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authorTenPlus1 <kinsellaja@yahoo.com>2017-02-25 15:02:14 +0000
committerTenPlus1 <kinsellaja@yahoo.com>2017-02-25 15:02:14 +0000
commit8d8779da2f0d361f45878ea4404a58db04e00b85 (patch)
treed47d08e65f719b21b743847281cade55b051c9ca /api.txt
parent440d9874b5ecba2c674426d0b737c5c4e815bee5 (diff)
udpate api.txt
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-rw-r--r--api.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/api.txt b/api.txt
index 476c0f5..3c7a377 100644
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+++ b/api.txt
@@ -140,7 +140,7 @@ The mob api also has some preset variables and functions that it will remember f
'self.owner' string used to set owner of npc mobs, typically used for dogs
'self.order' set to "follow" or "stand" so that npc will follow owner or stand it's ground
'on_die' a function that is called when mob is killed
- 'do_custom' a custom function that is called while mob is active and which has access to all of the self.* variables e.g. (self.health for health or self.standing_in for node status), return with 'false' to skip remainder of mob API.
+ 'do_custom' a custom function that is called every tick while mob is active and which has access to all of the self.* variables e.g. (self.health for health or self.standing_in for node status), return with 'false' to skip remainder of mob API.
mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)