diff options
author | TenPlus1 <kinsellaja@yahoo.com> | 2016-09-28 19:27:43 +0100 |
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committer | TenPlus1 <kinsellaja@yahoo.com> | 2016-09-28 19:27:43 +0100 |
commit | a455395a96de65bbbedf3d4bb8ab4530b80cfad3 (patch) | |
tree | 21638feebfe0695c76a4aeecfc41f9368d17cb28 /readme.MD | |
parent | 5df8e9054e19b318ae17efca07555d8de4dbaf73 (diff) |
added mob_difficulty config setting
Diffstat (limited to 'readme.MD')
-rw-r--r-- | readme.MD | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -20,7 +20,7 @@ Crafts: Changelog:
-- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks.
+- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks, also 'mob_difficulty' .conf setting to make mobs harder.
- 1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code
- 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod
- 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :)
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