diff options
author | TenPlus1 <kinsellaja@yahoo.com> | 2015-11-13 11:23:30 +0000 |
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committer | TenPlus1 <kinsellaja@yahoo.com> | 2015-11-13 11:23:30 +0000 |
commit | fdfec1fd4a6fcb98cbef3b33850082ca5500857e (patch) | |
tree | 1a7403be382e0482996c5200e002334eb52fcc9f /doors_chest.lua | |
parent | 923b014c48ea999fd2b288f3d0a3840835264947 (diff) |
Changed recipe to give 1 protector, added + button to formspec, tweaked and tidied code
Diffstat (limited to 'doors_chest.lua')
-rw-r--r-- | doors_chest.lua | 360 |
1 files changed, 360 insertions, 0 deletions
diff --git a/doors_chest.lua b/doors_chest.lua new file mode 100644 index 0000000..85e1a88 --- /dev/null +++ b/doors_chest.lua @@ -0,0 +1,360 @@ + +-- Register Protected Doors + +local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) + + pos.y = pos.y+dir + + if not minetest.get_node(pos).name == check_name then + return + end + + local p2 = minetest.get_node(pos).param2 + + p2 = params[p2 + 1] + + minetest.swap_node(pos, {name = replace_dir, param2 = p2}) + + pos.y = pos.y - dir + + minetest.swap_node(pos, {name = replace, param2 = p2}) + + local snd_1 = "doors_door_close" + local snd_2 = "doors_door_open" + + if params[1] == 3 then + snd_1 = "doors_door_open" + snd_2 = "doors_door_close" + end + + if minetest.get_meta(pos):get_int("right") ~= 0 then + + minetest.sound_play(snd_1, { + pos = pos, gain = 0.3, max_hear_distance = 10}) + else + + minetest.sound_play(snd_2, { + pos = pos, gain = 0.3, max_hear_distance = 10}) + end +end + +-- Protected Wooden Door + +local name = "protector:door_wood" + +doors.register_door(name, { + description = "Protected Wooden Door", + inventory_image = "doors_wood.png^protector_logo.png", + groups = { + snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, + door = 1, unbreakable = 1 + }, + tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"}, + tiles_top = {"doors_wood_a.png", "doors_brown.png"}, + sounds = default.node_sound_wood_defaults(), + sunlight = false, +}) + +minetest.override_item(name .. "_b_1", { + + on_rightclick = function(pos, node, clicker) + + if not minetest.is_protected(pos, clicker:get_player_name()) then + on_rightclick(pos, 1, name .. "_t_1", + name .. "_b_2", name .. "_t_2", {1, 2, 3, 0}) + end + end, +}) + +minetest.override_item(name.."_t_1", { + + on_rightclick = function(pos, node, clicker) + + if not minetest.is_protected(pos, clicker:get_player_name()) then + on_rightclick(pos, -1, name .. "_b_1", + name .. "_t_2", name .. "_b_2", {1, 2, 3, 0}) + end + end, +}) + +minetest.override_item(name.."_b_2", { + + on_rightclick = function(pos, node, clicker) + + if not minetest.is_protected(pos, clicker:get_player_name()) then + on_rightclick(pos, 1, name .. "_t_2", + name .. "_b_1", name .. "_t_1", {3, 0, 1, 2}) + end + end, +}) + +minetest.override_item(name.."_t_2", { + + on_rightclick = function(pos, node, clicker) + + if not minetest.is_protected(pos, clicker:get_player_name()) then + on_rightclick(pos, -1, name .. "_b_2", + name .. "_t_1", name .. "_b_1", {3, 0, 1, 2}) + end + end, +}) + +minetest.register_craft({ + output = name, + recipe = { + {"group:wood", "group:wood"}, + {"group:wood", "default:copper_ingot"}, + {"group:wood", "group:wood"} + } +}) + +minetest.register_craft({ + output = name, + recipe = { + {"doors:door_wood", "default:copper_ingot"} + } +}) + +-- Protected Steel Door + +local name = "protector:door_steel" + +doors.register_door(name, { + description = "Protected Steel Door", + inventory_image = "doors_steel.png^protector_logo.png", + groups = { + snappy = 1, bendy = 2, cracky = 1, + level = 2, door = 1, unbreakable = 1 + }, + tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"}, + tiles_top = {"doors_steel_a.png", "doors_grey.png"}, + sounds = default.node_sound_wood_defaults(), + sunlight = false, +}) + +minetest.override_item(name.."_b_1", { + + on_rightclick = function(pos, node, clicker) + + if not minetest.is_protected(pos, clicker:get_player_name()) then + on_rightclick(pos, 1, name .. "_t_1", + name .. "_b_2", name .. "_t_2", {1, 2, 3, 0}) + end + end, +}) + +minetest.override_item(name.."_t_1", { + + on_rightclick = function(pos, node, clicker) + + if not minetest.is_protected(pos, clicker:get_player_name()) then + on_rightclick(pos, -1, name .. "_b_1", + name .. "_t_2", name .. "_b_2", {1, 2, 3, 0}) + end + end, +}) + +minetest.override_item(name.."_b_2", { + + on_rightclick = function(pos, node, clicker) + + if not minetest.is_protected(pos, clicker:get_player_name()) then + on_rightclick(pos, 1, name .. "_t_2", + name .. "_b_1", name .. "_t_1", {3, 0, 1, 2}) + end + end, +}) + +minetest.override_item(name.."_t_2", { + + on_rightclick = function(pos, node, clicker) + + if not minetest.is_protected(pos, clicker:get_player_name()) then + on_rightclick(pos, -1, name .. "_b_2", + name .. "_t_1", name .. "_b_1", {3, 0, 1, 2}) + end + end, +}) + +minetest.register_craft({ + output = name, + recipe = { + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:copper_ingot"}, + {"default:steel_ingot", "default:steel_ingot"} + } +}) + +minetest.register_craft({ + output = name, + recipe = { + {"doors:door_steel", "default:copper_ingot"} + } +}) + +-- Protected Chest + +minetest.register_node("protector:chest", { + description = "Protected Chest", + tiles = { + "default_chest_top.png", "default_chest_top.png", + "default_chest_side.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_front.png^protector_logo.png" + }, + paramtype2 = "facedir", + groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1}, + legacy_facedir_simple = true, + is_ground_content = false, + sounds = default.node_sound_wood_defaults(), + + on_construct = function(pos) + + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + + meta:set_string("infotext", "Protected Chest") + meta:set_string("name", "") + inv:set_size("main", 8 * 4) + end, + + can_dig = function(pos,player) + + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + + if inv:is_empty("main") then + + if not minetest.is_protected(pos, player:get_player_name()) then + return true + end + end + end, + + on_metadata_inventory_put = function(pos, listname, index, stack, player) + + minetest.log("action", player:get_player_name() + .. " moves stuff to protected chest at " + .. minetest.pos_to_string(pos)) + end, + + on_metadata_inventory_take = function(pos, listname, index, stack, player) + + minetest.log("action", player:get_player_name() + .. " takes stuff from protected chest at " + .. minetest.pos_to_string(pos)) + end, + + on_rightclick = function(pos, node, clicker) + + if minetest.is_protected(pos, clicker:get_player_name()) then + return + end + + local meta = minetest.get_meta(pos) + local spos = pos.x .. "," .. pos.y .. "," ..pos.z + local formspec = "size[8,9]" + .. default.gui_bg + .. default.gui_bg_img + .. default.gui_slots + .. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]" + .. "button[0,4.5;2,0.25;toup;To Chest]" + .. "field[2.3,4.8;4,0.25;chestname;;" + .. meta:get_string("name") .. "]" + .. "button[6,4.5;2,0.25;todn;To Inventory]" + .. "list[current_player;main;0,5;8,1;]" + .. "list[current_player;main;0,6.08;8,3;8]" + .. "listring[nodemeta:" .. spos .. ";main]" + .. "listring[current_player;main]" + .. default.get_hotbar_bg(0,5) + + minetest.show_formspec( + clicker:get_player_name(), + "protector:chest_" .. minetest.pos_to_string(pos), + formspec) + end, +}) + +-- Protected Chest formspec buttons + +minetest.register_on_player_receive_fields(function(player, formname, fields) + + if string.sub(formname, 0, string.len("protector:chest_")) == "protector:chest_" then + + local pos_s = string.sub(formname,string.len("protector:chest_") + 1) + local pos = minetest.string_to_pos(pos_s) + local meta = minetest.get_meta(pos) + local chest_inv = meta:get_inventory() + local player_inv = player:get_inventory() + local leftover + + if fields.toup then + + -- copy contents of players inventory to chest + for i, v in ipairs (player_inv:get_list("main") or {}) do + + if chest_inv + and chest_inv:room_for_item('main', v) then + + leftover = chest_inv:add_item('main', v) + + player_inv:remove_item("main", v) + + if leftover + and not leftover:is_empty() then + player_inv:add_item("main", v) + end + end + end + + elseif fields.todn then + + -- copy contents of chest to players inventory + for i, v in ipairs (chest_inv:get_list('main') or {}) do + + if player_inv:room_for_item("main", v) then + + leftover = player_inv:add_item("main", v) + + chest_inv:remove_item('main', v) + + if leftover + and not leftover:is_empty() then + chest_inv:add_item('main', v) + end + end + end + + elseif fields.chestname then + + -- change chest infotext to display name + if fields.chestname ~= "" then + + meta:set_string("name", fields.chestname) + meta:set_string("infotext", + "Protected Chest (" .. fields.chestname .. ")") + else + meta:set_string("infotext", "Protected Chest") + end + + end + end + +end) + +-- Protected Chest recipes + +minetest.register_craft({ + output = 'protector:chest', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'default:copper_ingot', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + } +}) + +minetest.register_craft({ + output = 'protector:chest', + recipe = { + {'default:chest', 'default:copper_ingot', ''}, + } +}) |