diff options
| -rw-r--r-- | init.lua | 19 | 
1 files changed, 14 insertions, 5 deletions
| @@ -26,6 +26,7 @@ HUD_AIR_OFFSET = {x=15,y=-15}  HUD_ARMOR_POS = {x=0.5,y=0.9}  HUD_ARMOR_OFFSET = {x=-175, y=-15} +HUD_TICK = 0.1  HUD_HUNGER_TICK = 300  HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable") @@ -241,19 +242,26 @@ minetest.register_on_joinplayer(function(player)  end)  minetest.register_on_respawnplayer(function(player) +	-- reset player breath since the engine doesnt +	player:set_breath(11) +	-- reset hunger (and save)  	hud.hunger[player:get_player_name()] = 20 -	minetest.after(0.5, function() -		if HUD_ENABLE_HUNGER then hud.set_hunger(player) end -	end) +	if HUD_ENABLE_HUNGER then +		minetest.after(0.5, hud.set_hunger, player) +	end  end) +local main_timer = 0  local timer = 0  local timer2 = 0  minetest.after(2.5, function()  	minetest.register_globalstep(function(dtime) +	 main_timer = main_timer + dtime  	 timer = timer + dtime  	 timer2 = timer2 + dtime -		for _,player in ipairs(minetest.get_connected_players()) do +		if main_timer > HUD_TICK then +		 main_timer = 0 +		 for _,player in ipairs(minetest.get_connected_players()) do  			local name = player:get_player_name()  			-- only proceed if damage is enabled @@ -283,8 +291,9 @@ minetest.after(2.5, function()  			 -- update all hud elements  			 update_hud(player)  			end -		end +		 end +		end  		if timer > 4 then timer = 0 end  		if timer2 > HUD_HUNGER_TICK then timer2 = 0 end  	end) | 
