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author | TenPlus1 <kinsellaja@yahoo.com> | 2017-07-13 14:42:08 +0100 |
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committer | TenPlus1 <kinsellaja@yahoo.com> | 2017-07-13 14:42:08 +0100 |
commit | c6cdb745770c05df8692c990de0bcb17596b9dec (patch) | |
tree | 5a9d2fa0de61d1fc3e1b25591a21ef3918feb92d /api.txt | |
parent | fc1960f5c9745e3802b37f2aa133d8ae5bff96fc (diff) |
update api.txt
Diffstat (limited to 'api.txt')
-rw-r--r-- | api.txt | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -8,7 +8,7 @@ The mob api is a function that can be called on by other mods to add new animals 'enable_damage' if true monsters will attack players (default is true) 'only_peaceful_mobs' if true only animals will spawn in game (default is false) 'mobs_disable_blood' if false blood effects appear when mob is hit (default is false) - 'mobs_spawn_protected' if set to 1 then mobs will not spawn in protected areas (default is 0) + 'mobs_spawn_protected' if set to false then mobs will not spawn in protected areas (default is true) 'remove_far_mobs' if true then mobs that are outside players visual range will be removed (default is false) 'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5 'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0. |