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-rw-r--r--doors_chest.lua360
1 files changed, 360 insertions, 0 deletions
diff --git a/doors_chest.lua b/doors_chest.lua
new file mode 100644
index 0000000..85e1a88
--- /dev/null
+++ b/doors_chest.lua
@@ -0,0 +1,360 @@
+
+-- Register Protected Doors
+
+local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
+
+ pos.y = pos.y+dir
+
+ if not minetest.get_node(pos).name == check_name then
+ return
+ end
+
+ local p2 = minetest.get_node(pos).param2
+
+ p2 = params[p2 + 1]
+
+ minetest.swap_node(pos, {name = replace_dir, param2 = p2})
+
+ pos.y = pos.y - dir
+
+ minetest.swap_node(pos, {name = replace, param2 = p2})
+
+ local snd_1 = "doors_door_close"
+ local snd_2 = "doors_door_open"
+
+ if params[1] == 3 then
+ snd_1 = "doors_door_open"
+ snd_2 = "doors_door_close"
+ end
+
+ if minetest.get_meta(pos):get_int("right") ~= 0 then
+
+ minetest.sound_play(snd_1, {
+ pos = pos, gain = 0.3, max_hear_distance = 10})
+ else
+
+ minetest.sound_play(snd_2, {
+ pos = pos, gain = 0.3, max_hear_distance = 10})
+ end
+end
+
+-- Protected Wooden Door
+
+local name = "protector:door_wood"
+
+doors.register_door(name, {
+ description = "Protected Wooden Door",
+ inventory_image = "doors_wood.png^protector_logo.png",
+ groups = {
+ snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
+ door = 1, unbreakable = 1
+ },
+ tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
+ tiles_top = {"doors_wood_a.png", "doors_brown.png"},
+ sounds = default.node_sound_wood_defaults(),
+ sunlight = false,
+})
+
+minetest.override_item(name .. "_b_1", {
+
+ on_rightclick = function(pos, node, clicker)
+
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, 1, name .. "_t_1",
+ name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
+ end
+ end,
+})
+
+minetest.override_item(name.."_t_1", {
+
+ on_rightclick = function(pos, node, clicker)
+
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, -1, name .. "_b_1",
+ name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
+ end
+ end,
+})
+
+minetest.override_item(name.."_b_2", {
+
+ on_rightclick = function(pos, node, clicker)
+
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, 1, name .. "_t_2",
+ name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
+ end
+ end,
+})
+
+minetest.override_item(name.."_t_2", {
+
+ on_rightclick = function(pos, node, clicker)
+
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, -1, name .. "_b_2",
+ name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
+ end
+ end,
+})
+
+minetest.register_craft({
+ output = name,
+ recipe = {
+ {"group:wood", "group:wood"},
+ {"group:wood", "default:copper_ingot"},
+ {"group:wood", "group:wood"}
+ }
+})
+
+minetest.register_craft({
+ output = name,
+ recipe = {
+ {"doors:door_wood", "default:copper_ingot"}
+ }
+})
+
+-- Protected Steel Door
+
+local name = "protector:door_steel"
+
+doors.register_door(name, {
+ description = "Protected Steel Door",
+ inventory_image = "doors_steel.png^protector_logo.png",
+ groups = {
+ snappy = 1, bendy = 2, cracky = 1,
+ level = 2, door = 1, unbreakable = 1
+ },
+ tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
+ tiles_top = {"doors_steel_a.png", "doors_grey.png"},
+ sounds = default.node_sound_wood_defaults(),
+ sunlight = false,
+})
+
+minetest.override_item(name.."_b_1", {
+
+ on_rightclick = function(pos, node, clicker)
+
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, 1, name .. "_t_1",
+ name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
+ end
+ end,
+})
+
+minetest.override_item(name.."_t_1", {
+
+ on_rightclick = function(pos, node, clicker)
+
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, -1, name .. "_b_1",
+ name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
+ end
+ end,
+})
+
+minetest.override_item(name.."_b_2", {
+
+ on_rightclick = function(pos, node, clicker)
+
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, 1, name .. "_t_2",
+ name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
+ end
+ end,
+})
+
+minetest.override_item(name.."_t_2", {
+
+ on_rightclick = function(pos, node, clicker)
+
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, -1, name .. "_b_2",
+ name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
+ end
+ end,
+})
+
+minetest.register_craft({
+ output = name,
+ recipe = {
+ {"default:steel_ingot", "default:steel_ingot"},
+ {"default:steel_ingot", "default:copper_ingot"},
+ {"default:steel_ingot", "default:steel_ingot"}
+ }
+})
+
+minetest.register_craft({
+ output = name,
+ recipe = {
+ {"doors:door_steel", "default:copper_ingot"}
+ }
+})
+
+-- Protected Chest
+
+minetest.register_node("protector:chest", {
+ description = "Protected Chest",
+ tiles = {
+ "default_chest_top.png", "default_chest_top.png",
+ "default_chest_side.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_front.png^protector_logo.png"
+ },
+ paramtype2 = "facedir",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1},
+ legacy_facedir_simple = true,
+ is_ground_content = false,
+ sounds = default.node_sound_wood_defaults(),
+
+ on_construct = function(pos)
+
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+
+ meta:set_string("infotext", "Protected Chest")
+ meta:set_string("name", "")
+ inv:set_size("main", 8 * 4)
+ end,
+
+ can_dig = function(pos,player)
+
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+
+ if inv:is_empty("main") then
+
+ if not minetest.is_protected(pos, player:get_player_name()) then
+ return true
+ end
+ end
+ end,
+
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+
+ minetest.log("action", player:get_player_name()
+ .. " moves stuff to protected chest at "
+ .. minetest.pos_to_string(pos))
+ end,
+
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+
+ minetest.log("action", player:get_player_name()
+ .. " takes stuff from protected chest at "
+ .. minetest.pos_to_string(pos))
+ end,
+
+ on_rightclick = function(pos, node, clicker)
+
+ if minetest.is_protected(pos, clicker:get_player_name()) then
+ return
+ end
+
+ local meta = minetest.get_meta(pos)
+ local spos = pos.x .. "," .. pos.y .. "," ..pos.z
+ local formspec = "size[8,9]"
+ .. default.gui_bg
+ .. default.gui_bg_img
+ .. default.gui_slots
+ .. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
+ .. "button[0,4.5;2,0.25;toup;To Chest]"
+ .. "field[2.3,4.8;4,0.25;chestname;;"
+ .. meta:get_string("name") .. "]"
+ .. "button[6,4.5;2,0.25;todn;To Inventory]"
+ .. "list[current_player;main;0,5;8,1;]"
+ .. "list[current_player;main;0,6.08;8,3;8]"
+ .. "listring[nodemeta:" .. spos .. ";main]"
+ .. "listring[current_player;main]"
+ .. default.get_hotbar_bg(0,5)
+
+ minetest.show_formspec(
+ clicker:get_player_name(),
+ "protector:chest_" .. minetest.pos_to_string(pos),
+ formspec)
+ end,
+})
+
+-- Protected Chest formspec buttons
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+
+ if string.sub(formname, 0, string.len("protector:chest_")) == "protector:chest_" then
+
+ local pos_s = string.sub(formname,string.len("protector:chest_") + 1)
+ local pos = minetest.string_to_pos(pos_s)
+ local meta = minetest.get_meta(pos)
+ local chest_inv = meta:get_inventory()
+ local player_inv = player:get_inventory()
+ local leftover
+
+ if fields.toup then
+
+ -- copy contents of players inventory to chest
+ for i, v in ipairs (player_inv:get_list("main") or {}) do
+
+ if chest_inv
+ and chest_inv:room_for_item('main', v) then
+
+ leftover = chest_inv:add_item('main', v)
+
+ player_inv:remove_item("main", v)
+
+ if leftover
+ and not leftover:is_empty() then
+ player_inv:add_item("main", v)
+ end
+ end
+ end
+
+ elseif fields.todn then
+
+ -- copy contents of chest to players inventory
+ for i, v in ipairs (chest_inv:get_list('main') or {}) do
+
+ if player_inv:room_for_item("main", v) then
+
+ leftover = player_inv:add_item("main", v)
+
+ chest_inv:remove_item('main', v)
+
+ if leftover
+ and not leftover:is_empty() then
+ chest_inv:add_item('main', v)
+ end
+ end
+ end
+
+ elseif fields.chestname then
+
+ -- change chest infotext to display name
+ if fields.chestname ~= "" then
+
+ meta:set_string("name", fields.chestname)
+ meta:set_string("infotext",
+ "Protected Chest (" .. fields.chestname .. ")")
+ else
+ meta:set_string("infotext", "Protected Chest")
+ end
+
+ end
+ end
+
+end)
+
+-- Protected Chest recipes
+
+minetest.register_craft({
+ output = 'protector:chest',
+ recipe = {
+ {'group:wood', 'group:wood', 'group:wood'},
+ {'group:wood', 'default:copper_ingot', 'group:wood'},
+ {'group:wood', 'group:wood', 'group:wood'},
+ }
+})
+
+minetest.register_craft({
+ output = 'protector:chest',
+ recipe = {
+ {'default:chest', 'default:copper_ingot', ''},
+ }
+})