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author | TenPlus1 <kinsellaja@yahoo.com> | 2016-08-03 09:34:36 +0100 |
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committer | TenPlus1 <kinsellaja@yahoo.com> | 2016-08-03 09:34:36 +0100 |
commit | e944712c903162c7448d443ba91b7eea43a9b4b0 (patch) | |
tree | 873600852ea4926381a40578a133af676e3bafd0 /api.txt | |
parent | a470ac7cc1786c188866ca57d4a0d13e3e8f37d0 (diff) |
Added MarkBu's new mob:spawn command
Diffstat (limited to 'api.txt')
-rw-r--r-- | api.txt | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -152,6 +152,13 @@ These functions register a spawn algorithm for the mob. Without this function th 'max_height' is the maximum height the mob can spawn 'day_toggle' true for day spawning, false for night or nil for anytime +... also a simpler way to handle mob spawns has been added with the mobs:spawn(def) command which uses above names to make settings clearer: + + mobs:spawn({name = "mobs_monster:tree_monster", + nodes = {"group:leaves"}, + max_light = 7, + }) + Players can override the spawn chance for each mob registered by adding a line to their minetest.conf file with a new value, the lower the value the more each mob will spawn e.g. |