diff options
Diffstat (limited to 'u_skins/init.lua')
-rw-r--r-- | u_skins/init.lua | 196 |
1 files changed, 99 insertions, 97 deletions
diff --git a/u_skins/init.lua b/u_skins/init.lua index 5e3119b..88fb301 100644 --- a/u_skins/init.lua +++ b/u_skins/init.lua @@ -3,82 +3,72 @@ -- Copyright (c) 2012 cornernote, Dean Montgomery -- License: GPLv3 u_skins = {} -u_skins.type = { SPRITE=0, MODEL=1 } +u_skins.modpath = minetest.get_modpath("u_skins") +u_skins.file = minetest.get_worldpath().."/u_skins.mt" u_skins.pages = {} u_skins.u_skins = {} -u_skins.used_hacky = false -- set to true if used hacky way to update skins +u_skins.file_save = false -u_skins.get_type = function(texture) - if not texture then return end - if string.sub(texture,0,string.len("character")) == "character" then - return u_skins.type.MODEL +u_skins.is_skin = function(texture) + if not texture then + return false end - if string.sub(texture,0,string.len("player")) == "player" then - return u_skins.type.SPRITE + if not u_skins.meta[texture] then + return false end + return true end -u_skins.modpath = minetest.get_modpath("u_skins") dofile(u_skins.modpath.."/skinlist.lua") -dofile(u_skins.modpath.."/meta.lua") dofile(u_skins.modpath.."/players.lua") - u_skins.update_player_skin = function(player) - name = player:get_player_name() - if u_skins.get_type(u_skins.u_skins[name]) == u_skins.type.SPRITE then - player:set_properties({ - visual = "upright_sprite", - textures = {u_skins.u_skins[name]..".png",u_skins.u_skins[name].."_back.png"}, - visual_size = {x=1, y=2}, - }) - elseif u_skins.get_type(u_skins.u_skins[name]) == u_skins.type.MODEL then - player:set_properties({ - visual = "mesh", - mesh = "character.x", - textures = {u_skins.u_skins[name]..".png"}, - visual_size = {x=1, y=1}, - }) + local name = player:get_player_name() + if not u_skins.is_skin(u_skins.u_skins[name]) then + u_skins.u_skins[name] = "character_1" end - u_skins.save() + player:set_properties({ + visual = "mesh", + mesh = "character.x", + textures = {u_skins.u_skins[name]..".png"}, + visual_size = {x=1, y=1}, + }) + u_skins.file_save = true end -- Display Current Skin unified_inventory.register_page("u_skins", { get_formspec = function(player) - name = player:get_player_name() - local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]" - if u_skins.get_type(u_skins.u_skins[name]) == u_skins.type.MODEL then - formspec = formspec.."image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]" - if not u_skins.used_hacky then - -- player back view - formspec = formspec.."image[1,.75;1,2;"..u_skins.u_skins[name].."_preview_back.png]" - end - formspec = formspec.."label[6,.5;Raw texture:]" - .."image[6,1;2,1;"..u_skins.u_skins[name]..".png]" - - else - formspec = formspec - .. "image[0,.75;1,2;"..u_skins.u_skins[name]..".png]" - .. "image[1,.75;1,2;"..u_skins.u_skins[name].."_back.png]" + local name = player:get_player_name() + if not u_skins.is_skin(u_skins.u_skins[name]) then + u_skins.u_skins[name] = "character_1" end + + local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]" + .."image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]" + .."label[6,.5;Raw texture:]" + .."image[6,1;2,1;"..u_skins.u_skins[name]..".png]") + local meta = u_skins.meta[u_skins.u_skins[name]] if meta then - if meta.name then - formspec = formspec .. "label[2,.5;Name: "..meta.name.."]" + if meta.name ~= "" then + formspec = formspec.."label[2,.5;Name: "..minetest.formspec_escape(meta.name).."]" end - if meta.author then - formspec = formspec .. "label[2,1;Author: "..meta.author.."]" + if meta.author ~= "" then + formspec = formspec.."label[2,1;Author: "..minetest.formspec_escape(meta.author).."]" end - if meta.description then - formspec = formspec .. "label[2,1.5;"..meta.description.."]" + if meta.license ~= "" then + formspec = formspec.."label[2,1.5;License: "..minetest.formspec_escape(meta.license).."]" end - if meta.comment then - formspec = formspec .. 'label[2,2;"'..meta.comment..'"]' + if meta.description ~= "" then --what's that?? + formspec = formspec.."label[2,2;Description: "..minetest.formspec_escape(meta.description).."]" end end - - formspec = formspec .. "button[.75,3;6.5,.5;u_skins_page_0;Change]" + local page = 0 + if u_skins.pages[name] then + page = u_skins.pages[name] + end + formspec = formspec .. "button[.75,3;6.5,.5;u_skins_page$"..page..";Change]" return {formspec=formspec} end, }) @@ -89,67 +79,79 @@ unified_inventory.register_button("u_skins", { }) -- Create all of the skin-picker pages. -for x = 0, math.floor(#u_skins.list/16+1) do - unified_inventory.register_page("u_skins_page_"..x, { - get_formspec = function(player) - page = u_skins.pages[player:get_player_name()] - if page == nil then page = 0 end - local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]" - local index = 0 - local skip = 0 -- Skip u_skins, used for pages - -- skin thumbnails - for i, skin in ipairs(u_skins.list) do - if skip < page*16 then skip = skip + 1 else - if index < 16 then - formspec = formspec .. "image_button["..(index%8)..","..((math.floor(index/8))*2)..";1,2;"..skin - if u_skins.get_type(skin) == u_skins.type.MODEL then - formspec = formspec .. "_preview" - end - formspec = formspec .. ".png;u_skins_set_"..i..";]" - end - index = index +1 - end - end - -- prev next page buttons - if page > 0 then - formspec = formspec .. "button[0,4;1,.5;u_skins_page_"..(page-1)..";<<]" - else - formspec = formspec .. "button[0,4;1,.5;u_skins_page_"..page..";<<]" + +u_skins.generate_pages = function(texture) + local page = 0 + local pages = {} + for i, skin in ipairs(u_skins.list) do + local p_index = (i - 1) % 16 + if p_index == 0 then + page = page + 1 + pages[page] = {} + end + pages[page][p_index + 1] = {i, skin} + end + local total_pages = page + page = 1 + for page, arr in ipairs(pages) do + local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]" + local y = -0.1 + for i, skin in ipairs(arr) do + local x = (i - 1) % 8 + if i > 1 and x == 0 then + y = 1.8 end - formspec = formspec .. "button[.75,4;6.5,.5;u_skins_page_"..page..";Page "..(page+1).."/"..math.floor(#u_skins.list/16+1).."]" -- a button is used so text is centered - if index > 16 then - formspec = formspec .. "button[7,4;1,.5;u_skins_page_"..(page+1)..";>>]" - else - formspec = formspec .. "button[7,4;1,.5;u_skins_page_"..page..";>>]" + formspec = (formspec.."image_button["..x..","..y..";1,2;" + ..skin[2].."_preview.png;u_skins_set$"..skin[1]..";]") + end + local page_prev = page - 2 + local page_next = page + if page_prev < 0 then + page_prev = total_pages - 1 + end + if page_next >= total_pages then + page_next = 0 + end + formspec = (formspec + .."button[0,3.8;1,.5;u_skins_page$"..page_prev..";<<]" + .."button[.75,3.8;6.5,.5;u_skins_null;Page "..page.."/"..total_pages.."]" + .."button[7,3.8;1,.5;u_skins_page$"..page_next..";>>]") + + unified_inventory.register_page("u_skins_page$"..(page - 1), { + get_formspec = function(player) + return {formspec=formspec} end - return {formspec=formspec} - end, - }) + }) + end end -- click button handlers -minetest.register_on_player_receive_fields(function(player,formname,fields) +minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.u_skins then - unified_inventory.set_inventory_formspec(player,"craft") + unified_inventory.set_inventory_formspec(player, "craft") + return end for field, _ in pairs(fields) do - if string.sub(field,0,string.len("u_skins_set_")) == "u_skins_set_" then - u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(string.sub(field,string.len("u_skins_set_")+1))] + local current = string.split(field, "$", 2) + if current[1] == "u_skins_set" then + u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(current[2])] u_skins.update_player_skin(player) - unified_inventory.set_inventory_formspec(player,"u_skins") - end - if string.sub(field,0,string.len("u_skins_page_")) == "u_skins_page_" then - u_skins.pages[player:get_player_name()] = tonumber(string.sub(field,string.len("u_skins_page_")+1)) - unified_inventory.set_inventory_formspec(player,"u_skins_page_"..u_skins.pages[player:get_player_name()]) + unified_inventory.set_inventory_formspec(player, "u_skins") + elseif current[1] == "u_skins_page" then + u_skins.pages[player:get_player_name()] = current[2] + unified_inventory.set_inventory_formspec(player, "u_skins_page$"..current[2]) end end end) --- set defaults +-- Change skin on join - reset if invalid minetest.register_on_joinplayer(function(player) - if not u_skins.u_skins[player:get_player_name()] then - u_skins.u_skins[player:get_player_name()] = "character_1" + local player_name = player:get_player_name() + if not u_skins.is_skin(u_skins.u_skins[player_name]) then + u_skins.u_skins[player_name] = "character_1" end u_skins.update_player_skin(player) end) +u_skins.generate_pages() +u_skins.load_players()
\ No newline at end of file |