diff options
| -rw-r--r-- | README.txt | 4 | ||||
| -rw-r--r-- | changelog.txt | 12 | ||||
| -rw-r--r-- | init.lua | 6 | ||||
| -rw-r--r-- | textures/wieldhand.png | bin | 369 -> 331 bytes | 
4 files changed, 15 insertions, 7 deletions
| @@ -1,10 +1,10 @@  Minetest mod "Better HUD"  ========================= -version: 1.2 +Version: 1.3  License of source code: WTFPL  ----------------------------- -(c) Copyright BlockMen (2013) +(c) Copyright BlockMen (2013-2014)  License of textures: diff --git a/changelog.txt b/changelog.txt index c34f0e2..b823dd1 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,6 +1,6 @@  0.2 Beta  -------- -- added support of costum config files +- added support of custom config files  - you can eat max. 50% more than before (although it isnt shown in hunger bar)  - you get healed with 8 breads and more (in hunger bar) now  - a bread (from farming) == 2 breads in hunger bar @@ -54,4 +54,12 @@  - Support for bushes_classic foods (plantlife modpack) (by CiaranG)  - Add support for mushroom mod food/poison (by CiaranG)  - Add support for mods: fruit and mush45 -- New images for hotbar, smaller armor icons
\ No newline at end of file +- New images for hotbar, smaller armor icons + +1.3 +--- +- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger]) +- Fixed healing (not while drowning, fix after death) +- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin) +- Tweaked hand image +- Player can die caus of starving now @@ -58,7 +58,7 @@ end  local function custom_hud(player)   local name = player:get_player_name() ---fancy hotbar +-- fancy hotbar (only when no crafting mod present)   if minetest.get_modpath("crafting") == nil then  	player:hud_set_hotbar_image("hud_hotbar.png")  	player:hud_set_hotbar_selected_image("hud_hotbar_selected.png") @@ -272,9 +272,9 @@ minetest.after(2.5, function()  				-- heal player by 1 hp if not dead and saturation is > 15 (of 30)  				if h > 15 and hp > 0 and hud.air[name] > 0 then  					player:set_hp(hp+1) -				-- or damage player by 1 hp if saturation is < 2 (of 30) and player would not die +				-- or damage player by 1 hp if saturation is < 2 (of 30)  				elseif h <= 1 and minetest.setting_getbool("enable_damage") then -					if hp-1 >= 1 then player:set_hp(hp-1) end +					if hp-1 >= 0 then player:set_hp(hp-1) end  				end  			 end  			 -- lower saturation by 1 point after xx seconds diff --git a/textures/wieldhand.png b/textures/wieldhand.pngBinary files differ index 5f7f490..31f08aa 100644 --- a/textures/wieldhand.png +++ b/textures/wieldhand.png | 
