index
:
mobs_redo
master
origin/HEAD
origin/master
Unnamed repository; edit this file 'description' to name the repository.
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
api.lua
Age
Commit message (
Expand
)
Author
2018-06-27
better 0.4.16 comatibility and new general attack function added
TenPlus1
2018-06-17
have protection check right before spawning mob
TenPlus1
2018-06-17
tidy code and bug found (thanks hamlet)
TenPlus1
2018-06-04
re-organise spawning checks (lightest first)
TenPlus1
2018-06-03
entity check for minetest.after
TenPlus1
2018-05-30
add "all" to immune_to table, optimized floating code
TenPlus1
2018-05-23
remove_far_mobs now defaults to true
TenPlus1
2018-05-17
mobs with self.order = "stand" will no longer move, even when attacking monsters
TenPlus1
2018-05-05
fix runaway function
TenPlus1
2018-05-05
tweak attack functions to use line of sight better
TenPlus1
2018-05-04
add pathfinding addition by Elkien3 (with changes)
TenPlus1
2018-04-28
tweaked jump
TenPlus1
2018-04-27
fix jumping up 1 block
TenPlus1
2018-04-19
fix replace function running too often when mob attacks
TenPlus1
2018-04-14
fix variable bug
TenPlus1
2018-04-08
default explode radius when mob in water is 1 instead of 0
TenPlus1
2018-04-08
added simple smooth rotation (thanks ThomasMonroe)
TenPlus1
2018-04-08
disable random up.down movement for flying/swimming mobs (for now)
TenPlus1
2018-04-06
knock_back defaults to true
TenPlus1
2018-04-06
fix self.knock_back true error
TenPlus1
2018-04-02
add default collisionbox
TenPlus1
2018-03-31
exploding mobs diffuse range is set using 'reach'
TenPlus1
2018-03-28
add nametag check when renaming
TenPlus1
2018-03-24
animals will not runaway from it's owner (chickens)
TenPlus1
2018-03-22
add mobs:spawn_abm_check() function
TenPlus1
2018-03-13
fix merge errors
TenPlus1
2018-03-12
change vars always resulting in true
TenPlus1
2018-03-12
added new explosion mob functionality (thanks to Yukitty)
TenPlus1
2018-03-12
use war_cry sound in pathfinding when path found (thanks Yukitty)
TenPlus1
2018-01-27
tweak runaway from timer
TenPlus1
2018-01-26
add runaway_from list for shy mobs
TenPlus1
2018-01-26
added mobs_spawn mobs_griefing and mobs_drop_items settings
TenPlus1
2018-01-22
jump sound only played when mob is moving, not when stuck
TenPlus1
2018-01-18
added fallback to nil min/max for drops
TenPlus1
2018-01-13
fix selectionbox error when var missing
TenPlus1
2018-01-12
added multiple blood textures
TenPlus1
2018-01-12
add mobs:safe_boom and some nil checks
TenPlus1
2018-01-04
check height clearance before spawning mob
TenPlus1
2018-01-04
added selectionbox to mob definition (dev only for now)
TenPlus1
2018-01-01
min to max
TenPlus1
2017-12-30
changed 'mob_spawn_amend' to 'mob_chance_multiplier'
TenPlus1
2017-12-30
added mob_spawn_amend settings for minetest.conf
TenPlus1
2017-12-22
only show mob HP when punched
TenPlus1
2017-12-11
tweaked pathfinding
TenPlus1
2017-10-18
added custom after_activate function check
TenPlus1
2017-10-18
code tidy
TenPlus1
2017-10-13
added explosion timer, explosion counts until out of view range
TenPlus1
2017-10-09
getpos to get_pos
TenPlus1
2017-10-09
updated to newer 0.4.16 functions
TenPlus1
2017-10-04
fixed flying mobs getting stuck in stairs and plants
TenPlus1
[next]