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authorTenPlus1 <kinsellaja@yahoo.com>2018-03-31 09:21:58 +0100
committerTenPlus1 <kinsellaja@yahoo.com>2018-03-31 09:21:58 +0100
commit7bb3cd8d8573e2fdf64d88b4256848f1b9e186c4 (patch)
tree5e18a3d3fc7b6c0ec94eea6cd18aedaf72960b79 /api.lua
parent28dc0d8be5450ad5289c5b1053af83881ae1004c (diff)
exploding mobs diffuse range is set using 'reach'
Diffstat (limited to 'api.lua')
-rw-r--r--api.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/api.lua b/api.lua
index b3eb81a..990a989 100644
--- a/api.lua
+++ b/api.lua
@@ -3,7 +3,7 @@
mobs = {}
mobs.mod = "redo"
-mobs.version = "20180328"
+mobs.version = "20180331"
-- Intllib
@@ -1845,10 +1845,10 @@ local do_states = function(self, dtime)
mob_sound(self, self.sounds.fuse)
-- print ("=== explosion timer started", self.explosion_timer)
- -- stop timer if out of blast radius or direct line of sight
+ -- stop timer if out of reach or direct line of sight
elseif self.allow_fuse_reset
and self.v_start
- and (dist > max(self.reach, entity_damage_radius) + 0.5
+ and (dist > self.reach
or not line_of_sight(self, s, p, 2)) then
self.v_start = false
self.timer = 0