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authorBlockMen <nmuelll@web.de>2014-04-14 06:51:28 +0200
committerBlockMen <nmuelll@web.de>2014-04-14 06:51:28 +0200
commit2da67c5fa1b7af169207fda27c4028a2baa6ed3f (patch)
tree3f7472493b36e4ff915bcdb74e678274e09356d9
parent9fb42bd469d665cfab4f2e23cb14efe11c44b3f7 (diff)
Fix breath, lower update rate
-rw-r--r--init.lua19
1 files changed, 14 insertions, 5 deletions
diff --git a/init.lua b/init.lua
index c88b0fc..4c856a7 100644
--- a/init.lua
+++ b/init.lua
@@ -26,6 +26,7 @@ HUD_AIR_OFFSET = {x=15,y=-15}
HUD_ARMOR_POS = {x=0.5,y=0.9}
HUD_ARMOR_OFFSET = {x=-175, y=-15}
+HUD_TICK = 0.1
HUD_HUNGER_TICK = 300
HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
@@ -241,19 +242,26 @@ minetest.register_on_joinplayer(function(player)
end)
minetest.register_on_respawnplayer(function(player)
+ -- reset player breath since the engine doesnt
+ player:set_breath(11)
+ -- reset hunger (and save)
hud.hunger[player:get_player_name()] = 20
- minetest.after(0.5, function()
- if HUD_ENABLE_HUNGER then hud.set_hunger(player) end
- end)
+ if HUD_ENABLE_HUNGER then
+ minetest.after(0.5, hud.set_hunger, player)
+ end
end)
+local main_timer = 0
local timer = 0
local timer2 = 0
minetest.after(2.5, function()
minetest.register_globalstep(function(dtime)
+ main_timer = main_timer + dtime
timer = timer + dtime
timer2 = timer2 + dtime
- for _,player in ipairs(minetest.get_connected_players()) do
+ if main_timer > HUD_TICK then
+ main_timer = 0
+ for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
-- only proceed if damage is enabled
@@ -283,8 +291,9 @@ minetest.after(2.5, function()
-- update all hud elements
update_hud(player)
end
- end
+ end
+ end
if timer > 4 then timer = 0 end
if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
end)