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authorSmallJoker <st.rentsch@hotmail.com>2014-07-23 13:46:42 +0200
committerSmallJoker <st.rentsch@hotmail.com>2014-07-23 13:46:42 +0200
commitdc44a8805fc5e3d5c8a3b4464c377dbdbf4a7e68 (patch)
tree96a443c2e4783eb31af44e181cc4b57b0b2f0310 /u_skins/init.lua
parent597213a67d3e224ef0e5f8aabdb53861d8c4db77 (diff)
Update
Diffstat (limited to 'u_skins/init.lua')
-rw-r--r--u_skins/init.lua196
1 files changed, 99 insertions, 97 deletions
diff --git a/u_skins/init.lua b/u_skins/init.lua
index 5e3119b..88fb301 100644
--- a/u_skins/init.lua
+++ b/u_skins/init.lua
@@ -3,82 +3,72 @@
-- Copyright (c) 2012 cornernote, Dean Montgomery
-- License: GPLv3
u_skins = {}
-u_skins.type = { SPRITE=0, MODEL=1 }
+u_skins.modpath = minetest.get_modpath("u_skins")
+u_skins.file = minetest.get_worldpath().."/u_skins.mt"
u_skins.pages = {}
u_skins.u_skins = {}
-u_skins.used_hacky = false -- set to true if used hacky way to update skins
+u_skins.file_save = false
-u_skins.get_type = function(texture)
- if not texture then return end
- if string.sub(texture,0,string.len("character")) == "character" then
- return u_skins.type.MODEL
+u_skins.is_skin = function(texture)
+ if not texture then
+ return false
end
- if string.sub(texture,0,string.len("player")) == "player" then
- return u_skins.type.SPRITE
+ if not u_skins.meta[texture] then
+ return false
end
+ return true
end
-u_skins.modpath = minetest.get_modpath("u_skins")
dofile(u_skins.modpath.."/skinlist.lua")
-dofile(u_skins.modpath.."/meta.lua")
dofile(u_skins.modpath.."/players.lua")
-
u_skins.update_player_skin = function(player)
- name = player:get_player_name()
- if u_skins.get_type(u_skins.u_skins[name]) == u_skins.type.SPRITE then
- player:set_properties({
- visual = "upright_sprite",
- textures = {u_skins.u_skins[name]..".png",u_skins.u_skins[name].."_back.png"},
- visual_size = {x=1, y=2},
- })
- elseif u_skins.get_type(u_skins.u_skins[name]) == u_skins.type.MODEL then
- player:set_properties({
- visual = "mesh",
- mesh = "character.x",
- textures = {u_skins.u_skins[name]..".png"},
- visual_size = {x=1, y=1},
- })
+ local name = player:get_player_name()
+ if not u_skins.is_skin(u_skins.u_skins[name]) then
+ u_skins.u_skins[name] = "character_1"
end
- u_skins.save()
+ player:set_properties({
+ visual = "mesh",
+ mesh = "character.x",
+ textures = {u_skins.u_skins[name]..".png"},
+ visual_size = {x=1, y=1},
+ })
+ u_skins.file_save = true
end
-- Display Current Skin
unified_inventory.register_page("u_skins", {
get_formspec = function(player)
- name = player:get_player_name()
- local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
- if u_skins.get_type(u_skins.u_skins[name]) == u_skins.type.MODEL then
- formspec = formspec.."image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
- if not u_skins.used_hacky then
- -- player back view
- formspec = formspec.."image[1,.75;1,2;"..u_skins.u_skins[name].."_preview_back.png]"
- end
- formspec = formspec.."label[6,.5;Raw texture:]"
- .."image[6,1;2,1;"..u_skins.u_skins[name]..".png]"
-
- else
- formspec = formspec
- .. "image[0,.75;1,2;"..u_skins.u_skins[name]..".png]"
- .. "image[1,.75;1,2;"..u_skins.u_skins[name].."_back.png]"
+ local name = player:get_player_name()
+ if not u_skins.is_skin(u_skins.u_skins[name]) then
+ u_skins.u_skins[name] = "character_1"
end
+
+ local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
+ .."image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
+ .."label[6,.5;Raw texture:]"
+ .."image[6,1;2,1;"..u_skins.u_skins[name]..".png]")
+
local meta = u_skins.meta[u_skins.u_skins[name]]
if meta then
- if meta.name then
- formspec = formspec .. "label[2,.5;Name: "..meta.name.."]"
+ if meta.name ~= "" then
+ formspec = formspec.."label[2,.5;Name: "..minetest.formspec_escape(meta.name).."]"
end
- if meta.author then
- formspec = formspec .. "label[2,1;Author: "..meta.author.."]"
+ if meta.author ~= "" then
+ formspec = formspec.."label[2,1;Author: "..minetest.formspec_escape(meta.author).."]"
end
- if meta.description then
- formspec = formspec .. "label[2,1.5;"..meta.description.."]"
+ if meta.license ~= "" then
+ formspec = formspec.."label[2,1.5;License: "..minetest.formspec_escape(meta.license).."]"
end
- if meta.comment then
- formspec = formspec .. 'label[2,2;"'..meta.comment..'"]'
+ if meta.description ~= "" then --what's that??
+ formspec = formspec.."label[2,2;Description: "..minetest.formspec_escape(meta.description).."]"
end
end
-
- formspec = formspec .. "button[.75,3;6.5,.5;u_skins_page_0;Change]"
+ local page = 0
+ if u_skins.pages[name] then
+ page = u_skins.pages[name]
+ end
+ formspec = formspec .. "button[.75,3;6.5,.5;u_skins_page$"..page..";Change]"
return {formspec=formspec}
end,
})
@@ -89,67 +79,79 @@ unified_inventory.register_button("u_skins", {
})
-- Create all of the skin-picker pages.
-for x = 0, math.floor(#u_skins.list/16+1) do
- unified_inventory.register_page("u_skins_page_"..x, {
- get_formspec = function(player)
- page = u_skins.pages[player:get_player_name()]
- if page == nil then page = 0 end
- local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
- local index = 0
- local skip = 0 -- Skip u_skins, used for pages
- -- skin thumbnails
- for i, skin in ipairs(u_skins.list) do
- if skip < page*16 then skip = skip + 1 else
- if index < 16 then
- formspec = formspec .. "image_button["..(index%8)..","..((math.floor(index/8))*2)..";1,2;"..skin
- if u_skins.get_type(skin) == u_skins.type.MODEL then
- formspec = formspec .. "_preview"
- end
- formspec = formspec .. ".png;u_skins_set_"..i..";]"
- end
- index = index +1
- end
- end
- -- prev next page buttons
- if page > 0 then
- formspec = formspec .. "button[0,4;1,.5;u_skins_page_"..(page-1)..";<<]"
- else
- formspec = formspec .. "button[0,4;1,.5;u_skins_page_"..page..";<<]"
+
+u_skins.generate_pages = function(texture)
+ local page = 0
+ local pages = {}
+ for i, skin in ipairs(u_skins.list) do
+ local p_index = (i - 1) % 16
+ if p_index == 0 then
+ page = page + 1
+ pages[page] = {}
+ end
+ pages[page][p_index + 1] = {i, skin}
+ end
+ local total_pages = page
+ page = 1
+ for page, arr in ipairs(pages) do
+ local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
+ local y = -0.1
+ for i, skin in ipairs(arr) do
+ local x = (i - 1) % 8
+ if i > 1 and x == 0 then
+ y = 1.8
end
- formspec = formspec .. "button[.75,4;6.5,.5;u_skins_page_"..page..";Page "..(page+1).."/"..math.floor(#u_skins.list/16+1).."]" -- a button is used so text is centered
- if index > 16 then
- formspec = formspec .. "button[7,4;1,.5;u_skins_page_"..(page+1)..";>>]"
- else
- formspec = formspec .. "button[7,4;1,.5;u_skins_page_"..page..";>>]"
+ formspec = (formspec.."image_button["..x..","..y..";1,2;"
+ ..skin[2].."_preview.png;u_skins_set$"..skin[1]..";]")
+ end
+ local page_prev = page - 2
+ local page_next = page
+ if page_prev < 0 then
+ page_prev = total_pages - 1
+ end
+ if page_next >= total_pages then
+ page_next = 0
+ end
+ formspec = (formspec
+ .."button[0,3.8;1,.5;u_skins_page$"..page_prev..";<<]"
+ .."button[.75,3.8;6.5,.5;u_skins_null;Page "..page.."/"..total_pages.."]"
+ .."button[7,3.8;1,.5;u_skins_page$"..page_next..";>>]")
+
+ unified_inventory.register_page("u_skins_page$"..(page - 1), {
+ get_formspec = function(player)
+ return {formspec=formspec}
end
- return {formspec=formspec}
- end,
- })
+ })
+ end
end
-- click button handlers
-minetest.register_on_player_receive_fields(function(player,formname,fields)
+minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.u_skins then
- unified_inventory.set_inventory_formspec(player,"craft")
+ unified_inventory.set_inventory_formspec(player, "craft")
+ return
end
for field, _ in pairs(fields) do
- if string.sub(field,0,string.len("u_skins_set_")) == "u_skins_set_" then
- u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(string.sub(field,string.len("u_skins_set_")+1))]
+ local current = string.split(field, "$", 2)
+ if current[1] == "u_skins_set" then
+ u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(current[2])]
u_skins.update_player_skin(player)
- unified_inventory.set_inventory_formspec(player,"u_skins")
- end
- if string.sub(field,0,string.len("u_skins_page_")) == "u_skins_page_" then
- u_skins.pages[player:get_player_name()] = tonumber(string.sub(field,string.len("u_skins_page_")+1))
- unified_inventory.set_inventory_formspec(player,"u_skins_page_"..u_skins.pages[player:get_player_name()])
+ unified_inventory.set_inventory_formspec(player, "u_skins")
+ elseif current[1] == "u_skins_page" then
+ u_skins.pages[player:get_player_name()] = current[2]
+ unified_inventory.set_inventory_formspec(player, "u_skins_page$"..current[2])
end
end
end)
--- set defaults
+-- Change skin on join - reset if invalid
minetest.register_on_joinplayer(function(player)
- if not u_skins.u_skins[player:get_player_name()] then
- u_skins.u_skins[player:get_player_name()] = "character_1"
+ local player_name = player:get_player_name()
+ if not u_skins.is_skin(u_skins.u_skins[player_name]) then
+ u_skins.u_skins[player_name] = "character_1"
end
u_skins.update_player_skin(player)
end)
+u_skins.generate_pages()
+u_skins.load_players() \ No newline at end of file