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authorTenPlus1 <kinsellaja@yahoo.com>2017-01-19 15:07:51 +0000
committerTenPlus1 <kinsellaja@yahoo.com>2017-01-19 15:07:51 +0000
commit2bcd528e22ac9bd9bf9574f0da6cbefade1b7b76 (patch)
tree9f594d00ef3dc1419338db07a42f6edd7fb201c2 /api.txt
parent26d80126f556997954b41245f50f9ba1606aeb57 (diff)
updated api.txt
Diffstat (limited to 'api.txt')
-rw-r--r--api.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/api.txt b/api.txt
index 139aa9e..a2989b6 100644
--- a/api.txt
+++ b/api.txt
@@ -301,6 +301,7 @@ Certain variables need to be set before using the above functions:
'self.terrain_type' integer containing terrain mob can walk on (1 = water, 2 or 3 = land)
'self.driver_attach_at' position offset for attaching player to mob
'self.driver_eye_offset' position offset for attached player view
+ 'self.driver_scale' sets driver scale for mobs larger than {x=1, y=1}
Here is an example mob to show how the above functions work:
@@ -357,6 +358,7 @@ mobs:register_mob("mob_horse:horse", {
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 20, z = -2}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
+ self.driver_scale = {x = 1, y = 1}
end
-- if driver present allow control of horse