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author | TenPlus1 <kinsellaja@yahoo.com> | 2016-04-15 18:40:02 +0100 |
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committer | TenPlus1 <kinsellaja@yahoo.com> | 2016-04-15 18:40:02 +0100 |
commit | 604765b13592b0f268a531c04538c5c6bf41b3ed (patch) | |
tree | e34f6147bbf9eeafaa3247f1956106c8652f459b /api.txt | |
parent | a4671719a00c30535d3e950ec7b698a9bff1090d (diff) |
updated api guide
Diffstat (limited to 'api.txt')
-rw-r--r-- | api.txt | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -5,11 +5,11 @@ The mob api is a function that can be called on by other mods to add new animals minetest.conf settings* - enable_damage if true monsters will attack players (default is true) - only_peaceful_mobs if true only animals will spawn in game (default is false) - mobs_disable_blood if false blood effects appear when mob is hit (default is false) - mobs_spawn_protected if set to 1 then mobs will not spawn in protected areas (default is 0) - remove_far_mobs if true then mobs that are outside players visual range will be removed (default is false) + 'enable_damage' if true monsters will attack players (default is true) + 'only_peaceful_mobs' if true only animals will spawn in game (default is false) + 'mobs_disable_blood' if false blood effects appear when mob is hit (default is false) + 'mobs_spawn_protected' if set to 1 then mobs will not spawn in protected areas (default is 0) + 'remove_far_mobs' if true then mobs that are outside players visual range will be removed (default is false) mobname_chance can change specific mob chance rates or set to 0 to disable e.g. mobs:cow_chance = 1000 mobs:register_mob(name, definition) |