Bushes -- bushes_classic -- Creatures -- Dwarves (beer and such) -- Docfarming -- Fishing -- Farming plus -- Farming (default and Tenplus1's fork) -- Food -- fruit -- Glooptest -- JKMod -- kpgmobs -- Mobfcooking -- Mooretrees -- Mtfoods -- mushroom -- mush45 -- Seaplants (sea) -- Simple mobs -Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar. +Code: +Licensed under the GNU LGPL version 2.1 or higher. +You can redistribute it and/or modify it under  +the terms of the GNU Lesser General Public License  +as published by the Free Software Foundation; -Although it show 20 hunger points (10 breads) in hunger bar, -you can fill it up to 30 points.(5 breads not shown then) +You should have received a copy of the GNU Lesser General Public +License along with this library; if not, write to the Free Software +Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA +See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt -License of textures: --------------------- +Textures:  hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen  hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen  hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen @@ -78,11 +51,16 @@ hud_air_fg.png - kaeza (WTFPL), modified by BlockMen  hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen  hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen -everything else is WTFPL: -(c) Copyright BlockMen (2013-2015) -This program is free software. It comes without any warranty, to -the extent permitted by applicable law. You can redistribute it -and/or modify it under the terms of the Do What The Fuck You Want -To Public License, Version 2, as published by Sam Hocevar. See -http://sam.zoy.org/wtfpl/COPYING for more details. +Github: +~~~~~~~ +https://github.com/BlockMen/hud + +Forum: +~~~~~~ +https://forum.minetest.net/viewtopic.php?id=6342 + + +Changelog: +~~~~~~~~~~ +see changelog.txt @@ -0,0 +1,206 @@ +-- global values +hud.registered_items = {} +hud.damage_events = {} +hud.breath_events = {} + +-- keep id handling internal +local hud_id = {}	-- hud item ids +local sb_bg = {}	-- statbar background ids + +-- localize often used table +local items = hud.registered_items + +local function throw_error(msg) +	minetest.chat_send_all(msg) +end + + +-- +-- API +-- + +function hud.register(name, def) +	if not name or not def then +		throw_error("not enough parameters given") +		return false +	end + +	--TODO: allow other elements +	if def.hud_elem_type ~= "statbar" then +		throw_error("The given HUD element is no statbar") +		return false +	end +	if items[name] ~= nil then +		throw_error("A statbar with that name already exists") +		return false +	end + +	-- actually register +	-- add background first since draworder is based on id :\ +	if def.hud_elem_type == "statbar" and def.background ~= nil then +		sb_bg[name] = table.copy(def) +		sb_bg[name].text = def.background +		if not def.autohide_bg and def.max then +			sb_bg[name].number = def.max +		end +	end +	-- add item itself +	items[name] = def + +	-- register events +	if def.events then +		for _,v in pairs(def.events) do +			if v and v.type and v.func then +				if v.type == "damage" then +					table.insert(hud.damage_events, v) +				end + +				if v.type == "breath" then +					table.insert(hud.breath_events, v) +				end +			end +		end +	end +	 +	-- no error so far, return sucess +	return true +end + +function hud.change_item(player, name, def) +	if not player or not name or not def then +		throw_error("Not enough parameters given to change HUD item") +		return false +	end +	local i_name = player:get_player_name().."_"..name +	local elem = hud_id[i_name] +	if not elem then +		throw_error("Given HUD element " .. dump(name) .. " does not exist".." hääää") +		return false +	end + +	-- Only update if values supported and value actually changed +	-- update supported values (currently number and text only) +	if def.number and elem.number then +		if def.number ~= elem.number then +			if elem.max and def.number > elem.max and not def.max then +				def.number = elem.max +			end +			if def.max then +				elem.max = def.max +			end +			player:hud_change(elem.id, "number", def.number) +			elem.number = def.number +			-- hide background when set +			local bg = hud_id[i_name.."_bg"] +			if elem.autohide_bg then +				if def.number < 1 then +					player:hud_change(bg.id, "number", 0) +				else +					local num = bg.number +					if bg.max then +						num = bg.max +					end +					player:hud_change(bg.id, "number", num) +				end +			else +				if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then +					player:hud_change(bg.id, "number", def.max) +					bg.max = def.max +				end	 +			end +		end +	end +	if def.text and elem.text then +		if def.text ~= elem.text then +			player:hud_change(elem.id, "text", def.text) +			elem.text = def.text +		end +	end + +	if def.offset and elem.offset then +		if def.item_name and def.offset == "item" then +			local i_name2 = player:get_player_name().."_"..def.item_name +			local elem2 = hud_id[i_name2] +			if elem2 then +				local p2 = elem2.offset +				local p1 = elem.offset +				player:hud_change(elem2.id, "offset", p1) +				player:hud_change(elem.id, "offset", p2) +				elem2.offset = p1 +				elem.offset = p2 +				if elem.background then +					local elem3 = hud_id[i_name.."_bg"] +					if elem3 and elem3.offset then +						player:hud_change(elem3.id, "offset", p2) +						elem3.offset = p2 +						local elem4 = hud_id[i_name2.."_bg"] +						if elem4 and elem4.offset then +							player:hud_change(elem4.id, "offset", p1) +							elem4.offset = p1 +						end +					end +				end +			end +		else +			player:hud_change(elem.id, "offset", def.offset) +			elem.offset = def.offset +		end +	end + +	return true +end + +function hud.remove_item(player, name) +	if not player or not name then +		throw_error("Not enough parameters given") +		return false +	end +	local i_name = player:get_player_name().."_"..name +	if hud_id[i_name] == nil then +		throw_error("Given HUD element " .. dump(name) .. " does not exist") +		return false +	end +	player:hud_remove(hud_id[i_name].id) +	hud_id[i_name] = nil + +	return true +end + + +-- +-- Add registered HUD items to joining players +-- + +-- Following code is placed here to keep HUD ids internal +local function add_hud_item(player, name, def) +	if not player or not name or not def then +		throw_error("not enough parameters given") +		return false +	end +	local i_name = player:get_player_name().."_"..name +	hud_id[i_name] = def +	hud_id[i_name].id = player:hud_add(def) +end + +minetest.register_on_joinplayer(function(player) + +	-- first: hide the default statbars +	player:hud_set_flags({healthbar = false, breathbar = false}) + +	-- now add the backgrounds (e.g. for statbars) +	for _,item in pairs(sb_bg) do +		add_hud_item(player, _.."_bg", item) +	end +	-- and finally the actual HUD items +	for _,item in pairs(items) do +		add_hud_item(player, _, item) +	end + +	-- fancy hotbar (only when no crafting mod present) +	if minetest.get_modpath("crafting") == nil then +	    minetest.after(0.5, function() +		player:hud_set_hotbar_image("hud_hotbar.png") +		player:hud_set_hotbar_selected_image("hud_hotbar_selected.png") +	    end) +	end +end) diff --git a/armor.lua b/armor.lua deleted file mode 100644 index 7f0d0cf..0000000 --- a/armor.lua +++ /dev/null @@ -1,34 +0,0 @@ -minetest.after(0, function() - if not armor.def then -	minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor") -	HUD_SHOW_ARMOR = false - end -end) - -function hud.get_armor(player) -	if not player or not armor.def then -		return -	end -	local name = player:get_player_name() -	local def = armor.def[name] or nil -	if def and def.state and def.count then -		hud.set_armor(name, def.state, def.count) -	end -end - -function hud.set_armor(player_name, ges_state, items) -	local max_items = 4 -	if items == 5 then  -		max_items = items -	end -	local max = max_items * 65535 -	local lvl = max - ges_state -	lvl = lvl/max -	if ges_state == 0 and items == 0 then -		lvl = 0 -	end - -	hud.armor[player_name] = lvl* (items * (20 / max_items)) - - -end
\ No newline at end of file diff --git a/builtin.lua b/builtin.lua new file mode 100644 index 0000000..b82ba41 --- /dev/null +++ b/builtin.lua @@ -0,0 +1,101 @@ +HUD_SB_SIZE = {x = 24, y = 24} + +HUD_HEALTH_POS = {x = 0.5,y = 1} +HUD_HEALTH_OFFSET = {x = -262, y = -87} +HUD_AIR_POS = {x = 0.5, y = 1} +HUD_AIR_OFFSET = {x = 15, y = -87} +HUD_HUNGER_POS = {x = 0.5, y = 1} +HUD_HUNGER_OFFSET = {x = 15, y = -110} +HUD_ARMOR_POS = {x = 0.5, y = 1} +HUD_ARMOR_OFFSET = {x = -262, y = -110} + +-- read hud.conf settings +hud.read_conf() + +local damage_enabled = minetest.setting_getbool("enable_damage") + +hud.show_hunger = minetest.get_modpath("hunger") ~= nil +hud.show_armor = minetest.get_modpath("3d_armor") ~= nil + +-- check if some settings are invalid +local enable_hunger = minetest.setting_getbool("hud_hunger_enable") +if (enable_hunger == true or HUD_ENABLE_HUNGER == true) and not hud.show_hunger then +	hud.notify_hunger(5) +end + +if damage_enabled then +    hud.register("health", { +	hud_elem_type = "statbar", +	position = HUD_HEALTH_POS, +	size = HUD_SB_SIZE, +	text = "hud_heart_fg.png", +	number = 20, +	alignment = {x=-1,y=-1}, +	offset = HUD_HEALTH_OFFSET, +	background = "hud_heart_bg.png", +	events = { +		 { +			type = "damage", +			func = function(player) +				hud.change_item(player, "health", {number = player:get_hp()}) +			end +		 } +	}, +    }) + +    hud.register("air", { +	hud_elem_type = "statbar", +	position = HUD_AIR_POS, +	size = HUD_SB_SIZE, +	text = "hud_air_fg.png", +	number = 0, +	alignment = {x=-1,y=-1}, +	offset = HUD_AIR_OFFSET, +	background = nil, +	events = { +		 { +			type = "breath", +			func = function(player) +				local air = player:get_breath() +				if air > 10 then +					air = 0 +				end +				hud.change_item(player, "air", {number = air * 2}) +			end +		 } +	}, +    }) + +    hud.register("armor", { +	hud_elem_type = "statbar", +	position = HUD_ARMOR_POS, +	size = HUD_SB_SIZE, +	text = "hud_armor_fg.png", +	number = 0, +	alignment = {x=-1,y=-1}, +	offset = HUD_ARMOR_OFFSET, +	background = "hud_armor_bg.png", +	autohide_bg = true, +	max = 20, +    }) + +    local start_value = 0 +    if show_hunger then +	start_value = 20 +    end + +    hud.register("hunger", { +	hud_elem_type = "statbar", +	position = HUD_HUNGER_POS, +	size = HUD_SB_SIZE, +	text = "hud_hunger_fg.png", +	number = start_value, +	alignment = {x=-1,y=-1}, +	offset = HUD_HUNGER_OFFSET, +	background = "hud_hunger_bg.png", +	--autohide_bg = true, +	max = 0, +    }) +else +	hud.show_armor = false +end diff --git a/changelog.txt b/changelog.txt index 4eac6c5..a2392b3 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,50 +1,48 @@ -0.2 Beta --------- -- added support of custom config files -- you can eat max. 50% more than before (although it isnt shown in hunger bar) -- you get healed with 8 breads and more (in hunger bar) now -- a bread (from farming) == 2 breads in hunger bar - -0.2.1 Beta ----------- -- tweaked override of food -- added support for food of dwares, moretrees and simple mobs +2.0 +--- +- Complete rewrite +- Moved hunger into seperate mod +- Added API +- Switched License to LGPL 2.1 -0.2.2 Beta ----------- -- added support for food of animalmaterials (mobf modpack),fishing +=====   =====   ===== +-----   0-1.x   ----- +=====   =====   ===== -0.2.3 Beta ----------- -- added support for food of glooptest and bushes (commit by CheeseKeg) +1.4.1 +----- +- ### -0.3 Beta ----------- -- added fancy borders of hud inventory bar (only for screenheight <= 800) +1.4 +--- +- New hunger mechanics/added experimental player-action based hunger +- Better crosshair texture, switched to "new" default hand +- Added support for farming redo mod, kpgmobs and jkmod -0.4 Beta ----------- -- enabled drowning +1.3.3 +----- +- Prevent crash with armor mod and missing player +- Add support for ethereal mod (by TenPlus1) -0.5 Beta ----------- -- removed the fancy borders of hud inventory bar and moved to new native support -- moved crosshair to native support too +1.3.2 +----- +- Fix dependecies (by Chris Beelby) +- Add support for creatures mod +- Add optional healing for food (by TenPlus1) -1.0 ---- -- hunger is reset after death -- health and hunger bar is shown correct on all screen resolutions now -- switched to changed native hotbar image support -- fixed revival of player when drown -- hunger bar is not shown anymore if hunger is disabled -- hunger can be disabled by minetest.conf ("hud_hunger_enable = false") +1.3.1 +----- +- Add compatibility for statbar scaling +- Fix typo in depends.txt +- Lower maintimer tick -1.1 +1.3  --- -- added support for stu's 3darmor mod -- restructured and cleaned up code -- added support for poisen food (damages player, but does not kill) +- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger]) +- Fixed healing (not while drowning, fix after death) +- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin) +- Tweaked hand image +- Player can die caus of starving now  1.2  --- @@ -56,33 +54,50 @@  - Add support for mods: fruit and mush45  - New images for hotbar, smaller armor icons -1.3 +1.1  --- -- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger]) -- Fixed healing (not while drowning, fix after death) -- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin) -- Tweaked hand image -- Player can die caus of starving now +- added support for stu's 3darmor mod +- restructured and cleaned up code +- added support for poisen food (damages player, but does not kill) -1.3.1 ------ -- Add compatibility for statbar scaling -- Fix typo in depends.txt -- Lower maintimer tick +1.0 +--- +- hunger is reset after death +- health and hunger bar is shown correct on all screen resolutions now +- switched to changed native hotbar image support +- fixed revival of player when drown +- hunger bar is not shown anymore if hunger is disabled +- hunger can be disabled by minetest.conf ("hud_hunger_enable = false") -1.3.2 ------ -- Fix dependecies (by Chris Beelby) -- Add support for creatures mod -- Add optional healing for food (by TenPlus1) +0.5 Beta +---------- +- removed the fancy borders of hud inventory bar and moved to new native support +- moved crosshair to native support too -1.3.3 ------ -- Prevent crash with armor mod and missing player -- Add support for ethereal mod (by TenPlus1) +0.4 Beta +---------- +- enabled drowning -1.4 ---- -- New hunger mechanics/added experimental player-action based hunger -- Better crosshair texture, switched to "new" default hand -- Added support for farming redo mod, kpgmobs and jkmod +0.3 Beta +---------- +- added fancy borders of hud inventory bar (only for screenheight <= 800) + +0.2.3 Beta +---------- +- added support for food of glooptest and bushes (commit by CheeseKeg) + +0.2.2 Beta +---------- +- added support for food of animalmaterials (mobf modpack),fishing + +0.2.1 Beta +---------- +- tweaked override of food +- added support for food of dwares, moretrees and simple mobs + +0.2 Beta +-------- +- added support of custom config files +- you can eat max. 50% more than before (although it isnt shown in hunger bar) +- you get healed with 8 breads and more (in hunger bar) now +- a bread (from farming) == 2 breads in hunger bar diff --git a/depends.txt b/depends.txt index 2f91ba6..7be6dbb 100644 --- a/depends.txt +++ b/depends.txt @@ -1,27 +1 @@ -default -animalmaterials? -bucket? -bushes? -bushes_classic? -cooking? -creatures? -docfarming? -dwarves? -ethereal? -farming? -farming_plus? -ferns? -fishing? -fruit? -glooptest? -jkanimals? -jkfarming? -jkwine? -kpgmobs? -mobfcooking? -mobs? -moretrees? -mtfoods? -mush45? -mushroom? -seaplants? +3d_armor?
\ No newline at end of file diff --git a/functions.lua b/functions.lua new file mode 100644 index 0000000..a7063d9 --- /dev/null +++ b/functions.lua @@ -0,0 +1,46 @@ +function hud.read_conf() +	local mod_path = minetest.get_modpath("hud") +	local set = io.open(mod_path .. "/hud.conf", "r") +	if set then +		dofile(mod_path .. "/hud.conf") +		set:close() +	end +end + +function hud.notify_hunger(delay, use) +	local txt_part = "enable" +	if use then +		txt_part = "use" +	end +	minetest.after(delay, function() +		minetest.chat_send_all("#Better HUD: You can't " .. txt_part .. " hunger without the \"hunger\" mod") +		minetest.chat_send_all("	Enable it or download it from \"https://github.com/BlockMen/hunger\"") +	end) +end + +function hud.player_event(player, event) +   --needed for first update called by on_join +   minetest.after(0, function() +	if event == "health_changed" then +		for _,v in pairs(hud.damage_events) do +			if v.func then +				v.func(player) +			end +		end +	end + +	if event == "breath_changed" then +		for _,v in pairs(hud.breath_events) do +			if v.func then +				v.func(player) +			end +		end +	end + +	if event == "hud_changed" then--called when flags changed + +	end +    end) +end + +core.register_playerevent(hud.player_event) diff --git a/hud.conf.example b/hud.conf.example index ffa4cd7..f96041d 100644 --- a/hud.conf.example +++ b/hud.conf.example @@ -1,33 +1,35 @@  --##Better HUD example config file##  ------------------------------------ --- This example moves the health bar in the top left corner and the hunger bar in the top right corner +-- This example moves the statbars in the down left and down right corners. By Echoes91 - --- --- general settings --- -HUD_ENABLE_HUNGER = true		--enables/disables hunger -HUD_HUNGER_TICK = 300			--sets time for loosing 1/2 bread (of 10) (in seconds) +-- NOTICE -- +-- if damage is disabled no statbar is shown at all +-- Make sure that the statbars are shown correct on other screen resolutions aswell ---!NOTICE!-- --- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown +HUD_SB_SIZE = {x = 24, y = 24}		-- statbar icon size in pixel before (!) scaling  --  -- health bar  -- -HUD_HEALTH_POS = {x=0,y=0}			--min 0, max 1 -HUD_HEALTH_OFFSET = {x=5,y=30}		--offset in pixel +HUD_HEALTH_POS = {x = 0, y = 1}         	-- min 0, max 1 +HUD_HEALTH_OFFSET = {x = 10, y = -30}		-- offset in pixel  --  -- hunger bar  -- -HUD_HUNGER_POS = {x=1,y=0}			--min 0, max 1 -HUD_HUNGER_OFFSET = {x=-175,y=30}	--offset in pixel +HUD_HUNGER_POS = {x = 1, y = 1}         	-- min 0, max 1 +HUD_HUNGER_OFFSET = {x = -250, y = -30}		-- offset in pixel  --  -- breath bar  -- -HUD_AIR_POS = {x=0.5,y=1}		--min 0, max 1 -HUD_AIR_OFFSET = {x=15,y=-75}	--offset in pixel +HUD_AIR_POS = {x = 1, y = 1}			-- min 0, max 1 +HUD_AIR_OFFSET = {x = -250, y = -60}		-- offset in pixel + +-- +-- armor bar +-- +HUD_ARMOR_POS = {x = 0, y = 1}			-- min 0, max 1 +HUD_ARMOR_OFFSET = {x = 10, y = -60}		-- offset in pixel diff --git a/hunger.lua b/hunger.lua deleted file mode 100644 index c9a53ae..0000000 --- a/hunger.lua +++ /dev/null @@ -1,392 +0,0 @@ --- Keep these for backwards compatibility -function hud.save_hunger(player) -	hud.set_hunger(player) -end -function hud.load_hunger(player) -	hud.get_hunger(player) -end - --- Poison player -local function poisenp(tick, time, time_left, player) -	time_left = time_left + tick -	if time_left < time then -		minetest.after(tick, poisenp, tick, time, time_left, player) -	else -		--reset hud image -	end -	if player:get_hp()-1 > 0 then -		player:set_hp(player:get_hp()-1) -	end -	 -end - -function hud.item_eat(hunger_change, replace_with_item, poisen, heal) -	return function(itemstack, user, pointed_thing) -		if itemstack:take_item() ~= nil and user ~= nil then -			local name = user:get_player_name() -			local h = tonumber(hud.hunger[name]) -			local hp = user:get_hp() - -			-- Saturation -			if h < 30 and hunger_change then -				h = h + hunger_change -				if h > 30 then h = 30 end -				hud.hunger[name] = h -				hud.set_hunger(user) -			end -			-- Healing -			if hp < 20 and heal then -				hp = hp + heal -				if hp > 20 then hp = 20 end -				user:set_hp(hp) -			end -			-- Poison -			if poisen then -				--set hud-img -				poisenp(1.0, poisen, 0, user) -			end - -			--sound:eat -			itemstack:add_item(replace_with_item) -		end -		return itemstack -	end -end - -local function overwrite(name, hunger_change, replace_with_item, poisen, heal) -	local tab = minetest.registered_items[name] -	if tab == nil then return end -	tab.on_use = hud.item_eat(hunger_change, replace_with_item, poisen, heal) -	minetest.registered_items[name] = tab -end - -overwrite("default:apple", 2) -if minetest.get_modpath("farming") ~= nil then -	overwrite("farming:bread", 4) -end - -if minetest.get_modpath("mobs") ~= nil then -	if mobs.mod ~= nil and mobs.mod == "redo" then -		overwrite("mobs:cheese", 4) -		overwrite("mobs:meat", 8) -		overwrite("mobs:meat_raw", 4) -		overwrite("mobs:rat_cooked", 4) -		overwrite("mobs:honey", 2) -		overwrite("mobs:pork_raw", 3, "", 3) -		overwrite("mobs:pork_cooked", 8) -		overwrite("mobs:chicken_cooked", 6) -		overwrite("mobs:chicken_raw", 2, "", 3) -		overwrite("mobs:chicken_egg_fried", 2) -		if minetest.get_modpath("bucket") then  -			overwrite("mobs:bucket_milk", 3, "bucket:bucket_empty") -		end -	else -		overwrite("mobs:meat", 6) -		overwrite("mobs:meat_raw", 3) -		overwrite("mobs:rat_cooked", 5) -	end -end - -if minetest.get_modpath("moretrees") ~= nil then -	overwrite("moretrees:coconut_milk", 1) -	overwrite("moretrees:raw_coconut", 2) -	overwrite("moretrees:acorn_muffin", 3) -	overwrite("moretrees:spruce_nuts", 1) -	overwrite("moretrees:pine_nuts", 1) -	overwrite("moretrees:fir_nuts", 1) -end - -if minetest.get_modpath("dwarves") ~= nil then -	overwrite("dwarves:beer", 2) -	overwrite("dwarves:apple_cider", 1) -	overwrite("dwarves:midus", 2) -	overwrite("dwarves:tequila", 2) -	overwrite("dwarves:tequila_with_lime", 2) -	overwrite("dwarves:sake", 2) -end - -if minetest.get_modpath("animalmaterials") ~= nil then -	overwrite("animalmaterials:milk", 2) -	overwrite("animalmaterials:meat_raw", 3) -	overwrite("animalmaterials:meat_pork", 3) -	overwrite("animalmaterials:meat_beef", 3) -	overwrite("animalmaterials:meat_chicken", 3) -	overwrite("animalmaterials:meat_lamb", 3) -	overwrite("animalmaterials:meat_venison", 3) -	overwrite("animalmaterials:meat_undead", 3, "", 3) -	overwrite("animalmaterials:meat_toxic", 3, "", 5) -	overwrite("animalmaterials:meat_ostrich", 3) -	overwrite("animalmaterials:fish_bluewhite", 2) -	overwrite("animalmaterials:fish_clownfish", 2) -end - -if minetest.get_modpath("fishing") ~= nil then -	overwrite("fishing:fish_raw", 2) -	overwrite("fishing:fish_cooked", 5) -	overwrite("fishing:sushi", 6) -	overwrite("fishing:shark", 4) -	overwrite("fishing:shark_cooked", 8) -	overwrite("fishing:pike", 4) -	overwrite("fishing:pike_cooked", 8) -end - -if minetest.get_modpath("glooptest") ~= nil then -	overwrite("glooptest:kalite_lump", 1) -end - -if minetest.get_modpath("bushes") ~= nil then -	overwrite("bushes:sugar", 1) -	overwrite("bushes:strawberry", 2) -	overwrite("bushes:berry_pie_raw", 3) -	overwrite("bushes:berry_pie_cooked", 4) -	overwrite("bushes:basket_pies", 15) -end - -if minetest.get_modpath("bushes_classic") then -	-- bushes_classic mod, as found in the plantlife modpack -	local berries = { -	    "strawberry", -		"blackberry", -		"blueberry", -		"raspberry", -		"gooseberry", -		"mixed_berry"} -	for _, berry in ipairs(berries) do -		if berry ~= "mixed_berry" then -			overwrite("bushes:"..berry, 1) -		end -		overwrite("bushes:"..berry.."_pie_raw", 2) -		overwrite("bushes:"..berry.."_pie_cooked", 5) -		overwrite("bushes:basket_"..berry, 15) -	end -end - -if minetest.get_modpath("mushroom") ~= nil then -	overwrite("mushroom:brown", 1) -	overwrite("mushroom:red", 1, "", 3) -	-- mushroom potions: red = strong poison, brown = light restorative -	if minetest.get_modpath("vessels") then -		overwrite("mushroom:brown_essence", 1, "vessels:glass_bottle", nil, 4) -		overwrite("mushroom:poison", 1, "vessels:glass_bottle", 10) -	end -end - -if minetest.get_modpath("docfarming") ~= nil then -	overwrite("docfarming:carrot", 3) -	overwrite("docfarming:cucumber", 2) -	overwrite("docfarming:corn", 3) -	overwrite("docfarming:potato", 4) -	overwrite("docfarming:bakedpotato", 5) -	overwrite("docfarming:raspberry", 3) -end - -if minetest.get_modpath("farming_plus") ~= nil then -	overwrite("farming_plus:carrot_item", 3) -	overwrite("farming_plus:banana", 2) -	overwrite("farming_plus:orange_item", 2) -	overwrite("farming:pumpkin_bread", 4) -	overwrite("farming_plus:strawberry_item", 2) -	overwrite("farming_plus:tomato_item", 2) -	overwrite("farming_plus:potato_item", 4) -	overwrite("farming_plus:rhubarb_item", 2) -end - -if minetest.get_modpath("mtfoods") ~= nil then -	overwrite("mtfoods:dandelion_milk", 1) -	overwrite("mtfoods:sugar", 1) -	overwrite("mtfoods:short_bread", 4) -	overwrite("mtfoods:cream", 1) -	overwrite("mtfoods:chocolate", 2) -	overwrite("mtfoods:cupcake", 2) -	overwrite("mtfoods:strawberry_shortcake", 2) -	overwrite("mtfoods:cake", 3) -	overwrite("mtfoods:chocolate_cake", 3) -	overwrite("mtfoods:carrot_cake", 3) -	overwrite("mtfoods:pie_crust", 3) -	overwrite("mtfoods:apple_pie", 3) -	overwrite("mtfoods:rhubarb_pie", 2) -	overwrite("mtfoods:banana_pie", 3) -	overwrite("mtfoods:pumpkin_pie", 3) -	overwrite("mtfoods:cookies", 2) -	overwrite("mtfoods:mlt_burger", 5) -	overwrite("mtfoods:potato_slices", 2) -	overwrite("mtfoods:potato_chips", 3) -	--mtfoods:medicine -	overwrite("mtfoods:casserole", 3) -	overwrite("mtfoods:glass_flute", 2) -	overwrite("mtfoods:orange_juice", 2) -	overwrite("mtfoods:apple_juice", 2) -	overwrite("mtfoods:apple_cider", 2) -	overwrite("mtfoods:cider_rack", 2) -end - -if minetest.get_modpath("fruit") ~= nil then -	overwrite("fruit:apple", 2) -	overwrite("fruit:pear", 2) -	overwrite("fruit:bananna", 3) -	overwrite("fruit:orange", 2) -end - -if minetest.get_modpath("mush45") ~= nil then -	overwrite("mush45:meal", 4) -end - -if minetest.get_modpath("seaplants") ~= nil then -	overwrite("seaplants:kelpgreen", 1) -	overwrite("seaplants:kelpbrown", 1) -	overwrite("seaplants:seagrassgreen", 1) -	overwrite("seaplants:seagrassred", 1) -	overwrite("seaplants:seasaladmix", 6) -	overwrite("seaplants:kelpgreensalad", 1) -	overwrite("seaplants:kelpbrownsalad", 1) -	overwrite("seaplants:seagrassgreensalad", 1) -	overwrite("seaplants:seagrassgreensalad", 1) -end - -if minetest.get_modpath("mobfcooking") ~= nil then -	overwrite("mobfcooking:cooked_pork", 6) -	overwrite("mobfcooking:cooked_ostrich", 6) -	overwrite("mobfcooking:cooked_beef", 6) -	overwrite("mobfcooking:cooked_chicken", 6) -	overwrite("mobfcooking:cooked_lamb", 6) -	overwrite("mobfcooking:cooked_venison", 6) -	overwrite("mobfcooking:cooked_fish", 6) -end - -if minetest.get_modpath("creatures") ~= nil then -	overwrite("creatures:meat", 6) -	overwrite("creatures:flesh", 3) -	overwrite("creatures:rotten_flesh", 3, "", 3) -end - -if minetest.get_modpath("ethereal") then -   overwrite("ethereal:strawberry", 1) -   overwrite("ethereal:banana", 4) -   overwrite("ethereal:pine_nuts", 1) -   overwrite("ethereal:bamboo_sprout", 0, "", 3) -   overwrite("ethereal:fern_tubers", 1) -   overwrite("ethereal:banana_bread", 7) -   overwrite("ethereal:mushroom_plant", 2) -   overwrite("ethereal:coconut_slice", 2) -   overwrite("ethereal:golden_apple", 4, "", nil, 10) -   overwrite("ethereal:wild_onion_plant", 2) -   overwrite("ethereal:mushroom_soup", 4, "ethereal:bowl") -   overwrite("ethereal:mushroom_soup_cooked", 6, "ethereal:bowl") -   overwrite("ethereal:hearty_stew", 6, "ethereal:bowl", 3) -   overwrite("ethereal:hearty_stew_cooked", 10, "ethereal:bowl") -   if minetest.get_modpath("bucket") then -  	overwrite("ethereal:bucket_cactus", 2, "bucket:bucket_empty") -   end -   overwrite("ethereal:fish_raw", 2) -   overwrite("ethereal:fish_cooked", 5) -   overwrite("ethereal:seaweed", 1) -   overwrite("ethereal:yellowleaves", 1, "", nil, 1) -   overwrite("ethereal:sashimi", 4) -end - -if minetest.get_modpath("farming") and farming.mod == "redo" then -   overwrite("farming:bread", 6) -   overwrite("farming:potato", 1) -   overwrite("farming:baked_potato", 6) -   overwrite("farming:cucumber", 4) -   overwrite("farming:tomato", 4) -   overwrite("farming:carrot", 3) -   overwrite("farming:carrot_gold", 6, "", nil, 8) -   overwrite("farming:corn", 3) -   overwrite("farming:corn_cob", 5) -   overwrite("farming:melon_slice", 2) -   overwrite("farming:pumpkin_slice", 1) -   overwrite("farming:pumpkin_bread", 9) -   overwrite("farming:coffee_cup", 2, "farming:drinking_cup") -   overwrite("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2) -   overwrite("farming:cookie", 2) -   overwrite("farming:chocolate_dark", 3) -   overwrite("farming:donut", 4) -   overwrite("farming:donut_chocolate", 6) -   overwrite("farming:donut_apple", 6) -   overwrite("farming:raspberries", 1) -   overwrite("farming:blueberries", 1) -   overwrite("farming:muffin_blueberry", 4) -   if minetest.get_modpath("vessels") then -	overwrite("farming:smoothie_raspberry", 2, "vessels:drinking_glass") -   end -   overwrite("farming:rhubarb", 1) -   overwrite("farming:rhubarb_pie", 6) -end - -if minetest.get_modpath("kpgmobs") ~= nil then -	overwrite("kpgmobs:uley", 3) -	overwrite("kpgmobs:meat", 6) -	overwrite("kpgmobs:rat_cooked", 5) -	overwrite("kpgmobs:med_cooked", 4) -  	if minetest.get_modpath("bucket") then -	   overwrite("kpgmobs:bucket_milk", 4, "bucket:bucket_empty") -	end -end - -if minetest.get_modpath("jkfarming") ~= nil then -	overwrite("jkfarming:carrot", 3) -	overwrite("jkfarming:corn", 3) -	overwrite("jkfarming:melon_part", 2) -	overwrite("jkfarming:cake", 3) -end - -if minetest.get_modpath("jkanimals") ~= nil then -	overwrite("jkanimals:meat", 6) -end - -if minetest.get_modpath("jkwine") ~= nil then -	overwrite("jkwine:grapes", 2) -	overwrite("jkwine:winebottle", 1) -end - -if minetest.get_modpath("cooking") ~= nil then -	overwrite("cooking:meat_beef_cooked", 4) -	overwrite("cooking:fish_bluewhite_cooked", 3) -	overwrite("cooking:fish_clownfish_cooked", 1) -	overwrite("cooking:meat_chicken_cooked", 2) -	overwrite("cooking:meat_cooked", 2) -	overwrite("cooking:meat_pork_cooked", 3) -	overwrite("cooking:meat_toxic_cooked", -3) -	overwrite("cooking:meat_venison_cooked", 3) -	overwrite("cooking:meat_undead_cooked", 1) -end - --- ferns mod of plantlife_modpack -if minetest.get_modpath("ferns") ~= nil then -	overwrite("ferns:fiddlehead", 1, "", 1) -	overwrite("ferns:fiddlehead_roasted", 3) -	overwrite("ferns:ferntuber_roasted", 3) -	overwrite("ferns:horsetail_01", 1) -end - --- player-action based hunger changes -function hud.handle_node_actions(pos, oldnode, player, ext) -	if not player or not player:is_player() then -		return -	end -	local name = player:get_player_name() -	local exhaus = hud.exhaustion[name] -	local new = HUD_HUNGER_EXHAUST_PLACE -	-- placenode event -	if not ext then -		new = HUD_HUNGER_EXHAUST_DIG -	end -	-- assume its send by main timer when movement detected -	if not pos and not oldnode then -		new = HUD_HUNGER_EXHAUST_MOVE -	end -	exhaus = exhaus + new -	if exhaus > HUD_HUNGER_EXHAUST_LVL then -		exhaus = 0 -		local h = tonumber(hud.hunger[name]) -		h = h - 1 -		if h < 0 then h = 0 end -		hud.hunger[name] = h -		hud.set_hunger(player) -	end -	hud.exhaustion[name] = exhaus -end - -minetest.register_on_placenode(hud.handle_node_actions) -minetest.register_on_dignode(hud.handle_node_actions) @@ -1,339 +1,8 @@  hud = {} +local modpath = minetest.get_modpath("hud") --- HUD statbar values -hud.health = {} -hud.hunger = {} -hud.air = {} -hud.armor = {} -hud.hunger_out = {} -hud.armor_out = {} +dofile(modpath .. "/api.lua") +dofile(modpath .. "/functions.lua") +dofile(modpath .. "/builtin.lua") +dofile(modpath .. "/legacy.lua") --- HUD item ids -local health_hud = {} -local hunger_hud = {} -local air_hud = {} -local armor_hud = {} -local armor_hud_bg = {} - --- default settings - -HUD_SCALEABLE = false -HUD_SIZE = "" - - -- statbar positions -HUD_HEALTH_POS = {x=0.5,y=0.9} -HUD_HEALTH_OFFSET = {x=-175, y=2} -HUD_HUNGER_POS = {x=0.5,y=0.9} -HUD_HUNGER_OFFSET = {x=15, y=2} -HUD_AIR_POS = {x=0.5,y=0.9} -HUD_AIR_OFFSET = {x=15,y=-15} -HUD_ARMOR_POS = {x=0.5,y=0.9} -HUD_ARMOR_OFFSET = {x=-175, y=-15} - --- dirty way to check for new statbars -if dump(minetest.hud_replace_builtin) ~= "nil" then -	HUD_SCALEABLE = true -	HUD_SIZE = {x=24, y=24} -	HUD_HEALTH_POS = {x=0.5,y=1} -	HUD_HEALTH_OFFSET = {x=-262, y=-87} -	HUD_HUNGER_POS = {x=0.5,y=1} -	HUD_HUNGER_OFFSET = {x=15, y=-87} -	HUD_AIR_POS = {x=0.5,y=1} -	HUD_AIR_OFFSET = {x=15,y=-110} -	HUD_ARMOR_POS = {x=0.5,y=1} -	HUD_ARMOR_OFFSET = {x=-262, y=-110} -end - -HUD_TICK = 0.1 - ---Some hunger settings -hud.exhaustion = {} -- Exhaustion is experimental! - -HUD_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken  -HUD_HUNGER_EXHAUST_DIG = 3  -- exhaustion increased this value after digged node -HUD_HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed -HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected -HUD_HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd - - - -HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable") -if HUD_ENABLE_HUNGER == nil then -	HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") -end - -HUD_SHOW_ARMOR = false -if minetest.get_modpath("3d_armor") ~= nil then -	HUD_SHOW_ARMOR = true -end - ---load custom settings -local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r") -if set then  -	dofile(minetest.get_modpath("hud").."/hud.conf") -	set:close() -else -	if not HUD_ENABLE_HUNGER then -		HUD_AIR_OFFSET = HUD_HUNGER_OFFSET -	end -end - -local function hide_builtin(player) -	 player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false}) -end - - -local function custom_hud(player) - local name = player:get_player_name() - --- fancy hotbar (only when no crafting mod present) - if minetest.get_modpath("crafting") == nil then -	player:hud_set_hotbar_image("hud_hotbar.png") -	player:hud_set_hotbar_selected_image("hud_hotbar_selected.png") - end - - if minetest.setting_getbool("enable_damage") then - --hunger -	if HUD_ENABLE_HUNGER then -       	 player:hud_add({ -		hud_elem_type = "statbar", -		position = HUD_HUNGER_POS, -		size = HUD_SIZE, -		text = "hud_hunger_bg.png", -		number = 20, -		alignment = {x=-1,y=-1}, -		offset = HUD_HUNGER_OFFSET, -	 }) -	local h = hud.hunger[name] -	if h == nil or h > 20 then h = 20 end -	 hunger_hud[name] = player:hud_add({ -		hud_elem_type = "statbar", -		position = HUD_HUNGER_POS, -		size = HUD_SIZE, -		text = "hud_hunger_fg.png", -		number = h, -		alignment = {x=-1,y=-1}, -		offset = HUD_HUNGER_OFFSET, -	 }) -	end - --health -        player:hud_add({ -		hud_elem_type = "statbar", -		position = HUD_HEALTH_POS, -		size = HUD_SIZE, -		text = "hud_heart_bg.png", -		number = 20, -		alignment = {x=-1,y=-1}, -		offset = HUD_HEALTH_OFFSET, -	}) -	health_hud[name] = player:hud_add({ -		hud_elem_type = "statbar", -		position = HUD_HEALTH_POS, -		size = HUD_SIZE, -		text = "hud_heart_fg.png", -		number = player:get_hp(), -		alignment = {x=-1,y=-1}, -		offset = HUD_HEALTH_OFFSET, -	}) - - --air -	air_hud[name] = player:hud_add({ -		hud_elem_type = "statbar", -		position = HUD_AIR_POS, -		size = HUD_SIZE, -		text = "hud_air_fg.png", -		number = 0, -		alignment = {x=-1,y=-1}, -		offset = HUD_AIR_OFFSET, -	}) - - --armor - if HUD_SHOW_ARMOR then -       armor_hud_bg[name] = player:hud_add({ -		hud_elem_type = "statbar", -		position = HUD_ARMOR_POS, -		size = HUD_SIZE, -		text = "hud_armor_bg.png", -		number = 0, -		alignment = {x=-1,y=-1}, -		offset = HUD_ARMOR_OFFSET, -	}) -	armor_hud[name] = player:hud_add({ -		hud_elem_type = "statbar", -		position = HUD_ARMOR_POS, -		size = HUD_SIZE, -		text = "hud_armor_fg.png", -		number = 0, -		alignment = {x=-1,y=-1}, -		offset = HUD_ARMOR_OFFSET, -	}) -  end - end -end - ---needs to be defined for older version of 3darmor -function hud.set_armor() -end - - -if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end -if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end - --- update hud elemtens if value has changed -local function update_hud(player) -	local name = player:get_player_name() - --air -	local air = tonumber(hud.air[name]) -	if player:get_breath() ~= air then -		air = player:get_breath() -		hud.air[name] = air -		if air > 10 then air = 0 end -		player:hud_change(air_hud[name], "number", air*2) -	end - --health -	local hp = tonumber(hud.health[name]) -	if player:get_hp() ~= hp then -		hp = player:get_hp() -		hud.health[name] = hp -		player:hud_change(health_hud[name], "number", hp) -	end - --armor -	local arm_out = tonumber(hud.armor_out[name]) -	if not arm_out then arm_out = 0 end -	local arm = tonumber(hud.armor[name]) -	if not arm then arm = 0 end -	if arm_out ~= arm then -		hud.armor_out[name] = arm -		player:hud_change(armor_hud[name], "number", arm) -		-- hide armor bar completely when there is none -		if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then -		 player:hud_change(armor_hud_bg[name], "number", 0) -		else -		 player:hud_change(armor_hud_bg[name], "number", 20) -		end -	end - --hunger -	local h_out = tonumber(hud.hunger_out[name]) -	local h = tonumber(hud.hunger[name]) -	if h_out ~= h then -		hud.hunger_out[name] = h -		-- bar should not have more than 10 icons -		if h>20 then h=20 end -		player:hud_change(hunger_hud[name], "number", h) -	end -end - -hud.get_hunger = function(player) -	local inv = player:get_inventory() -	if not inv then return nil end -	local hgp = inv:get_stack("hunger", 1):get_count() -	if hgp == 0 then -		hgp = 21 -		inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp})) -	else -		hgp = hgp -	end -	return hgp-1 -end - -hud.set_hunger = function(player) -	local inv = player:get_inventory() -	local name = player:get_player_name() -	local value = hud.hunger[name] -	if not inv  or not value then return nil end -	if value > 30 then value = 30 end -	if value < 0 then value = 0 end -	 -	inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1})) - -	return true -end - -minetest.register_on_joinplayer(function(player) -	local name = player:get_player_name() -	local inv = player:get_inventory() -	inv:set_size("hunger",1) -	hud.health[name] = player:get_hp() -	if HUD_ENABLE_HUNGER then -		hud.hunger[name] = hud.get_hunger(player) -		hud.hunger_out[name] = hud.hunger[name] -		hud.exhaustion[name] = 0 -	end -	hud.armor[name] = 0 -	hud.armor_out[name] = 0 -	local air = player:get_breath() -	hud.air[name] = air -	minetest.after(0.5, function() -		hide_builtin(player) -		custom_hud(player) -		if HUD_ENABLE_HUNGER then hud.set_hunger(player) end -	end) -end) - -minetest.register_on_respawnplayer(function(player) -	-- reset player breath since the engine doesnt -	player:set_breath(11) -	-- reset hunger (and save) -	local name = player:get_player_name() -	hud.hunger[name] = 20 -	if HUD_ENABLE_HUNGER then -		minetest.after(0.5, hud.set_hunger, player) -		hud.exhaustion[name] = 0 -	end -end) - -local main_timer = 0 -local timer = 0 -local timer2 = 0 -minetest.after(2.5, function() -	minetest.register_globalstep(function(dtime) -	 main_timer = main_timer + dtime -	 timer = timer + dtime -	 timer2 = timer2 + dtime -		if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then -		 if main_timer > HUD_TICK then main_timer = 0 end -		 for _,player in ipairs(minetest.get_connected_players()) do -			local name = player:get_player_name() - -			-- only proceed if damage is enabled -			if minetest.setting_getbool("enable_damage") then -			 local h = tonumber(hud.hunger[name]) -			 local hp = player:get_hp() -			 if HUD_ENABLE_HUNGER and timer > 4 then -				-- heal player by 1 hp if not dead and saturation is > 15 (of 30) -				if h > 15 and hp > 0 and hud.air[name] > 0 then -					player:set_hp(hp+1) -				-- or damage player by 1 hp if saturation is < 2 (of 30) -				elseif h <= 1 and minetest.setting_getbool("enable_damage") then -					if hp-1 >= 0 then player:set_hp(hp-1) end -				end -			 end -			 -- lower saturation by 1 point after xx seconds -			 if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then -				if h > 0 then -					h = h-1 -					hud.hunger[name] = h -					hud.set_hunger(player) -				end -			 end -			 -- update current armor level -			 if HUD_SHOW_ARMOR then hud.get_armor(player) end - -			 -- update all hud elements -			 update_hud(player) -			 -			 if HUD_ENABLE_HUNGER then -				local controls = player:get_player_control() -				-- Determine if the player is walking -				if controls.up or controls.down or controls.left or controls.right then -					hud.handle_node_actions(nil, nil, player) -				end -			 end -			end -		 end -		 -		end -		if timer > 4 then timer = 0 end -		if timer2 > HUD_HUNGER_TICK then timer2 = 0 end -	end) -end) diff --git a/legacy.lua b/legacy.lua new file mode 100644 index 0000000..596ada3 --- /dev/null +++ b/legacy.lua @@ -0,0 +1,61 @@ +-- Armor +function hud.set_armor() +end + +if hud.show_armor then +    local shields = minetest.get_modpath("shields") ~= nil +    local armor_org_func = armor.update_armor + +    local function get_armor_lvl(def) +	-- items/protection based display +	local lvl = def.level or 0 +	local max = 63 -- full diamond armor +	if shields then +		max = 84.14 -- full diamond armor + diamond shield +	end +	-- TODO: is there a sane way to read out max values? +	local ret = lvl/max +	if ret > 1 then +		ret = 1 +	end +	 +	return tonumber(20 * ret) +    end + +    function armor.update_armor(self, player) +	armor_org_func(self, player) +	local name = player:get_player_name() +	local def = self.def +	local armor_lvl = 0 +	if def[name] and def[name].level then +		armor_lvl = get_armor_lvl(def[name]) +	end +	hud.change_item(player, "armor", {number = armor_lvl}) +    end +end + +-- Hunger related functions +if not hud.show_hunger then +    function hud.set_hunger() +	hud.notify_hunger(1, true) +    end + +    function hud.get_hunger() +	hud.notify_hunger(1, true) +    end + +    function hud.item_eat(hp_change, replace_with_item) +    	return function(itemstack, user, pointed_thing) +		hud.notify_hunger(1, true) +		local func = minetest.item_eat(hp_change, replace_with_item) +		return func(itemstack, user, pointed_thing) +	end +    end + +    function hud.save_hunger() +	hud.notify_hunger(1, true) +    end +    function hud.load_hunger(player) +	hud.notify_hunger(1, true) +    end +end | 
