Age | Commit message (Collapse) | Author |
|
remove all updater
|
|
Fix for #19
|
|
player_playername_skinname)
|
|
Use Mod_storage
The mod storage is preferred above the player storage because of possibility to set skins for offline players . Thanks @Lejo1
|
|
|
|
|
|
clothing support
|
|
|
|
add default to dependency since default.player_register_model() is used
|
|
|
|
Visual update fixes if skin change externally
|
|
API updated also
|
|
Added support for 1.8er Skins
Ok, just merge it without review
|
|
|
|
|
|
Compare player assignment non case sensitive
|
|
|
|
Create and get UI-context on demand
Closes #8
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private skins too
|
|
|
|
|
|
|
|
|
|
Rework private skins handling
|
|
API-documentation update
|
|
|
|
-add skin:is_applicable_for_player(playername) method
- hide private skins in unified_inventory since not supported
- check player assignment in skins.assign_player_skin() + inherited to skins.set_player_skin()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|