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authorFernando Carmona Varo <ferkiwi@gmail.com>2015-10-26 20:20:11 +0100
committerFernando Carmona Varo <ferkiwi@gmail.com>2015-10-26 20:20:11 +0100
commita593cc543219453baee971860072d286f4c2c24c (patch)
tree1b57dd4eaa2af185ffb3d3961048121172af4e0a /pacmine/ghost.lua
parent23814830b04f778e6c2ca655d28644a39f4d3d2f (diff)
Added game logic to the mini board
Diffstat (limited to 'pacmine/ghost.lua')
-rw-r--r--pacmine/ghost.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/pacmine/ghost.lua b/pacmine/ghost.lua
index adc106d..6ab99dc 100644
--- a/pacmine/ghost.lua
+++ b/pacmine/ghost.lua
@@ -85,7 +85,7 @@ for i in ipairs(ghosts) do
if gamestate.power_pellet then
-- Player eats ghost! move it to spawn
- local ghost_spawn = vector.add(gamestate.pos, {x=13,y=0.5,z=19})
+ local ghost_spawn = gamestate.ghost_start
self.object:setpos(ghost_spawn)
-- set the timer negative so it'll have to wait extra time
self.timer = -ghosts_death_delay