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path: root/api.lua
AgeCommit message (Expand)Author
2018-07-08change aoc_rangeTenPlus1
2018-07-01toolrank check bugfixTenPlus1
2018-07-01Added ToolRanks support when attacking mobs with tools/swordsTenPlus1
2018-06-27better 0.4.16 comatibility and new general attack function addedTenPlus1
2018-06-17have protection check right before spawning mobTenPlus1
2018-06-17tidy code and bug found (thanks hamlet)TenPlus1
2018-06-04re-organise spawning checks (lightest first)TenPlus1
2018-06-03entity check for minetest.afterTenPlus1
2018-05-30add "all" to immune_to table, optimized floating codeTenPlus1
2018-05-23remove_far_mobs now defaults to trueTenPlus1
2018-05-17mobs with self.order = "stand" will no longer move, even when attacking monstersTenPlus1
2018-05-05fix runaway functionTenPlus1
2018-05-05tweak attack functions to use line of sight betterTenPlus1
2018-05-04add pathfinding addition by Elkien3 (with changes)TenPlus1
2018-04-28tweaked jumpTenPlus1
2018-04-27fix jumping up 1 blockTenPlus1
2018-04-19fix replace function running too often when mob attacksTenPlus1
2018-04-14fix variable bugTenPlus1
2018-04-08default explode radius when mob in water is 1 instead of 0TenPlus1
2018-04-08added simple smooth rotation (thanks ThomasMonroe)TenPlus1
2018-04-08disable random up.down movement for flying/swimming mobs (for now)TenPlus1
2018-04-06knock_back defaults to trueTenPlus1
2018-04-06fix self.knock_back true errorTenPlus1
2018-04-02add default collisionboxTenPlus1
2018-03-31exploding mobs diffuse range is set using 'reach'TenPlus1
2018-03-28add nametag check when renamingTenPlus1
2018-03-24animals will not runaway from it's owner (chickens)TenPlus1
2018-03-22add mobs:spawn_abm_check() functionTenPlus1
2018-03-13fix merge errorsTenPlus1
2018-03-12change vars always resulting in trueTenPlus1
2018-03-12added new explosion mob functionality (thanks to Yukitty)TenPlus1
2018-03-12use war_cry sound in pathfinding when path found (thanks Yukitty)TenPlus1
2018-01-27tweak runaway from timerTenPlus1
2018-01-26add runaway_from list for shy mobsTenPlus1
2018-01-26added mobs_spawn mobs_griefing and mobs_drop_items settingsTenPlus1
2018-01-22jump sound only played when mob is moving, not when stuckTenPlus1
2018-01-18added fallback to nil min/max for dropsTenPlus1
2018-01-13fix selectionbox error when var missingTenPlus1
2018-01-12added multiple blood texturesTenPlus1
2018-01-12add mobs:safe_boom and some nil checksTenPlus1
2018-01-04check height clearance before spawning mobTenPlus1
2018-01-04added selectionbox to mob definition (dev only for now)TenPlus1
2018-01-01min to maxTenPlus1
2017-12-30changed 'mob_spawn_amend' to 'mob_chance_multiplier'TenPlus1
2017-12-30added mob_spawn_amend settings for minetest.confTenPlus1
2017-12-22only show mob HP when punchedTenPlus1
2017-12-11tweaked pathfindingTenPlus1
2017-10-18added custom after_activate function checkTenPlus1
2017-10-18code tidyTenPlus1
2017-10-13added explosion timer, explosion counts until out of view rangeTenPlus1